Im gonna play a big tournament next week and im not sure about what list play. I want play WB eldrazi and taxes, but i expect a lot of jund, UR phoenix, UW control and hoogak. So, do you think is worth move to Mono white eldrazi and taxes?. I would win better mana base (more basic for blood moon) and more value cards vs midrange and control (like restoration angel, blade splicer and wall of omens).
EDIT: Here my posible list:
4 Giver of Runes
3 Thalia, Guardian of Thraben
4 Leonin Arbiter
4 Tidehollow Sculler
4 Eldrazi Displacer
4 Flickerwisp
3 Wasteland Strangler
4 Thought-Knot Seer
Sideboard:
2 Mirran Crusader
2 Kambal, Consul of Allocation
3 Rest in Peace
3 Stony Silence
3 Fatal Push
2 Gideon, Ally of Zendikar
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4 Giver of Runes
4 Thalia, Guardian of Thraben
4 Leonin Arbiter
4 Eldrazi Displacer
4 Flickerwisp
4 Thought-Knot Seer
2 Restoration Angel
2 Blade Splicer
2 Wall of omen
4 Path to Exile
4 Aether Vial
4 Ghost Quarter
4 Eldrazi Temple
4 Silent Clearing
1 Field of Ruin
3 Shefet Dunes
6 Snow-Covered Plains
2 Mirran Crusader
2 Phyrexian Revoker
3 Rest in Peace
3 Stony Silence
1 Settle the Wreckage
2 Gideon, Ally of Zendikar
1 Declaration in stone
1 Burrenton forge tender
I have some suggestions for the monowhite list... Just play 3 Restoration Angels instead of 4 TKS. She's just too strong and eat phoenixes and blink valuable creatures. Add Canonist in the main deck and you'll feel really good when facing many of the tier decks. Wall is good, but only if you play 4 of Resto-Angels, imo.
In the D&T there has been some discussion about maindecking Ethersworn Canonist, how do you guys feel about it? I'm going to give it a go this weekend.
I'm playing with her since the rise of Phoenix way before MH1 and I'm very happy to have her in the main deck. Now that I also have Giver, Canonist is way too powerful if left unchecked because your opponents may have the removal and then you save her with Giver of Resto-Angel / VialWisp / Displacer etc.
So it looks like Mono White hatebears has been doing well nowadays. That makes another variant of the D&T archetype for us to play with, which is great. (:
But that left me wondering; what iteration of D&T is the strongest now? WB? Mono White? Mono White without the Eldrazis? Thalia+Reality Smasher stompy?
Actually, hatebears is mislabeled. Death and Taxes is very different from hatebears. And there is two variants that's making appearance these days. Monowhite and WB Eldrazi and Taxes; There is still a spiderspace's thalia stompy/eldrazi and staxes showing up too
I don't think that Vial is that necessary for your deck. Playing Smasher and Vial at the same deck is really awkward. I guess you should replace vial with Chalice of the Void to worth the ramp. It should be a Thalia Stompy style deck, not quite death and taxes, imo
You're right, I did remove Aether Vial but I didn't replace it with the Chalice of the Void since it's a nonbo with my removal package, and I like the removal package as of now because of the reach and the extra damage it pushes through. What I did was up Path to Exile to 4 and added 3 Tithe Taker. The slots Tithe Taker took were flexi slots, and I was stumped on what card to fill it with so I just went with Tithe Taker. What do you think?
I personally like taker more than chalice, though it's crazy hahaha; about the removal package, if you take a look at the staxes and taxes forum you'll see that a lot of people try declaration in stone and dismember. Chalice is very strong, although I like Taker hahaha
I don't think that Vial is that necessary for your deck. Playing Smasher and Vial at the same deck is really awkward. I guess you should replace vial with Chalice of the Void to worth the ramp. It should be a Thalia Stompy style deck, not quite death and taxes, imo
First of all, you won't have all the pieces combined, but here we go:
She complains about double white while considering leonin relic-warder;
Agains wurmcoil, you have some lines that could be handly. Eldrazi Displacer can fog wurmcoil, tidehollow and tks can get rid of it before it hits the table;
Fiend hunter is ok, but honor guard hurt you as hell. While she's worried by a 4GG spell, you have 15 other spells that suffers from your own guard. Leonin Arbiter prevents Primeval Titan's ETB which could help until you find your removals hopefully,
Suggestions: Anguished Unmaking is good to play. Journey to nowhere is way better than fiend hunter for curving purposes. Turn 2 you come with journey and turn three, you either come with Flickerwisp to reset your journey or come with Wasteland Strangler to process, killing another creature and still having a Journey to being set up with flickerwisp to other target eventually
I started nuts at day one (6-2 record) and a lame at day two (9-6). There is a long paper with notes that I could share, but I'm really tired cause I just got home, but there is a few notes that I'd like to say.
I never had a problem with colorless and bojuka bog was badass when I needed it.
Karn is way better to grind than gideon, but they serve different purposes. I was disapointed with gideon and I wished that it could be something else like....
...Hero of Bladehold. She's a beast and won the game 5 of the 6 games that she got in the battlefield.
Baneslayer Angel was amazing in tests. But there was no way I could play it safely to win the game.
I lost 2-0 to monogreen tron which made me reaaaaal sad and I just didn't tear my Field of Ruins because it costs a bunch. Tectonic Edge is better even if there was a Wastes in the deck to not got blood mooned/fetch with FoR.
