Quote from KriggY »Nice dekc, I wonder about the MW matchup because all the versions I saw play some boardclear. Also, Im not sure how many games did you play vs oloro to call the matchup favorable? Because from my experience (when he was DC legal) he pretty much crushed all creture based decks. Especialy when most of your guys are just 2/x
Quote from KriggY »I dont think tuck rule will solve it. There arent that many spells that tuck commanders unconditionaly. Also, I dont realy think it would change the deckbuilding of the decks you think.
Quote from JZL_Reloaded »I know this thread was about bad Sealed beats, but after a few weeks of experience I think the title holds true for draft; Aether Revolt is a terrible format all around.
Like Kaladesh, there are blazing fast, snowballing aggro curve-outs that make for a higher amount of non-games than your average format. Unlike triple KLD, there's far less hope of drafting the nifty, synergistic, build-arounds that proponents of the format were wont to tout. It's a very CABS-y format without a lot of depth to support it.