I don't even think I'd play new cradle in modern elves. It doesn't help Elves weakness to spot removal. It doesn't improve your velocity. Would you really rather cast this card compared to Lead the Stampede. Elves already typically only plays a max of 8 noncreature spells to not miss on Collected Company. It also doesn't flip until end step, meaning you have to wait at least 1 turn to do anything. The typical elf games play out too fast for this card to be relevant.
In short, its win more. More mana when you should already be winning.
After doing really well with this card in Bant Eldrazi, I strongly feel Worship should be in more sideboards than currently. I'm going through the average Grixis Death Shadow and Jund Death Shadow lists and none of them have ways to inflict life loss. Most burn decks can't beat this card either. This card feels like an auto win vs a large percentage of the current meta and should be SB in every deck that can support it. Am I wrong?
This combo is seeing some play in G/W elves with Ezuri, Renegade Leader the wincon. Decklist. Devoted Druid x2 + Ezuri has been a long standing infinite combo, and the fast mana of the deck lets you power out chords and companies more reliably.
Ive been trying it out in Leagues, and I really think it deserves more testing. The combo adds speed desperately needed vs Tron and the like. Devoted Druid x2 + Ezuri is already a combo. That along with chords, Horizon canopies and Collected Companies make it consistent to set up.
Going back to your list. I like Kher Keep, and am assuming you play it to have more ways to protect you and Nahiri. How has the card performed?
Kher Keep has been very useful so far. The obvious use is a chump blocker factory. VS jund today, the Kobolds got in the way of Lily's -2, repeatedly blocked goyfs until I could answer them, and just were fun to have. I wanted a 24th utility land, Desolate Lighthouse was my other option. Like Desolate Lighthouse, the most common activation is just on an opponents EOT. But I feel Kher Keep actively drags out games, whereas Desolate Lighthouse is more useful once the game is already going long.
Match 2: Pyromancer Ascension + Thing in the Ice (win)
G1: He plays Thing in the Ice as his main threat, and I path all of them. Nahiri kills off Pyromancer Ascension and she wins the game for me from there.
G2: He casts Blood Moon and I get stuck with Nahiri in hand. Fortunately he doesn't do anything else and I draw into my plains. Easy win from there.
Match 3: Pump spell deck + 1 mana creatures (win)
G1: He gets in with a Monastery Swiftspear + Might of Old Krosa + some Mutagenic Growths and gets me down to 4. I manage to path it, leaving him with just a Dryad Arbor. I chump block the dryad with Kobold tokens until Nahiri ults.
G2: I kill all his creatures because they don't have hexproof.
Match 4: R/G Tron (loss)
G1 (loss): He picks apart my counters with Thought-knot Seer and wins off Karn Liberated.
G2 (win): I counter Sylvan Scrying he concedes when I cast Crumble to Dust.
G3 (loss): We trade spells, but he eventually gets tron online. He counters my Crumble with Warping Wail then wins with big stuff from there.
Match 5: Grishoalbrand (win)
G1: (loss): I don't hold up path, thinking he's playing some innocent Grixis deck. He reanimates a Borborygmos Enraged and I die.
G2: (win): I hold up counters and win off Geist of Saint Traft.
G3: (win): I hold up counters and win off Bolts + Snapcaster Mage.
I have been testing Burrenton Forge-Tender in the board over Timely Reinforcements and have had a lot of success. The Kithkin comes down a lot faster and deads an early Goblin Guide or Swiftspear. Her ability nulls a burn spell on demand too.
Anyone have experience fighting B/W tokens?
I can't ever seem to beat it, they have too much good MD vs us, likePath to Exiles, Zealous Persecutions and Dismembers.
I don't know if this is a rule question or tourney question, but I've played the cascade-balance deck, and it does a lot on the opponents draw.
During my opponents draw step, he draws his card and I stop him before he moves to main. Now knowing that I want to do something during draw step, could he cast a spell before me since he technically gets priority first?
