Here is the conversation I had with prominent cubers, people that write for websites like Channelfireball and such. Pretty much everyone agreed on the answer. I am not stopping people from playing mm but I just disagree with its inclusion.
Is Mental Misstep playable in cube?
Like · · Unfollow Post · 4 hours ago
Seen by 22
Michael Boland depends on the cube
4 hours ago · Like · 1
regular powered cube or unpowered
4 hours ago · Like
Andy Cooperfauss No.
3 hours ago · Like · 1
Chingsung Chang No
3 hours ago · Like
I know it's bad but can I get some reasoning? Some guy on salvation is saying pact is worse than mm.
3 hours ago via mobile · Like
Bryan Hoyt it is in my cube
3 hours ago · Like
Andy Cooperfauss On your next Cube draft, lay out the curve of each deck. Note the number of 1-drops.
Against some decks, it will be good. Against most, it will be very, very bad.
3 hours ago · Like
Chingsung Chang That may, in fact, be true, I was never a fan of 5-mana Pact. Consider why each card is good:
Mental Misstep is good in situations where your opponent's critical cards cost 1 mana. This is true in Legacy, but how often is it true in Cube?
Pact is good when it is 1) protecting a combo, and 2) protecting a finisher you are consistently tapping out for. In both cases your opponent needs to consistently have countermagic available for Pact to be good. How often do you see that being true in cube?
I think both are reasonably situational cards that can be good in the right cube, but I'd much rather have more general cards like Mana Drain, Counterspell, and FoW
3 hours ago · Like
Exactly! He was like control is weak against 1 drops...
3 hours ago via mobile · Like
Chingsung Chang yes, but you should have good creature removal for 1-drops, like, if you're worried about it, play more Disfigure and StP
3 hours ago · Like
Chingsung Chang and not Mental Misstep
3 hours ago · Like
Frankie Ramaley Off the top of my head, not in most cubes, no
3 hours ago via mobile · Like
Brian Miller Seems really bad on average.
3 hours ago · Like
Greg Hatch I mean, best case scenarios seem marginal.
3 hours ago · Like
Jonathan Richmond Spell Snare probably counters more, right?
3 hours ago via mobile · Like
Greg Hatch Well, its playable, which makes it better. In all seriousness, though, everything really good costs 2, and its at worst marginal in any cube with signets.
3 hours ago · Edited · Like
Alex Bertoncini no it's not very good at all. in any cube (aside from a one-drop cube) it's too narrow and if your deck needs an answer to a 1-drop that badly, draft better
Here is the conversation I had with prominent cubers, people that write for websites like Channelfireball and such. Pretty much everyone agreed on the answer. I am not stopping people from playing mm but I just disagree with its inclusion.
Is Mental Misstep playable in cube?
Like · · Unfollow Post · 4 hours ago
Seen by 22
Michael Boland depends on the cube
4 hours ago · Like · 1
regular powered cube or unpowered
4 hours ago · Like
Andy Cooperfauss No.
3 hours ago · Like · 1
Chingsung Chang No
3 hours ago · Like
I know it's bad but can I get some reasoning? Some guy on salvation is saying pact is worse than mm.
3 hours ago via mobile · Like
Bryan Hoyt it is in my cube
3 hours ago · Like
Andy Cooperfauss On your next Cube draft, lay out the curve of each deck. Note the number of 1-drops.
Against some decks, it will be good. Against most, it will be very, very bad.
3 hours ago · Like
Chingsung Chang That may, in fact, be true, I was never a fan of 5-mana Pact. Consider why each card is good:
Mental Misstep is good in situations where your opponent's critical cards cost 1 mana. This is true in Legacy, but how often is it true in Cube?
Pact is good when it is 1) protecting a combo, and 2) protecting a finisher you are consistently tapping out for. In both cases your opponent needs to consistently have countermagic available for Pact to be good. How often do you see that being true in cube?
I think both are reasonably situational cards that can be good in the right cube, but I'd much rather have more general cards like Mana Drain, Counterspell, and FoW
3 hours ago · Like
Exactly! He was like control is weak against 1 drops...
3 hours ago via mobile · Like
Chingsung Chang yes, but you should have good creature removal for 1-drops, like, if you're worried about it, play more Disfigure and StP
3 hours ago · Like
Chingsung Chang and not Mental Misstep
3 hours ago · Like
Frankie Ramaley Off the top of my head, not in most cubes, no
3 hours ago via mobile · Like
Brian Miller Seems really bad on average.
3 hours ago · Like
Greg Hatch I mean, best case scenarios seem marginal.
3 hours ago · Like
Jonathan Richmond Spell Snare probably counters more, right?
3 hours ago via mobile · Like
Greg Hatch Well, its playable, which makes it better. In all seriousness, though, everything really good costs 2, and its at worst marginal in any cube with signets.
3 hours ago · Edited · Like
Alex Bertoncini no it's not very good at all. in any cube (aside from a one-drop cube) it's too narrow and if your deck needs an answer to a 1-drop that badly, draft better
Maybe you should speak to some of the more prominent cubers out there and see what their opinions are about mm. I am pretty sure they would disagree with you.
