With Nissa's reveal as multicolour, 195 is probably a multicolour card now? (In order to fit a cycle of 10 cards at uncommon).
EDIT: Now Samut has gone and taken another slot... no idea anymore. Perhaps it's just an allied cycle with the uncommon aftermath cards filling in for the rest, but I seriously hope not.
I think the split card section needs to be expanded to 15. We're probably getting the following cycles:
210 - Dusk // Dawn R
211 - Blue
212 - Black
213 - Red
214 - Green (Confirmed in mothership article today)
215 - Orzhov (White from hand, Black from yard)
216 - Izzet (Blue from hand, Red from yard)
217 - Destined // Lead U
218 - Onward // Victory U
219 - Simic (Green from hand, Blue from yard)
220 - Prepare // Fight R
221 - Azorius (Blue from hand, White from yard)
222 - Dimir (Black from hand, Blue from yard)
223 - Rakdos (Red from hand, Black from yard)
224 - Gruul (Green from hand, Red from yard)
Also just noticed Prepare // Fight is incorrectly listed as uncommon (it's rare).
You're completely wrong on the tribute timing. The rules state:
702.103a Tribute is a static ability that functions as the creature with tribute is entering the battlefield. “Tribute N” means “As this creature enters the battlefield, choose an opponent. That player may have this creature enter the battlefield with an additional N +1/+1 counters on it.”
The choice is made after resolution, as the creature is entering the battlefield. The entering the battlefield sets off the tribute trigger. Then an 'if' clause goes into effect. The effect is a replacement effect, so if tribute was not paid, the 'if' clause is triggered instead of the +1/+1 counters being placed. The tribute effect is the same trigger, just with different options depending on the choice. You are also wrong about the Flame-Wreathed Phoenix... on the gatherer rulings themselves for that card: "Players can’t respond to the tribute decision before the creature enters the battlefield. That is, if the opponent doesn't pay tribute, the triggered ability will trigger before any player has a chance to remove the creature." So no, you can't Lightning Strike it to get rid of it before it gains the "return to hand" ability.
The bold part is I think the crux of your confusion. As willdice said, Tribute cards have two abilities, the second being a trigger that is dependent on the outcome of the Tribute choice. The trigger only ever governs the "if Tribute wasn't paid" outcome.
He covered it pretty well, but let us know if you have any more questions.
tgambitg, you seem slightly confused on some elements of Tribute. Specifically, the timing of the choice, and the effect of paying tribute.
The choice of tribute is made during the resolution of the spell, not after it enters the battlefield, as you state. This is relevant, because paying Tribute modifies how the creature enters the battlefield, as detailed below.
If the Tribute is paid, the creature spell finishes resolving, and the creature immediately enters the battlefield with that many additional +1/+1 counters. Unlike the case where Tribute is not paid, there is no trigger here to respond to, and no chance to interact with the "smaller" creature. For example, if an opponent chooses to pay Tribute during the resolution of a Flame-Wreathed Phoenix, there is no opportunity to use a Lightning Strike to remove it while it is a 3/3 - the creature entered as a 5/5. This is identical to other replacement effects that have creature enter with counters. If it was a triggered ability like you describe, 0/0 Hydra that enter with X counters (such as Primordial Hydra) would not be very good at all - they would die after entering the battlefield before a trigger could give them counters!
However, if the Tribute is not paid, this will cause a trigger to occur, which can be responded to as you say. Going back to our Flame-Wreathed Phoenix + Lightning Strike example, you could respond to the Tribute trigger to kill it before it gains the "return to hand" ability, killing it for good.
So, to re-word your answer to 1 with the correct sequence of events:
"You place Nessian Wilds Ravager on the stack. You pay the mana cost (4GG, assuming no cost reductions or increases), and then pass priority. Assuming no one counters the spell, the spell resolves. The chosen opponent then chooses whether Tribute is paid or not. If the Tribute is paid, the creature enters the battlefield with that many additional +1/+1 counters. If the Tribute is not paid, the Tribute effect is placed on the stack. The trigger can then be targeted with Stifle (as it is a triggered ability) or it can resolve."
Impact Resonance 1R
Instant (R)
Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
This accidentally happened when they released the Born of the Gods release notes on Friday, effectively leaving only 50-60 cards unspoiled, so they just spoiled the rest later that day. Pretty sure it's been done intentionally before, for Journey into Nyx and M15.
They actually changed to in response to feedback from players who wanted the weekend to brew with the new set/prepare for the prerelease.
EDIT: Now Samut has gone and taken another slot... no idea anymore. Perhaps it's just an allied cycle with the uncommon aftermath cards filling in for the rest, but I seriously hope not.