During the tests I found that Blessed Aliance is still good and it was better than expected in the tournament. I felt better having it than settle the wreckage that everybody is playing around
Curious fact: My friend that came along all the way played with BW Eldrazi and Taxes and he had better numbers than me (10-5) and he was streamed (Braulio Drummond) against grixis death's shadow.
Where can i look foward to learn how to play/sideboard against some match ups, for example today i played against affinity and got hit for 10 turn 3 and it got me confused if this deck still works that well, is sad when a flying threat destroy ur whole gameplan
Actually,it is slightly favored to dnt and gets better depending of your splash (or no splash). What is your list?
@FitzRolf I play with red splash and PK Nalaar are beasts. The other cards not that good or versatile. But with red splash, you gain a lot of good options in sideboard (Wear/Tear/Good Chandra/Outpost Siege/Forked Bolt/Lightning Bolt/Ajani Vengeant/Lightning Helix/Bonfire of the Damned)
@HekksI like the card. But not that much for the cost. I guess it'd could be better if it was instant or 1 less. In any case, I guess it's good against hollow ones because of our first strikers. But in that case, as @rothgar13 said, they still have to attack and Settle the Wreckage could be way better. Personally, I'd play Wrath of God to fight those creature decks.
@hanktheobesedogI guess you're stacking hand disruption which is great. But your complaining about Thalia not being stackable is the lack of leonin arbiter to fit that role. Your disruption plan seems to be really good and congrats on your results. Edit: Rereading your post, I see that you noticed the lack of stacking taxers.
Westvale is really slow after some testings. We should run things to accelerate mana to make it good and that's not what we first wanted. Kher Keep does that job of much less mana effort as @binmaa10 pointed out. For tron, I'd be in the team Field of Ruin because we don't want to interrupt our mana development IMO.
That list is way distinct from dnt, although he call it that. It's very similar to GW Hatebears (replacing G for U) There's no Flickerwisp, but it's a good video to watch and think about serum visions.
Not to get too caught up on semantics, but I have to disagree on the archetype classification here. I don't think a deck has to run Flickerwisp to be considered D&T, but rather has to follow the core theme of playing a tempo/disruption gameplan through use of one sided taxing effects (thanks to vial). Wisp is great at doing that, but it isn't the only way to do so! There's a lot more to D&T than flicker abuse
Hatebears (as far as I know) wants to play more of a beatdown game, using mana dorks to ramp out bigger threats to apply pressure. I don't think they want to be spending turn 1 playing Serum Visions or holding up 3 mana midgame for a tempo Spell Queller, or even sacrificing 1 or 2 Selfless Spirit to keep a Geist of Saint Traft alive just long enough to win you the game.
For me, setting Geist/Mirran Crusader up isn't a disruption but a beatdown plan. That's the main reason I would think it'd be more like a hatebear than dnt deck. Flickerwisp is a core of dnt and without it, it's a hatebear deck imo. I guess his idea of playing is setting up a bear at turn two and a beater in turn three. In fact, is what we can see in his videos.
That list is way distinct from dnt, although he call it that. It's very similar to GW Hatebears (replacing G for U) There's no Flickerwisp, but it's a good video to watch and think about serum visions.
The scenarios are just something to think about and no hard rules. For example vs infect you would almost always lead with thalia and vs tron arbiter is crucial in blanking expedition map and sylvan scrying. I would be very interested on the sequencing thoughts of the other more experienced players here.
Arbiter is better than thalia against only if you're on the play and he plays expedition map at turn 1. Otherwise, Thalia is the best choice because they won't be able to play other eggs (unless he timewalks himself) or even cast sylvan scrying at turn 2. And if they have 2 pieces with a map to bring the third, Thalia is still best because they won't be able to cast Karn Liberated with 7.
Anguished Unmaking is good to play.
Journey to nowhere is way better than fiend hunter for curving purposes. Turn 2 you come with journey and turn three, you either come with Flickerwisp to reset your journey or come with Wasteland Strangler to process, killing another creature and still having a Journey to being set up with flickerwisp to other target eventually
4 aether vial
4 path to exile
CREATURES (29)
4 leonin arbiter
4 thalia, guardian of thraben
2 selfless spirit
3 matter reshaper
4 flickerwisp
2 blade splicer
4 eldrazi displacer
3 thought-knot seer
3 restoration angel
3 horizon canopy
4 eldrazi temple
1 bojuka bog
4 ghost quarter
1 wastes
2 field of ruin
8 plains
1 Karn, Scion of Urza
1 Gideon, Ally of Zendikar
1 Hero of Bladehold
1 Baneslayer Angel
2 Surgical Extraction
2 Rest in Peace
1 Disenchant
2 Blessed Alliance
2 Stony Silence
1 Declaration in Stone
1 Linvala, Keeper of Silence
@hanktheobesedogI guess you're stacking hand disruption which is great. But your complaining about Thalia not being stackable is the lack of leonin arbiter to fit that role. Your disruption plan seems to be really good and congrats on your results. Edit: Rereading your post, I see that you noticed the lack of stacking taxers.
Arbiter is better than thalia against only if you're on the play and he plays expedition map at turn 1. Otherwise, Thalia is the best choice because they won't be able to play other eggs (unless he timewalks himself) or even cast sylvan scrying at turn 2. And if they have 2 pieces with a map to bring the third, Thalia is still best because they won't be able to cast Karn Liberated with 7.