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  • 1

    posted a message on [AFR] Feign Death— The HermitDruid preview
    It's slightly better than Undying, since it doesn't require that the target doesn't already have a +1/+1 counter.
    Posted in: The Rumor Mill
  • 4

    posted a message on Vilis, Broker of Blood
    I really hope my opponent doesn't play Underworld Dreams, or a similar card.
    Posted in: Vilis, Broker of Blood
  • 4

    posted a message on Beacon Bolt
    When I first saw this, I thought it said Bacon Bolt
    Posted in: Beacon Bolt
  • 2

    posted a message on Mathas, Fiend Seeker
    Bounty Hunter
    Posted in: Mathas, Fiend Seeker
  • 2

    posted a message on Abandoned Sarcophagus
    This isn't even really great for Living End. It exiles Evoke creatures and Fulminator Mage. And most of the time they don't really ever consider casting the creatures unless they have to because of graveyard hate, which this card doesn't help against.
    Posted in: Abandoned Sarcophagus
  • 1

    posted a message on Colorless Eldrazi Tron
    No, in the case of both Karn and Cloister, it becomes a new object and only remembers what was exiled while it remains in play.
    Posted in: Big Mana
  • 2

    posted a message on Colorless Eldrazi Tron
    If it gets removed, your hand won't come back. It it worth the risk?
    Posted in: Big Mana
  • 1

    posted a message on Fraying Sanity Diário Planinauta
    Zur Mill?
    Posted in: The Rumor Mill
  • 1

    posted a message on UW Control
    I see quite a bit of control decks, but that may be just my meta. And it could also be that no one cares about the SCG results (control were 1 and 2), and instead people are focusing on the 2 GPs instead. But even then, Snare is hardly dead vs. DS/Storm/Affinity which is always around. I've had much worse results with Mana Leak which is a nonbo for me with PtE.



    The issue isn't where Snare isn't dead, but when Snare is useful.

    Play against Gx Tron, Bant Eldrazi, Eldrazi Tron, Titanshift, Abzan Company, Death's Shadow and the likes of them. It doesn't matter that Snare actually has some targets... it still doesn't answer anything relevant: you want to keep from resolving Thought-Knot Seer, Reality Smasher, Ugin, Karn, Primeval Titan, Collected Company, Chord of Calling, Scapeshift etcetera. With Negate/LogicKnot/ManaLeak you can stop those menaces, while with Snare you can just say "d'oh, I hit something". That's what I mean for "worse card in the deck".



    They're great against Burn, Jund, Affinity, Storm... all tier 1 at the moment. And very relevant against all CoCo variants and tokens too. And one of the parts where it shines is costing only 1 mana for maximum flexibility in how you use your mana each turn.
    Posted in: Control
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