I ask because this situation doesn't seem fair since I'm giving my opponent the knowledge that I want to do something on their draw-step.
Is there a way around this besides just stopping my opponent every draw-step?
In short, its win more. More mana when you should already be winning.
Ive been trying it out in Leagues, and I really think it deserves more testing. The combo adds speed desperately needed vs Tron and the like. Devoted Druid x2 + Ezuri is already a combo. That along with chords, Horizon canopies and Collected Companies make it consistent to set up.
Kher Keep has been very useful so far. The obvious use is a chump blocker factory. VS jund today, the Kobolds got in the way of Lily's -2, repeatedly blocked goyfs until I could answer them, and just were fun to have. I wanted a 24th utility land, Desolate Lighthouse was my other option. Like Desolate Lighthouse, the most common activation is just on an opponents EOT. But I feel Kher Keep actively drags out games, whereas Desolate Lighthouse is more useful once the game is already going long.
4 Snapcaster Mage
1 Vendilion Clique
1 Emrakul, the Aeons Torn
30 Spells
4 Nahiri, the Harbinger
4 Path to Exile
4 Lightning Bolt
2 Lightning Helix
3 Mana Leak
4 Serum Visions
3 Ancestral Vision
1 Timely Reinforcements
2 Anger of the Gods
1 Kher Keep
1 Sacred Foundry
1 Mountain
3 Remand
1 Hallowed Fountain
3 Steam Vents
4 Scalding Tarn
2 Sulfur Falls
2 Island
3 Celestial Colonnade
4 Flooded Strand
1 Arid Mesa
1 Plains
2 Negate
1 Stony Silence
2 Izzet Staticaster
1 Celestial Purge
1 Crumble to Dust
1 Spell Snare
1 Forked Bolt
2 Geist of Saint Traft
1 Vandalblast
2 Kor Firewalker
1 Dispel
Match 1: Elves (win)
G1: Won off a turn 3 Anger of the Gods after he dumped his hand with Heritage Druid.
G2: Slowed him down by bolting all the mana elves, long enough to resolve 2 Ancestral Visions and locked him out with double Izzet Staticaster.
Match 2: Pyromancer Ascension + Thing in the Ice (win)
G1: He plays Thing in the Ice as his main threat, and I path all of them. Nahiri kills off Pyromancer Ascension and she wins the game for me from there.
G2: He casts Blood Moon and I get stuck with Nahiri in hand. Fortunately he doesn't do anything else and I draw into my plains. Easy win from there.
Match 3: Pump spell deck + 1 mana creatures (win)
G1: He gets in with a Monastery Swiftspear + Might of Old Krosa + some Mutagenic Growths and gets me down to 4. I manage to path it, leaving him with just a Dryad Arbor. I chump block the dryad with Kobold tokens until Nahiri ults.
G2: I kill all his creatures because they don't have hexproof.
Match 4: R/G Tron (loss)
G1 (loss): He picks apart my counters with Thought-knot Seer and wins off Karn Liberated.
G2 (win): I counter Sylvan Scrying he concedes when I cast Crumble to Dust.
G3 (loss): We trade spells, but he eventually gets tron online. He counters my Crumble with Warping Wail then wins with big stuff from there.
Match 5: Grishoalbrand (win)
G1: (loss): I don't hold up path, thinking he's playing some innocent Grixis deck. He reanimates a Borborygmos Enraged and I die.
G2: (win): I hold up counters and win off Geist of Saint Traft.
G3: (win): I hold up counters and win off Bolts + Snapcaster Mage.
I can't ever seem to beat it, they have too much good MD vs us, likePath to Exiles, Zealous Persecutions and Dismembers.
Very good to know! It's minor things like this that trip me up. Thanks!.
During my opponents draw step, he draws his card and I stop him before he moves to main. Now knowing that I want to do something during draw step, could he cast a spell before me since he technically gets priority first?
I ask because this situation doesn't seem fair since I'm giving my opponent the knowledge that I want to do something on their draw-step.
Is there a way around this besides just stopping my opponent every draw-step?