- Kovo
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Member for 11 years, 3 months, and 6 days
Last active Sat, Jun, 13 2020 00:23:48
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- 1,491 Total Posts
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Afro Dave posted a message on Multiple "enters battlefield" triggersBoth abilities trigger at the same time, you get to choose in what order they are put on the stack. This allows you to choose whether Champion gets one or two counters.Posted in: Magic Rulings Archives -
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Garruk Primetime Hunter posted a message on Gilder BairnYes just as you can attack with a vigilance creature and tap it if it has an ability during the declare attackersPosted in: Magic Rulings Archives -
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The Witch King of Angmar posted a message on Wurm Token DeckYou should also play Roar of the Wurm, fits the deck while it is quite powerful as well.Posted in: Casual & Multiplayer Formats -
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Ohmybottomglasses posted a message on [Deck] Multi-combo Green DeckPosted in: Modern Archives - Deck CreationQuote from KovoI did not know that! Thanks! What do you suggest I replace those with? forests, or a mix with spells as well?
if you must play this deck put urzatron in your deck. -
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tribaldecksrule posted a message on [Deck] Multi-combo Green DeckCloudpost is banned in Modern.Posted in: Modern Archives - Deck Creation - To post a comment, please login or register a new account.
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3x Breeding Pool
2x Forest
4x Inkmoth Nexus
2x Overgrown Tomb
2x Pendelhaven
4x Windswept Heath
4x Wooded Foothills
Instant (20)
4x Apostle's Blessing
4x Groundswell
4x Might of Old Krosa
4x Mutagenic Growth
4x Vines of Vastwood
4x Blighted Agent
4x Glistener Elf
4x Noble Hierarch
4x Plague Stinger
Enchantment (3)
3x Wild Defiance
3x Dismember
4x Dispel
1x Island
3x Nature's Claim
2x Spell Pierce
2x Spellskite
Match 1: Tribal Elemental (weird brew): Stood no chance, won 2-0.
Match 2: U/W Control: Struggled, but won 2-0.
Match 3: Pod: Easy, won 2-0.
Match 4: Pod: Again, easy, won 2-0.
Will see how it goes at subsequent tournaments.
Just ran this at a local tourney and went 4-0.
Match 1: Tribal Elemental (weird brew): Stood no chance, won 2-0.
Match 2: U/W Control: Struggled, but won 2-0.
Match 3: Pod: Easy, won 2-0.
Match 4: Pod: Again, easy, won 2-0.
Will see how it goes at subsequent tournaments.
There were 29 players at this event. I came first place.
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Before I do that, I want to share everything I have learned playing this deck (list at bottom of post).
My total stats:
Matches - Wins - Losses - Draws - Byes - Win %
35 - 17 - 15 - 3 - 0 - 48.57%
Deck value: $960 (foils included)
Generally speaking, I am used to a 2-2 total after 4 rounds at my local card store (competitive players).
When the deck misbehaves, the worst I've gone is 1-3. When the deck flourishes, I've gone 3-1/top 4/top 3.
BW Token decks tend to be very unforgiving when it comes to misplays. More-so than other decks. This is due to the fact that they are also relatively weak once you go through 2 bad draws. The deck is fair, so you need your draws when you need them. Once you fall behind, it is very hard to catch-up.
If you're tired, sick, or otherwise preoccupied, this deck will punish you for it.
In almost all cases, you are racing your opponent. Whether they know it or not. Turn 4-5 is your sweet spot. If you have not stabilized by then, or at least disrupted your opponent enough, you are in trouble of losing the game.
I have also noticed that this deck tends to get worse post-board, because most well equipped opponents have answers for your tokens/aggression.
Now, with all the negatives out of the way, I can discuss the strengths:
Delver tends to be a good match-up in most cases. UWR Delver is generally a good match. There is more difficulty when dealing with W/RUG Delver, but it all comes down to getting your flyers in the air and an anthem on the ground. 2/2 spirits are pretty much game-over for delvers. PtE is a good response for Goyf, etc...
Affinity isn't so bad, either. It can get grindy, but long games here are not necessarily bad. Make sure your SB can answer some artifacts like Battleskull.
