Hopefully Bolas is triumphant. Gideon dies trying to use The Blackblade, all the other walkers lose their sparks and Bolas ascends.
Would be so sweet!
Oh yeah, lets just kill off all the face characters of the game, most of which are actually popular outside of places like this who hate on every planeswalker that shows up for one block. That is totally a good hook to go with now that we got our Shocklands sales bump.
Just because Bolas wins doesn't mean they all die. But they could lose their sparks for the story and then gain them back somehow later.
Lair Lands may set you back initially, but they come into play untapped and can return a tapped land to hand. Resetting useful cards like bojuka bog, scry lands and life lands.
TheWMan came up with this concept. - snip - let me know your thoughts.
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Your rules are not rules - they are ideas. Until you have rules that make sense in the game of Magic please take the criticism and fix your idea. Don't take it personally.
I've been playing Magic since 1995. You have a good idea, flesh it out with the suggestions above.
Tribal, for me, means cards that are of the tribe or very, very closely related. In an elf deck I think it's perfectly fine to have 3 or 4 'woodland creatures'. As long as the majority of the deck is of the tribe, i'm ok with a few extras to make it function well. I do want me deck to work, not just be a bunch of related cards.
I think Jori En calls for a hybrid strategy of Artifacts/big spells to make sure your hand is at a healthy state as you cast spells. Jori En wants you to play a ramp heavy strategy while running plenty of card draw with it. You should look for impactful cards like Blatant Theivery and Insurrection to seal the game, while using cards that help you get to that breaking point like Mindclaw Shaman since with Jori En it can effectively cantrip itself. Artifacts I see as more of a support role. You can easily put combos in there, but there are plenty of cards in Red/Blue that will swing the game your way.
OO I like the idea of value cards like mindclaw shaman...I do have thievery I believe and insurrection is definitely a game stealer...i like how you think.
Non-infinite finishers in UR are sometimes a sticking point, but it isn't too terribly hard to run away with the game with the right threats, especially if you can find ways to keep them in the game (as has already been mentioned, Daretti, Scrap Savant, Argivian Restoration and friends actually give artifacts a lot of recursive potential). I've won a fair number of games with my own artifact decks just by keeping a very persistant Wurmcoil Engine around.
Cassidy Silver just tossed up his version of a Jori En list that steps far away from artifacts, but potentially gives you what you need for finishers (Big X spells with plenty of ways to copy them).
Izzet is my favorite color combination (outside of Grixis) and I love instants and sorceries.
The trouble is my playgroup has hated all my Izzet decks in the past (T&L, Melek, Niv...) because they're spellslingers that use infinite combos to burn the table from the stack. None of them play decks with Blue, so they're interaction with spells is minimal.
I saw Jori En, Ruin Diver spoiled and I fell in love. It's a card that innocuous, and even underpowered for commmander - but she could be a cool artifact commander or at least helm of an Izzet deck that doesn't have to be spellslinger.
This is where I'm at now: what do I do with her. Do I build a crippled Nin artifact deck? A possibility storm artifact deck? Or something else?
I picked up an amazing japanese game day promo of her and I really want this deck to be my second baby (after Thrax). But I'm lost...Halp please.
So, I have really been noticing the underperformance of Phyrexian Arena and Underworld Connections lately, since the change of mulligan rules. Before, they were at least among those 12-15 cards I'd include in a deck that I'd never, ever Paris. Because playing them on 3 might get you 7 or more cards in a game. Clearly, a good deal there. It's typically a great deal also even if you get 3-4 cards, since you have that return and the burden on opponents to get rid of the board state before it does more.
But on Turn 6 or so and on, they have just been terrible draws. Especially if an answer is needed right then, they will really not get you more than 2 cards in the game, if any at all. Understandably, I really prefer Night's Whisper or something else with immediate potential. Being in a card draw slot and being a terrible late-game topdeck at the same time really has me disappointed with this card lately.
It's also just sitting there as an enchantment in lists that don't care about enchantments, where I'd prefer Disciple of Bolas, Corpse Augur, or even Vulturous Aven sitting in the bin in the same place.
