Now this is a good guildmage that seems right up my ally. I got this old W/B lifegain focused deck that has been gathering dust from ages. I certainly cannot wait to start using this in say tandem with Soul Link and other life gain/loss cards in my deck.
with coat of arms, awesome. i play elvish promenade for five elf tokens, with him in play (and four other elves in play). any math people wanna help? i have a headache..
Hmmm, I feel my understanding of the rules might be off but if the stack goes:
Token enters
Coat of Arms pumps the token
MB further pumps the token
Then:
MB + 1st ET = MB (3/5) and 1st ET (4/4)
MB + 2nd ET = MB (4/6), 1st ET (5/5), 2nd ET (6/6)
MB + 3rd ET = MB (5/7), 1st ET (6/6), 2nd ET (7/7), 3rd ET (9/9)
MB + 4th ET = MB (6/8), 1st ET (7/7), 2nd ET (8/8), 3rd ET (10/10), 4th ET (11/11)
MB + 5th ET = MB (7/8), 1st ET (8/8), 2nd ET (9/9), 3rd ET (11/11), 4th ET (12/12), 5th ET (13/13)
MB = Master Biomancer
ET = Elf Token
I humbly apologize if my rules understanding and/or math calculations are off.
In addition in modern you have access to Simic's original mechanic: Graft X.
It makes for this elf to become beefier really quickly. If you had two graft creatures, one evolve creature, and then decide to cast the Biomancer, you can turn him into a 4/6 that causes your creatures like Elusive Krasis and Drakewing Krasis for instance to become 4/8 unblockable and 7/4 flying trampler respectivly for when you cast them the turns after you cast your Biomancer.
In addition you may want to look at Simic Guildmage so you can move the +1/+1 counters on your evolve creatures to the Biomancer.
Master Biomancer 2GU
Creature - Elf Wizard (MR)
Each creature you control enters the battlefield with a number of +1/+1 counters on it equal to Master Biomancer's power and is a mutant in addition to its other types. 2/4
Theorize, strategize, and discuss this potent mage for Simic.
Its not like it exiles your choice of all:
A) Creatures
B) Artifacts
C) Enchantments
D) Planeswalkers
I think I've been smoking something off because all I read is: "This card is bad and you should feel bad for playing it."
Let me go ask Obzedat what he thinks of a mass-exile-sweeper when he himself just took a trip their and comes to find the place spotless of creatures except himself.
In a format where Thraggy is seen as much as he is, it's important to care about him. It was also important to care about Titans, too.
Indeed, it cannot be ignored for being prevalently revelant. However it is not the end all and be all answer as well. However if one were to compare an Army Loyalist or a simple Boros Elite, battalion not online, to a Thragtusk, then I suppose yes the Thragtusk always wins in such situations. However it is a small pet peeve which I hope can be understood as it was the automatic answer from my memorie's recollection of the previous standard and extended cycles that concerned Titans, Baneslayer, JtMS, and now Thragtusk joins this.
Though I wish to point out two vital key components to this creature: Its typing.
Goblin (Highly Relevant and well supported Race)
Soldier (Highly Relevant and well supported Class)
If we do not acknowledge that Army Loyalist is both a Goblin and Soldier, than we underlook one of the two facts is that in a R/W soldier deck, he becomes highly relevant with cards like Captain of the Watch, Field Marshal, Veteran's Armnanets, and several other Soldier support cards; some are not as optimal choices as others and yet this must be expected in mtg for there is no set with only highly optimal cards and no sub-par choices, the Loyalist himself is not sub-par.
I defend this card because this little goblin might be your next Goblin Guide. It was sub-par the community I remember had said, underwhelming the community had also said, and so it sat as a $1-2 rare until that little goblin got running in the right deck and shot up to being a $12+ card because of how fast most of the time irrelevant it was for your opponent to find out if they got a land or not with the amount of aggro they were taking from a Goblin Guide and the rest of a Red Sligh or Red Burn deck. Don't be a fool and just assume a card is just pure bad unless we are talking Chimney Imp bad.
Wow, this post is just so strange. It's like you didn't actually think about what you're saying.