POD can be a bad match. It really depends on how badly their decks are misbehaving. You need to up your hand hate, and removal. Without the birthing pod engine going, you can generally deal with POd decks well. You can't do much if they get their thune/feeder combo out.
Combo decks are hit-miss. Hand disruption can ruin their plans pretty quickly. And early flying threats are usually enough to seal the deal.
Aggro decks are interesting since most tend to ignore flying creatures. So long as you canr ace them with pump spells, you usually can win. Removing/discarding some key creatures also helps. Thalia is your worst enemy. Burn her at the stake when possible.
Sisters is a bad match-up in general. Its either going to be a long game, or a fast one. Either way, you will probably end-up on the wrong end of the life totals. BW tokens needs to work quickly. Once your oppoent gets nice life total padding, you start to run out of gas. Not to mention sisters has answers to your flyers.
Burn is interesting. You will almost certainly lose game one. Post board can get better. I run Auriok Champion in main, and she needs to stay there. Leyline is your only other options. Mull aggressively if need be, and get 4 of them (must).
Control is usually long, but you can pressure them pretty well. Some control hate in SB can be a nice answer. You have a lot of removal, so save up until they activate colonnade.
Mulligans: This is something you will have to master with this deck. I have started plenty of game with 1 mana hands, and won (fairly). I have also started 1 mana hands, and paid for it. You need to make sure you have enough1 drops (inquisition or two, path to exile) to deal with early threats. 4 mana hands are nice..ONLY if you have at least two big threats. Im talking Brimaz/spectral/hero. You will be punished if you keep hands with 3-4 lands, anthem or two, removal. Try not to mull below 6.
All in all, I enjoyed my BW token deck. Its a keeper, and I look forward to coming back to it in the future. For now, Im moving on to other tier-2 decks. After infect is bogle, then affinity, then burn
1x Fetid Heath
2x Flooded Strand
4x Godless Shrine
3x Isolated Chapel
4x Marsh Flats
4x Plains
2x Polluted Delta
1x Swamp
2x Vault of the Archangel
Creature (11)
3x Auriok Champion
2x Brimaz, King of Oreskos
2x Hero of Bladehold
4x Tidehollow Sculler
2x Go for the Throat
4x Path to Exile
4x Zealous Persecution
Enchantment (4)
2x Honor of the Pure
2x Intangible Virtue
Sorcery (12)
4x Inquisition of Kozilek
4x Lingering Souls
4x Spectral Procession
2x Sundering Growth
3x Aven Mindcensor
2x Defense Grid
4x Leyline of Sanctity
2x Rule of Law
2x Thoughtseize
1
1
Delver
Put in 6: 1 Auriok, 3 LeyLine, 2 Rule
Take out 6: 1 inq, 2 brim, 1 path, 1 hon, 1 intan
Control
Put in 8: 3 defense, 2 rule, 3 thought
Take out 8: 3 path, 3 auriok, 2 spectral
Burn
Put in 6: 1 auriok, 3 leyline, 2 rule
Take out 6: 4 path, 2 inq
Aff:
Put In 6: 3 aven, 3 thought
Take out 6: 3 auriok, 3 zeal,
Combo:
Put In 5: 3 thought, 2 rule
Take out 5: 3 auriok, 2 honor
Jund
Put In : 3 aven, 2 rule,
Take out : 3 auriok, 2 hon,
1x Fetid Heath
4x Flooded Strand
4x Godless Shrine
3x Isolated Chapel
4x Marsh Flats
4x Plains
1x Swamp
2x Vault of the Archangel
Creature (11)
3x Auriok Champion
2x Brimaz, King of Oreskos
2x Hero of Bladehold
4x Tidehollow Sculler
2x Doom Blade
4x Path to Exile
4x Zealous Persecution
Enchantment (4)
2x Honor of the Pure
2x Intangible Virtue
1x Auriok Champion
3x Aven Mindcensor
3x Defense Grid
3x Leyline of Sanctity
2x Rule of Law
3x Thoughtseize
4x Inquisition of Kozilek
4x Lingering Souls
4x Spectral Procession