Still, I continue to see it in the majority of Black decks post Vancouver rules. So, I feel like I am being crazy every time I consider giving it the axe. Has anyone else considered cutting it from their Black decks? Am I just letting the worse scenarios for this card color my judgments?
To be honest, I've never been a fan of Phyrexian Arena or Underworld Connections. Mostly because of the reasons you stated, with the turn x on and being a terrible topdeck, but also because black already has a lot of good draw options and the ones that aren't immediate, have a downside, and have to survive long enough just never make the cut for me. Vancouver or no, I've never really been a fan.
This is where I am at now in my EDH life.
When I first started playing EDH my friends were all about this card and i saw it in every list under the sun. now as I play more I have realized it sucks mostly.
Unless I have some slow-ass, grind you to death deck I never pull this card out of my box.
Not sure if this belongs in this thread, but well...
I started using gold bordered cards, since they are better than other proxies (which my playgroup would be fine with anyways) and cheaper than normal cards. However, in some sleeves the back of the cards shines through and you can tell if it's one of the gold cards.
Anybody else have these issues?
Should I use proxies of the cards back side, too?
Dragonshield yellow and ultrapro matte any color tend to have thinner plastic that shows the backs of cards.
KMC sleeves don't have that problem, nor do other colors of dragonshield (i haven't tried orange though...)
You can also use the Research side of Research // Development to put extra copies into your deck from outside the game. You still have to have a house ruled sideboard, but it's closer to working under normal rules than the un-set cards.
If you use the optional sideboard/wishboard rule it still has to follow the singleton rule.
Just because Bolas wins doesn't mean they all die. But they could lose their sparks for the story and then gain them back somehow later.
Would be so sweet!
They're actually amazing for budget fixing.
You want critical feedback on this project as you stated in your OP
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Your rules are not rules - they are ideas. Until you have rules that make sense in the game of Magic please take the criticism and fix your idea. Don't take it personally.
I've been playing Magic since 1995. You have a good idea, flesh it out with the suggestions above.
Yes...that's the point.
That the number 13 is ominous is a common superstition.
maybe my group will let me houserule her as one, so excellent.
OO I like the idea of value cards like mindclaw shaman...I do have thievery I believe and insurrection is definitely a game stealer...i like how you think.
I have Distortion Strike in my list, totally forgot about World at War! Great suggestions.
Argivian Restoration is cool, first time seeing it.
Thanks so much for all these awesome ideas. I'm going to mash them into my play-doh deck maker and see what comes out.
I agree that Mishra (and Grixis) are better for artifact shenanigans, but I do really like the art for the promo and her ability.
Seems like the beginning should be mana rocks and lots of draw/cantrips. But where do I go for win conditions (that aren't infinite combos).
The trouble is my playgroup has hated all my Izzet decks in the past (T&L, Melek, Niv...) because they're spellslingers that use infinite combos to burn the table from the stack. None of them play decks with Blue, so they're interaction with spells is minimal.
I saw Jori En, Ruin Diver spoiled and I fell in love. It's a card that innocuous, and even underpowered for commmander - but she could be a cool artifact commander or at least helm of an Izzet deck that doesn't have to be spellslinger.
This is where I'm at now: what do I do with her. Do I build a crippled Nin artifact deck? A possibility storm artifact deck? Or something else?
I picked up an amazing japanese game day promo of her and I really want this deck to be my second baby (after Thrax). But I'm lost...Halp please.
This is where I am at now in my EDH life.
When I first started playing EDH my friends were all about this card and i saw it in every list under the sun. now as I play more I have realized it sucks mostly.
Unless I have some slow-ass, grind you to death deck I never pull this card out of my box.
Dragonshield yellow and ultrapro matte any color tend to have thinner plastic that shows the backs of cards.
KMC sleeves don't have that problem, nor do other colors of dragonshield (i haven't tried orange though...)
if it's otherwise I'll be surprised.
If you use the optional sideboard/wishboard rule it still has to follow the singleton rule.
Are the current Eldrazi worth running in abundance to make this deck work outside of a theme deck? I don't think so.
Is this card worth running? Probably not.
This card combos with damage - if you're going to do enough damage to exile-mill a player out of the game, they'll die from the damage long before it.
Seems cute, but I'd not play a deck with that avenue.