First off, it looks like your plan is to to play an aggro deck and get a great start that swings for 2 on turn 2, 2 on turn 3, and 7 on turn 4. You're not fast enough to deal with any aggro deck, and you're too slow and small to beat a single Thragtusk. Your creatures are not resilient to sweepers either. And who cares about first strike and trample anyway? Your creatures are indestructable, which means that first strike is irrelevant, and the trample is marginal at best. If the opponent does need to chump, you'll do an extra 2 damage, but you're better off just playing a creature that can do work by himself. If you really want a good combat enabling creature, try Pyreheart Wolf.
Nobody said anything bad about Boros, so don't go saying how good Boros Charm and Aurelia's Fury are. We know they're good. Army Loyalist just isn't.
So let me get this straight:
a Creature that costs only R, is a 1/1 with haste, has a battalion effect that can act as a red overrun without a +X/+X to creatures attacking with the loyalist, and that he is not irreleveant as a top deck is.... bad and one should feel bad for playing it.
You say: First off, it looks like your plan is to to play an aggro deck and get a great start that swings for 2 on turn 2, 2 on turn 3, and 7 on turn 4.
You anyalzed three creatures, lands excluded, as my whole deck? Please tell me how half-backed that sounds back to you.
You say: You're not fast enough to deal with any aggro deck
I think this is the most unthought-out comment I have ever read. An aggro deck is not fast enough to deal with... an aggro deck? Please tell me where that logic might stem from because I gave an example of three battalion creatures that can work in concert together.
You say: and you're too slow and small to beat a single Thragtusk.
Oh here we go, the equivalent to: Titan.
You say: Your creatures are not resilient to sweepers either.
Which sweepers are we talking about here? If you mean stuff like Supreme Verdict and other such sweepers then yes, they are not. Then again not many creatures are very resistant to a b.o.a.r.d. w.i.p.e. Then again I guess the fact that white has access to Frontline Medic, Boros Charm, Aurelia's Fury, and Rootborn Defense are not heavily relevant to anti-board wiping now are they?
You say: Your creatures are indestructable, which means that first strike is irrelevant, and the trample is marginal at best.
Infect says hi.
You say: If the opponent does need to chump, you'll do an extra 2 damage, but you're better off just playing a creature that can do work by himself.
The goblin does work by itself, its a raging goblin on its own. When used in concert with others as Boros wants to do is use Battalion which is about teamwork.
The art is beautiful
but the card isn't very good.
It's a Raging Goblin with a chance to make your alpha strike unblockable.
It's very, very easy to kill.
If your opponent is truly worried, they'll kill one of your other two likely medium sized creatures before you attack.
In modern, you may as well play Affinity for Signal Pest.
Signal pest helps your alpha strike, adding damage.
It also enables both metalcraft and affinity.
This card is also terrible in multiples because of the redundant effect. At least battle cry stacks.
Boros Elite + Army Loyalist + Frontline Medic = win.
(Indestructible, trampling, first strikers, that cannot be blocked by tokens. Two are 3/3s, one is a 1/1.)
Mana Costs: W,R,2W
Also lets not forget dear Sphynx: Boros Charm.
Option 1: Deal 4 to the opponent's dome.
Option 2: Indestructible guys untill eot
Option 3: One creature becomes a double striker until eot
To further the fact that boros can kick some rear: Assemble the Legion
After two turns of making tokens, you will always have Batallion ready to smack your opponents down. With the Army Loyalist they each basically become: 1/1 with haste, first strike, trample, and cannot be blocked by tokens.
If your opponent is more reactionary or relies more on removal spells: The Aurelia Fireball X spell
-This really kicks opponents in the teeth for either mode.
For further assistance: Aurelia herself
Enough said.
Ask and ye shall recieve I suppose. This is a really wonderful Orzhov enchantment that is not just cheap to cast, not just extorts, but slows the game down for merely existing for your opponent.
I promise not to troll by my digital, text-inlaid, heart.
Well first to let you know this is the wrong forum category for your work as there is the Standard, Modern, and more likely Casual to give you comments on your deck.
