Quote from ashtonkutcher »Makes sense. We do this in Counter-Cat and it works fine.Quote from Blaze22 »Mnesci thanks for the thorough analysis of my post.
So I'm now led to believe that the only point left against deprive is that you're forced to fetch aggressively. Well, as far as my playstyle goes, I like to fetch very aggressively on the blind and I'd fetch like that even if I didn't have deprive in hand, or even in the deck, It doesn't make any difference since we really really need blue mana regardless.
I have an amazing win ratio against burn, like 85%. I usually take an average of 4-6 damages per game from lands and I'm not afraid of doing so, bacause the truth is that having access to better mana actually SAVES you life by the end of the game, and this is the focal point here. How many times did you pass the turn without playing a cantrip in order to keep countermagic up because you fetched for basic island/st. ground instead of pool/vents? Well those turns you pass COST YOU LIFE!
Well maybe it's just my personal preference, but fetching aggressively most of the times has led me to the best results. The only times where I fetch for basics is when I already have 3+ lands in hand.
Be a man. Next time, look straight into the burn opponent's eyes and prudly say: fetch, shock, seventeen, delver pass. Fetch, shock, 3 more, goyf go. I'm not afraid!!!
After more games with a tweaked build I believe I've had a revelation about RUG Delver, although I know most of you guys may disagree with me. I think we're too inconsistent without Probe. Traverse and Sleight are really poor replacements for what amounts to extra (and better) Scours. Our options are to play awful cantrips like Bauble that don't synergize enough with the deck and hurt Delver, or to cut Mandrills in some number. The former option gives us more consistency problems, and the latter hurts our ability to run Denial, which is one of the main draws to the deck IMO.
So yeah I'm not feeling optimistic
Obviously, I disagree. If anything I find Traverse makes us far more inconsistent, regardless of its ability to fetch for threats. Its why Traverse never really caught on for me. I think the Traverse build had a narrow window where it was good, but for me, the traverseless build allows us to be more consistent.
Obviously, nothing is as good as having Probe. But Sleight has done a good job in its place.