210 - Dusk // Dawn R
211 - Blue
212 - Black
213 - Red
214 - Green (Confirmed in mothership article today)
215 - Orzhov (White from hand, Black from yard)
216 - Izzet (Blue from hand, Red from yard)
217 - Destined // Lead U
218 - Onward // Victory U
219 - Simic (Green from hand, Blue from yard)
220 - Prepare // Fight R
221 - Azorius (Blue from hand, White from yard)
222 - Dimir (Black from hand, Blue from yard)
223 - Rakdos (Red from hand, Black from yard)
224 - Gruul (Green from hand, Red from yard)
Also just noticed Prepare // Fight is incorrectly listed as uncommon (it's rare).
Lay of the Land C
Absorb Vis C
Fleshbag Marauder U
Stormchaser Chimera U
Twin Bolt C
Death Wind C
Shambling Goblin C
Merfolk Skyscout U
Caller of Gales C
Plummet C
Havengul Vampire U
Tormenting Voice C
Goblin Tunneler C?
Overrun U
Dread Statuary U
Shimmering Grotto U
Psychosis Crawler R
Festergloom C
Bonds of Quicksilver C
Hail of Arrows U
Vaporkin C (124)
Prey Upon C
Strength in Numbers C
Ravenous Leucrocota C (193?)
Nessian Asp U (187?)
Coordinated Assault U (134?)
Raise Dead C
Hurly-Burly C
Bronze Sable C
Shipwreck Singer U
- Citadel Sige
- Monastery Siege
- Palace Siege
- Bivouac Siege?
Okay that last one sounds a bit dopey.
The bold part is I think the crux of your confusion. As willdice said, Tribute cards have two abilities, the second being a trigger that is dependent on the outcome of the Tribute choice. The trigger only ever governs the "if Tribute wasn't paid" outcome.
He covered it pretty well, but let us know if you have any more questions.
The choice of tribute is made during the resolution of the spell, not after it enters the battlefield, as you state. This is relevant, because paying Tribute modifies how the creature enters the battlefield, as detailed below.
If the Tribute is paid, the creature spell finishes resolving, and the creature immediately enters the battlefield with that many additional +1/+1 counters. Unlike the case where Tribute is not paid, there is no trigger here to respond to, and no chance to interact with the "smaller" creature. For example, if an opponent chooses to pay Tribute during the resolution of a Flame-Wreathed Phoenix, there is no opportunity to use a Lightning Strike to remove it while it is a 3/3 - the creature entered as a 5/5. This is identical to other replacement effects that have creature enter with counters. If it was a triggered ability like you describe, 0/0 Hydra that enter with X counters (such as Primordial Hydra) would not be very good at all - they would die after entering the battlefield before a trigger could give them counters!
However, if the Tribute is not paid, this will cause a trigger to occur, which can be responded to as you say. Going back to our Flame-Wreathed Phoenix + Lightning Strike example, you could respond to the Tribute trigger to kill it before it gains the "return to hand" ability, killing it for good.
So, to re-word your answer to 1 with the correct sequence of events:
"You place Nessian Wilds Ravager on the stack. You pay the mana cost (4GG, assuming no cost reductions or increases), and then pass priority. Assuming no one counters the spell, the spell resolves. The chosen opponent then chooses whether Tribute is paid or not. If the Tribute is paid, the creature enters the battlefield with that many additional +1/+1 counters. If the Tribute is not paid, the Tribute effect is placed on the stack. The trigger can then be targeted with Stifle (as it is a triggered ability) or it can resolve."
Hope this helps. =)
http://ow.ly/i/7plC5
Impact Resonance 1R
Instant (R)
Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
All packs were in order from left to right, except for the 3rd picture.
http://i.imgur.com/03gbwnR.jpg (Hardened Scales)
http://i.imgur.com/PqrSzBi.jpg (Dragon-Style Twins)
http://i.imgur.com/jjrY0HM.jpg (Duneblast)
http://i.imgur.com/GyP1maf.jpg (Villainous Wealth)
http://i.imgur.com/L9LjD2L.jpg (Utter End)
http://i.imgur.com/kPMYDjp.jpg (High Sentinels of Arashin)
http://i.imgur.com/kzw6aEs.jpg (Jeering Instigator)
http://i.imgur.com/jm5fpZL.jpg (Ivorytusk Fortress)
http://i.imgur.com/JorwHag.jpg (Surrak Dragonclaw)
http://i.imgur.com/iPCeIDD.jpg (Ankle Shanker)
http://i.imgur.com/fxTOpUI.jpg (Thousand Winds)
http://i.imgur.com/8LikK94.jpg (Jeskai Ascendancy)
http://i.imgur.com/9u2jBCS.jpg (Dig Through Time)
Sorry for the varying image quality, as I tried to interfere as little with deckbuiding as possible. Hope this helps.
They actually changed to in response to feedback from players who wanted the weekend to brew with the new set/prepare for the prerelease.