Now for your deck itself, I would run another squire, also any particuliar reason for no Duty-Bound Deads? I would also say you many want to consider a few more oblivion rings and bonds of faith
Standard = Competitive but Limited card supply (:laugh:)
Limited = Competitive but more chaotic deck makings
Extended = We don't talk about it.
Modern = Legacy 1.5 Edition
Legacy = Turn 3 Kill or Go Home
Vinage = Turn 1 Kill or go home
Pauper = Deceptivly "weak" but actually powerful common decks
EDH = Casual or Competitive, both are welcome
Planechase = Casual Crowd
Archenemy = Casual Crowd
Its very good, I would almost consider it an auto-four-of just because its a 1/1 for B that extorts. The fact that it has a tap ability that can allow me to pay some of my life to remove a counter that might be vital to my opponent's plans is just pure gravy. If it was 2/1 or 1/2 I would say this card is practically bonkers. I really want to see what other Orzhov treats are in store in this set/block.
The second thing I thought of when I read this card was: Mustard Counters.
The third thing I thought of when I read this card was: We must muster the filibusters!
Fourth: Too high in price and slow in pace to really make an impact in an aggro deck, but mid-range or control boros is definatly worth a check.
Hmmm, I feel my understanding of the rules might be off but if the stack goes:
Token enters
Coat of Arms pumps the token
MB further pumps the token
Then:
MB + 1st ET = MB (3/5) and 1st ET (4/4)
MB + 2nd ET = MB (4/6), 1st ET (5/5), 2nd ET (6/6)
MB + 3rd ET = MB (5/7), 1st ET (6/6), 2nd ET (7/7), 3rd ET (9/9)
MB + 4th ET = MB (6/8), 1st ET (7/7), 2nd ET (8/8), 3rd ET (10/10), 4th ET (11/11)
MB + 5th ET = MB (7/8), 1st ET (8/8), 2nd ET (9/9), 3rd ET (11/11), 4th ET (12/12), 5th ET (13/13)
MB = Master Biomancer
ET = Elf Token
I humbly apologize if my rules understanding and/or math calculations are off.
Big fatty: Check
Destroys Planeswalkers: Check
Has Reach: Check
Ramps For You: Check
Now this will be very fun when two of say your three opponents have a walker on the battlefield and this primordial simply just stomps them.
It makes for this elf to become beefier really quickly. If you had two graft creatures, one evolve creature, and then decide to cast the Biomancer, you can turn him into a 4/6 that causes your creatures like Elusive Krasis and Drakewing Krasis for instance to become 4/8 unblockable and 7/4 flying trampler respectivly for when you cast them the turns after you cast your Biomancer.
In addition you may want to look at Simic Guildmage so you can move the +1/+1 counters on your evolve creatures to the Biomancer.
Creature - Elf Wizard (MR)
Each creature you control enters the battlefield with a number of +1/+1 counters on it equal to Master Biomancer's power and is a mutant in addition to its other types.
2/4
Theorize, strategize, and discuss this potent mage for Simic.
A) Creatures
B) Artifacts
C) Enchantments
D) Planeswalkers
I think I've been smoking something off because all I read is:
"This card is bad and you should feel bad for playing it."
Let me go ask Obzedat what he thinks of a mass-exile-sweeper when he himself just took a trip their and comes to find the place spotless of creatures except himself.
Indeed, it cannot be ignored for being prevalently revelant. However it is not the end all and be all answer as well. However if one were to compare an Army Loyalist or a simple Boros Elite, battalion not online, to a Thragtusk, then I suppose yes the Thragtusk always wins in such situations. However it is a small pet peeve which I hope can be understood as it was the automatic answer from my memorie's recollection of the previous standard and extended cycles that concerned Titans, Baneslayer, JtMS, and now Thragtusk joins this.
Though I wish to point out two vital key components to this creature: Its typing.
Goblin (Highly Relevant and well supported Race)
Soldier (Highly Relevant and well supported Class)
If we do not acknowledge that Army Loyalist is both a Goblin and Soldier, than we underlook one of the two facts is that in a R/W soldier deck, he becomes highly relevant with cards like Captain of the Watch, Field Marshal, Veteran's Armnanets, and several other Soldier support cards; some are not as optimal choices as others and yet this must be expected in mtg for there is no set with only highly optimal cards and no sub-par choices, the Loyalist himself is not sub-par.
