How much have you played this? Do you end up top decking and running out of fuel a lot in the mid game? If so is the control enough to buy you time to find something?
I sometimes have trouble visualizing a deck from lists but it almost looks on paper like you have to much "good stuff" and not enough focus on any one play style. If you find this to be true I'd look into slightly paring down the creature list and maybe cut a couple of the extra turn effects and throw some card draw in there.
I have only play tested it on tappedout.net.
There are times where I end-up top decking, other times where I do not have enough mana to play all or anything. Overall though, it goes well (easy to say when no one else is responding to my spells :p)
I do see your point, though, and although I do have quite a bit of draw cards in there, maybe I need more?
Suggestions and possible replacements are welcome
I provided the link to tappedout.net if you wanted to play test it a bit.
This is a deck idea I have been tweaking for my first Commander deck. I will most likely be playing it in multi-player with casual to competitive players.
I want to go a control/life gain/extra turn theme, thus my card choices (and Commander choice)
Thoughts and suggestions welcome! Budget is open, but I'm not rich either Thanks!
Actually, budget isnt an issue for me. I like the idea of throwing in removal for the early or late game. I took some of your pointers and reformed the deck again. i really appreciate the help. Its the most constructive criticism I have ever gotten for a deck, online
you need more ramp, overgrown battlement, mana dorks, drs, anything to get your big creatures out fast besides your quicksilver amulet works well. To be honest, i can't really see this being on the competitive seen anytime soon
Working on your feedback, I modified the deck a lot to speed things up. Thoughts?
I have only play tested it on tappedout.net.
There are times where I end-up top decking, other times where I do not have enough mana to play all or anything. Overall though, it goes well (easy to say when no one else is responding to my spells :p)
I do see your point, though, and although I do have quite a bit of draw cards in there, maybe I need more?
Suggestions and possible replacements are welcome
I provided the link to tappedout.net if you wanted to play test it a bit.
Thanks!
This is a deck idea I have been tweaking for my first Commander deck. I will most likely be playing it in multi-player with casual to competitive players.
I want to go a control/life gain/extra turn theme, thus my card choices (and Commander choice)
Thoughts and suggestions welcome! Budget is open, but I'm not rich either Thanks!
1x Arcane Sanctum
1x Bojuka Bog
1x Caves of Koilos
1x Command Tower
1x Darkslick Shores
1x Drowned Catacomb
1x Glacial Fortress
1x Godless Shrine
1x Hallowed Fountain
10x Island
1x Isolated Chapel
4x Plains
1x Reflecting Pool
1x Seachrome Coast
6x Swamp
1x Underground River
1x Vivid Creek
1x Vivid Marsh
1x Vivid Meadow
1x Watery Grave
1x Beacon of Tomorrows
1x Bribery
1x Call to Mind
1x Diabolic Tutor
1x Fabricate
1x Increasing Ambition
1x Merciless Eviction
1x Obzedat's Aid
1x Plague Wind
1x Temporal Mastery
1x Time Stretch
1x Time Warp
1x Walk the Aeons
1x Control Magic
1x Exquisite Blood
1x No Mercy
1x Phyrexian Arena
1x Propaganda
1x Rhystic Study
1x Sanguine Bond
1x Archaeomancer
1x Archangel of Thune
1x Aven Mindcensor
1x Consecrated Sphinx
1x Deadeye Navigator
1x Divinity of Pride
1x Drogskol Reaver
1x Elesh Norn, Grand Cenobite
1x Frost Titan
1x Grave Titan
1x Kira, Great Glass-Spinner
1x Medomai the Ageless
1x Palinchron
1x Phyrexian Obliterator
1x Rune-Scarred Demon
1x Sheoldred, Whispering One
1x Solemn Simulacrum
1x Sun Titan
1x Venser, Shaper Savant
1x Counterspell
1x Cryptic Command
1x Cyclonic Rift
1x Hero's Downfall
1x Hinder
1x Hindering Light
1x Mortify
1x Mystical Tutor
1x Negate
1x Path to Exile
1x Render Silent
1x Spell Crumple
1x Swords to Plowshares
1x Time Stop
1x Caged Sun
1x Chromatic Lantern
1x Darksteel Ingot
1x Gilded Lotus
1x Mindslaver
1x Sol Ring
1x Sorin Markov
1x Beseech the Queen
1x Day of Judgment
1x Island
1x Jin-Gitaxias, Core Augur
1x Journey to Nowhere
1x Leyline of the Void
1x Murder
1x Plains
1x Relic of Progenitus
1x Sphinx's Revelation
1x Swamp
1x Thran Dynamo
1x Wrath of God
1x Oloro, Ageless Ascetic
Link to deck @ TappedOut.net
4x Crumbling Necropolis
4x Dragonskull Summit
3x Drowned Catacomb
4x Steam Vents
2x Sulfur Falls
4x Watery Grave
4x Molten Rain
4x Rain of Tears
2x Roiling Terrain
4x Sinkhole
4x Stone Rain
4x Glen Elendra Liege
4x Kederekt Creeper
Enough removal for aggro as well. Tooth and nail becomes pretty disgusting once ramping kicks in.
Actually, budget isnt an issue for me. I like the idea of throwing in removal for the early or late game. I took some of your pointers and reformed the deck again. i really appreciate the help. Its the most constructive criticism I have ever gotten for a deck, online
I really appreciate the criticism. This will be more casual, with some showings in tourneys. Not GP level, though.
I made some big changes to the deck, let me know if Im more on the right path now. Thanks!
http://tappedout.net/mtg-decks/brood-swarm-2/
8x Forest
7x Mountain
4x Rootbound Crag
1x Swamp
2x Woodland Cemetery
4x Manamorphose
4x Broodmate Dragon
3x Dragon Broodmother
2x Sakura-Tribe Elder
4x Scourge of Valkas
3x Utvara Hellkite
3x Doubling Chant
4x Kodama's Reach
4x Tooth and Nail
2x Blightning
2x Druid's Deliverance
2x Electrickery
2x Lightning Bolt
2x Putrefy
2x Pyroclasm
1x Dragonskull Summit
9x Forest
4x Mountain
1x Overgrown Tomb
3x Rootbound Crag
1x Stomping Ground
1x Swamp
2x Druid's Deliverance
3x Putrefy
2x Broodmate Dragon
3x Dragon Broodmother
4x Sakura-Tribe Elder
4x Scourge of Valkas
4x Thundermaw Hellkite
2x Utvara Hellkite
4x Cultivate
4x Farseek
4x Tooth and Nail
3x Dreadbore
3x Electrickery
3x Lightning Bolt
Comments/Suggestions welcome.
Working on your feedback, I modified the deck a lot to speed things up. Thoughts?
Constructive!