Maybe you should speak to some of the more prominent cubers out there and see what their opinions are about mm. I am pretty sure they would disagree with you.
i agree that 1 drops are good but control has a lot of tools to deal with them. Neither of these counterspells should be in small to mid size cubes anyways, every other 2 mana counter is better than them anyways. The range of targets for mm is so small. A given deck at most has between 1-5 one drops and its dead when you draw mm and they don't draw a 1 drop. On the play 2 mana counters can hit 1 drops starting from turn 3. On the draw its turn 4. The gap in which they can resolve 1 drops is not that big assuming you have a counter.
i agree that 1 drops are good but control has a lot of tools to deal with them. Neither of these counterspells should be in small to mid size cubes anyways, every other 2 mana counter is better than them anyways. The range of targets for mm is so small. A given deck at most has between 1-5 one drops and its dead when you draw mm and they don't draw a 1 drop. On the play 2 mana counters can hit 1 drops starting from turn 3. On the draw its turn 4. The gap in which they can resolve 1 drops is not that big assuming you have a counter.
Hi guys. I have been cubing for a few years now and finally got around to posting my list here. Feel free to comment and discuss. I am always on the lookout for cards to cut and add. I apologize for the formatting of the cube list if it is not done correctly because this is my first time.
Is Mental Misstep playable in cube?
Like · · Unfollow Post · 4 hours ago
Seen by 22
Michael Boland depends on the cube
4 hours ago · Like · 1
regular powered cube or unpowered
4 hours ago · Like
Andy Cooperfauss No.
3 hours ago · Like · 1
Chingsung Chang No
3 hours ago · Like
I know it's bad but can I get some reasoning? Some guy on salvation is saying pact is worse than mm.
3 hours ago via mobile · Like
Bryan Hoyt it is in my cube
3 hours ago · Like
Andy Cooperfauss On your next Cube draft, lay out the curve of each deck. Note the number of 1-drops.
Against some decks, it will be good. Against most, it will be very, very bad.
3 hours ago · Like
Chingsung Chang That may, in fact, be true, I was never a fan of 5-mana Pact. Consider why each card is good:
Mental Misstep is good in situations where your opponent's critical cards cost 1 mana. This is true in Legacy, but how often is it true in Cube?
Pact is good when it is 1) protecting a combo, and 2) protecting a finisher you are consistently tapping out for. In both cases your opponent needs to consistently have countermagic available for Pact to be good. How often do you see that being true in cube?
I think both are reasonably situational cards that can be good in the right cube, but I'd much rather have more general cards like Mana Drain, Counterspell, and FoW
3 hours ago · Like
Exactly! He was like control is weak against 1 drops...
3 hours ago via mobile · Like
Chingsung Chang yes, but you should have good creature removal for 1-drops, like, if you're worried about it, play more Disfigure and StP
3 hours ago · Like
Chingsung Chang and not Mental Misstep
3 hours ago · Like
Frankie Ramaley Off the top of my head, not in most cubes, no
3 hours ago via mobile · Like
Brian Miller Seems really bad on average.
3 hours ago · Like
Greg Hatch I mean, best case scenarios seem marginal.
3 hours ago · Like
Jonathan Richmond Spell Snare probably counters more, right?
3 hours ago via mobile · Like
Greg Hatch Well, its playable, which makes it better. In all seriousness, though, everything really good costs 2, and its at worst marginal in any cube with signets.
3 hours ago · Edited · Like
Alex Bertoncini no it's not very good at all. in any cube (aside from a one-drop cube) it's too narrow and if your deck needs an answer to a 1-drop that badly, draft better
Is Mental Misstep playable in cube?
Like · · Unfollow Post · 4 hours ago
Seen by 22
Michael Boland depends on the cube
4 hours ago · Like · 1
regular powered cube or unpowered
4 hours ago · Like
Andy Cooperfauss No.
3 hours ago · Like · 1
Chingsung Chang No
3 hours ago · Like
I know it's bad but can I get some reasoning? Some guy on salvation is saying pact is worse than mm.
3 hours ago via mobile · Like
Bryan Hoyt it is in my cube
3 hours ago · Like
Andy Cooperfauss On your next Cube draft, lay out the curve of each deck. Note the number of 1-drops.
Against some decks, it will be good. Against most, it will be very, very bad.
3 hours ago · Like
Chingsung Chang That may, in fact, be true, I was never a fan of 5-mana Pact. Consider why each card is good:
Mental Misstep is good in situations where your opponent's critical cards cost 1 mana. This is true in Legacy, but how often is it true in Cube?
Pact is good when it is 1) protecting a combo, and 2) protecting a finisher you are consistently tapping out for. In both cases your opponent needs to consistently have countermagic available for Pact to be good. How often do you see that being true in cube?
I think both are reasonably situational cards that can be good in the right cube, but I'd much rather have more general cards like Mana Drain, Counterspell, and FoW
3 hours ago · Like
Exactly! He was like control is weak against 1 drops...
3 hours ago via mobile · Like
Chingsung Chang yes, but you should have good creature removal for 1-drops, like, if you're worried about it, play more Disfigure and StP
3 hours ago · Like
Chingsung Chang and not Mental Misstep
3 hours ago · Like
Frankie Ramaley Off the top of my head, not in most cubes, no
3 hours ago via mobile · Like
Brian Miller Seems really bad on average.
3 hours ago · Like
Greg Hatch I mean, best case scenarios seem marginal.
3 hours ago · Like
Jonathan Richmond Spell Snare probably counters more, right?
3 hours ago via mobile · Like
Greg Hatch Well, its playable, which makes it better. In all seriousness, though, everything really good costs 2, and its at worst marginal in any cube with signets.
3 hours ago · Edited · Like
Alex Bertoncini no it's not very good at all. in any cube (aside from a one-drop cube) it's too narrow and if your deck needs an answer to a 1-drop that badly, draft better
http://forums.mtgsalvation.com/showthread.php?t=490215
Thanks.
Cube Information
Breakdown: Unbalanced sections
Powered?: Yes
Banned Cards: None
White
Green
Gold