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  • 1

    posted a message on [Primer] Infect
    Just ran this at a local tourney and went 4-0.





    Match 1: Tribal Elemental (weird brew): Stood no chance, won 2-0.

    Match 2: U/W Control: Struggled, but won 2-0.

    Match 3: Pod: Easy, won 2-0.

    Match 4: Pod: Again, easy, won 2-0.

    Will see how it goes at subsequent tournaments.

    Just ran this at a local tourney and went 4-0.

    Match 1: Tribal Elemental (weird brew): Stood no chance, won 2-0.

    Match 2: U/W Control: Struggled, but won 2-0.

    Match 3: Pod: Easy, won 2-0.

    Match 4: Pod: Again, easy, won 2-0.

    Will see how it goes at subsequent tournaments.

    There were 29 players at this event. I came first place.
    Posted in: Aggro & Tempo
  • 1

    posted a message on [Primer] BW Tokens
    So, after 35 matches, and exactly 2 months of play, I am giving my BW Token deck a rest for a little while. I'll be moving on over to infect for the next two months :p

    Before I do that, I want to share everything I have learned playing this deck (list at bottom of post).

    My total stats:
    Matches - Wins - Losses - Draws - Byes - Win %
    35 - 17 - 15 - 3 - 0 - 48.57%

    Deck value: $960 (foils included)

    Generally speaking, I am used to a 2-2 total after 4 rounds at my local card store (competitive players).
    When the deck misbehaves, the worst I've gone is 1-3. When the deck flourishes, I've gone 3-1/top 4/top 3.

    BW Token decks tend to be very unforgiving when it comes to misplays. More-so than other decks. This is due to the fact that they are also relatively weak once you go through 2 bad draws. The deck is fair, so you need your draws when you need them. Once you fall behind, it is very hard to catch-up.

    If you're tired, sick, or otherwise preoccupied, this deck will punish you for it.

    In almost all cases, you are racing your opponent. Whether they know it or not. Turn 4-5 is your sweet spot. If you have not stabilized by then, or at least disrupted your opponent enough, you are in trouble of losing the game.

    I have also noticed that this deck tends to get worse post-board, because most well equipped opponents have answers for your tokens/aggression.

    Now, with all the negatives out of the way, I can discuss the strengths:

    Delver tends to be a good match-up in most cases. UWR Delver is generally a good match. There is more difficulty when dealing with W/RUG Delver, but it all comes down to getting your flyers in the air and an anthem on the ground. 2/2 spirits are pretty much game-over for delvers. PtE is a good response for Goyf, etc...

    Affinity isn't so bad, either. It can get grindy, but long games here are not necessarily bad. Make sure your SB can answer some artifacts like Battleskull.

    POD can be a bad match. It really depends on how badly their decks are misbehaving. You need to up your hand hate, and removal. Without the birthing pod engine going, you can generally deal with POd decks well. You can't do much if they get their thune/feeder combo out.

    Combo decks are hit-miss. Hand disruption can ruin their plans pretty quickly. And early flying threats are usually enough to seal the deal.

    Aggro decks are interesting since most tend to ignore flying creatures. So long as you canr ace them with pump spells, you usually can win. Removing/discarding some key creatures also helps. Thalia is your worst enemy. Burn her at the stake when possible.

    Sisters is a bad match-up in general. Its either going to be a long game, or a fast one. Either way, you will probably end-up on the wrong end of the life totals. BW tokens needs to work quickly. Once your oppoent gets nice life total padding, you start to run out of gas. Not to mention sisters has answers to your flyers.

    Burn is interesting. You will almost certainly lose game one. Post board can get better. I run Auriok Champion in main, and she needs to stay there. Leyline is your only other options. Mull aggressively if need be, and get 4 of them (must).

    Control is usually long, but you can pressure them pretty well. Some control hate in SB can be a nice answer. You have a lot of removal, so save up until they activate colonnade.

    Mulligans: This is something you will have to master with this deck. I have started plenty of game with 1 mana hands, and won (fairly). I have also started 1 mana hands, and paid for it. You need to make sure you have enough1 drops (inquisition or two, path to exile) to deal with early threats. 4 mana hands are nice..ONLY if you have at least two big threats. Im talking Brimaz/spectral/hero. You will be punished if you keep hands with 3-4 lands, anthem or two, removal. Try not to mull below 6.

    All in all, I enjoyed my BW token deck. Its a keeper, and I look forward to coming back to it in the future. For now, Im moving on to other tier-2 decks. After infect is bogle, then affinity, then burn :p



    Posted in: Modern Archives - Deck Creation
  • 1

    posted a message on [Primer] BW Tokens
    Leyline of sanctity is your friend. Its your rich friend who likes to remind you of how poor you are. But his is still loyal :p
    Posted in: Modern Archives - Deck Creation
  • 1

    posted a message on [Primer] BW Tokens
    Here my list with a new SB. My plan is as follows:

    Delver
    Put in 6: 1 Auriok, 3 LeyLine, 2 Rule
    Take out 6: 1 inq, 2 brim, 1 path, 1 hon, 1 intan

    Control
    Put in 8: 3 defense, 2 rule, 3 thought
    Take out 8: 3 path, 3 auriok, 2 spectral

    Burn
    Put in 6: 1 auriok, 3 leyline, 2 rule
    Take out 6: 4 path, 2 inq

    Aff:
    Put In 6: 3 aven, 3 thought
    Take out 6: 3 auriok, 3 zeal,

    Combo:
    Put In 5: 3 thought, 2 rule
    Take out 5: 3 auriok, 2 honor

    Jund
    Put In : 3 aven, 2 rule,
    Take out : 3 auriok, 2 hon,

    Posted in: Modern Archives - Deck Creation
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