- dbone2005
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Member for 11 years, 3 months, and 13 days
Last active Mon, May, 18 2015 13:55:45
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Feb 4, 2014dbone2005 posted a message on Launch Giveaway!hmm lets c my favorite card..thats a tough one but i think im going to have to go with raging goblin=3 back when i first started playing magic my friend had 2 decks and he would let me use one and we would play during lunch break at school i would beat him with either deck but i usually used the goblin deck he had and raging goblin was 99% of the time the first card id play i always liked the artwork and even tho hes just a 1/1 with haste he always gets me first blood lol ah memoriesPosted in: Announcements
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main creature base
4 undead alch
4 diregraf ghoul
4 diregraf captain
4 wop6
optional
2 of any zombie card(i would suggest gravecrawlers
2 consuming abb.
or 4 blood artists for when u get the zombie army with diregraf capt if they supreme verdict they lose 2 life per creature one for each zombie thnx to capt and one for each creature thanks to artist 9 zombies one capt and a artist with verdict is game thats 21damage
now i saw you had green in your deck for charms in sb and for sheltering word there are better cards replase word with mizzium skin great for giving hexproof for 1 or overload for 2 and its blue as far as the charms go i assume they are there for the regen/and enchant removal which is understandable but not needed just add in more counter spells
main mill spells
4 tomb scour
4 breaking/entering
4 mind sculpt
main other spells
2 negate
2 ess. scatter
or 4 of each if you really worry about counters
if not for hand removal
2 mind rot
2 duress
land
4 drowned cata
4 watery grave
2 nephalia drownyard
5 swamp
5 island
now there is another way to go with this now that darksteel ingot is out u can use it with phylantry lich the cast 3 5/5 indestructible zombie but thats up to you and your side board can have the usual more counters etc etc
now i did have this deck but i took some stuff out and threw in white for the dryad millitant effect so now not only am i exiling creatures with alch im exiling instans and scorceries as well =3 but unfortunately after adding in the white the deck runs slower and doesnt want to act properly so odds are that i will be reverting it back to its original construction
well heres the thing if its going to be a standard deck mana leak is not tourney legal i woudl suggest maybe spell rupture(and because i dont know how to link cards yet) 1colorless 1 island counter target spell unless its controller pays x where x is the highest power among creatures you control so say undead alch on the field bam spell rupture detention sphere they have to pay 4 mana to counter it and if they do hitem with another lol also as soon as i have time to sit and put up my deck it can also go aggro with out even puting out undead alchemist or simply get rid of alch when i have enough zombies to cause lethal i actually at one point had 30 zombie tokens on the field at one time it was both our faults tho he used somethign shuffled his gy back to his library and we both forgot that undead alch exiles creatures so i just milled them all out agin lol =3
ZOMBIEFEST
4 undead alchemsits
4 diregraf captains
4 diregraf ghouls
those are its main creatures all the other 8 are zombies except for the 0/6 defender wall but i will post that up later it runs pretty well but what i see in yours is you have no counterspells what happens when someone decides to wipe the board? or even worse starts milling you with a drowning? maybe an elixer of immortality perhaps mine is kinda the same way now way to keep form getting myself milled