I defend this card because this little goblin might be your next Goblin Guide. It was sub-par the community I remember had said, underwhelming the community had also said, and so it sat as a $1-2 rare until that little goblin got running in the right deck and shot up to being a $12+ card because of how fast most of the time irrelevant it was for your opponent to find out if they got a land or not with the amount of aggro they were taking from a Goblin Guide and the rest of a Red Sligh or Red Burn deck. Don't be a fool and just assume a card is just pure bad unless we are talking Chimney Imp bad.
So let me get this straight:
a Creature that costs only R, is a 1/1 with haste, has a battalion effect that can act as a red overrun without a +X/+X to creatures attacking with the loyalist, and that he is not irreleveant as a top deck is.... bad and one should feel bad for playing it.
You say: First off, it looks like your plan is to to play an aggro deck and get a great start that swings for 2 on turn 2, 2 on turn 3, and 7 on turn 4.
You anyalzed three creatures, lands excluded, as my whole deck? Please tell me how half-backed that sounds back to you.
You say: You're not fast enough to deal with any aggro deck
I think this is the most unthought-out comment I have ever read. An aggro deck is not fast enough to deal with... an aggro deck? Please tell me where that logic might stem from because I gave an example of three battalion creatures that can work in concert together.
You say: and you're too slow and small to beat a single Thragtusk.
Oh here we go, the equivalent to: Titan.
You say: Your creatures are not resilient to sweepers either.
Which sweepers are we talking about here? If you mean stuff like Supreme Verdict and other such sweepers then yes, they are not. Then again not many creatures are very resistant to a b.o.a.r.d. w.i.p.e. Then again I guess the fact that white has access to Frontline Medic, Boros Charm, Aurelia's Fury, and Rootborn Defense are not heavily relevant to anti-board wiping now are they?
You say: Your creatures are indestructable, which means that first strike is irrelevant, and the trample is marginal at best.
Infect says hi.
You say: If the opponent does need to chump, you'll do an extra 2 damage, but you're better off just playing a creature that can do work by himself.
The goblin does work by itself, its a raging goblin on its own. When used in concert with others as Boros wants to do is use Battalion which is about teamwork.
What backwards country have I entered into?
Boros Elite + Army Loyalist + Frontline Medic = win.
(Indestructible, trampling, first strikers, that cannot be blocked by tokens. Two are 3/3s, one is a 1/1.)
Mana Costs: W,R,2W
Also lets not forget dear Sphynx: Boros Charm.
Option 1: Deal 4 to the opponent's dome.
Option 2: Indestructible guys untill eot
Option 3: One creature becomes a double striker until eot
To further the fact that boros can kick some rear: Assemble the Legion
After two turns of making tokens, you will always have Batallion ready to smack your opponents down. With the Army Loyalist they each basically become: 1/1 with haste, first strike, trample, and cannot be blocked by tokens.
If your opponent is more reactionary or relies more on removal spells: The Aurelia Fireball X spell
-This really kicks opponents in the teeth for either mode.
For further assistance: Aurelia herself
Enough said.
Boros has and always will be: Combat focused.
Well first to let you know this is the wrong forum category for your work as there is the Standard, Modern, and more likely Casual to give you comments on your deck.
Now for your deck itself, I would run another squire, also any particuliar reason for no Duty-Bound Deads? I would also say you many want to consider a few more oblivion rings and bonds of faith
Limited = Competitive but more chaotic deck makings
Extended = We don't talk about it.
Modern = Legacy 1.5 Edition
Legacy = Turn 3 Kill or Go Home
Vinage = Turn 1 Kill or go home
Pauper = Deceptivly "weak" but actually powerful common decks
EDH = Casual or Competitive, both are welcome
Planechase = Casual Crowd
Archenemy = Casual Crowd
The third thing I thought of when I read this card was: We must muster the filibusters!
Fourth: Too high in price and slow in pace to really make an impact in an aggro deck, but mid-range or control boros is definatly worth a check.