Quote from DJK3654 »I disagree about situational card draw for the same reasons I don't think Wicked Wolf or Beast Within is good for green— it's too much of a cheat trying to get around the color's weakness altogether by just using in-color conditions and effect stylings, where the result is much the same. White not getting card draw means white not getting card draw. There's some small room for flexibility there, but it can't just be very typical easily built around things.
WotC has been trying 'each player draws a card' in white, the latest example being Shatter the Sky. I think it's promising territory to increase cardflow in white without giving it real card advantage.
One thing white could do with more of, I think, is more, better, perpetual late game value. Cards like The Circle of Loyalty, and more of them that don't encourage relatively aggressive small creature decks. Repeated effects that create tokens, buff creatures, return cards from the grave, remove permanents— cards that threaten to just take over the game with value. Green gets lots of cards like this, Nyxbloom Ancient with the newest set, while White's big lategame cards can often be more one-shot like Planar Cleansing, or rather contained, like Zetalpa, Primal Dawn.
I think white could also afford to push more with land filtering cards like the upcoming Birth of Meletis. At least more basic plains tutoring, but perhaps white could also get some Lay of the Land type cards, cards that return lands from your graveyard to the battlefield, creatures that tap for white mana but only to cast creatures, or to cast artifacts or enchantments.
Quote from cyberium_neo »I believe adding trample to a creature is VERY easy in green?