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  • posted a message on What trait bothers you most about an opponent?
    Quote from Jermo48 »
    Quote from asmallcat »
    Quote from Jermo48 »
    You do because you were trained to and because people irrationally get upset when you don't. You don't do it for any actual reason. You don't do it because you're actually thanking them for the game or because it actually does any good for anyone. It's not politeness, it's pointless tradition that has no benefits.


    Of course I do it to thank my opponent for the game. That's what good game means. "This game was good. Thanks for playing it with me." It's just been shortened to "good game" over the years. This thread is really not helping the stereotype of magic players as incredibly socially awkward. I never thought people were sitting around secretly stewing about that horrible FNM opponent who dared to say GG to them after they were mana screwed.


    You're clearly not reading what I'm writing. I don't care if people say it or not. Do you know why? Because I'm not socially awkward. I'm well adjusted. If you say good game to rub it in or don't say good game because you're angry, it has literally zero effect on me. That's my entire point. No one who isn't in need of at least some therapy cares, so why do it unless you really just want to? It's the obligation that I find absurd.


    I explicitly said I don't care if people don't say it. What I don't get is people that are mad about people saying it. I was answering what you said that people saying "good game" aren't actually saying good game by saying that is, in fact, what it means to most people.

    The statement about stereotypes was a more general response to people being angry about it.
    Posted in: Magic General
  • posted a message on What trait bothers you most about an opponent?
    Quote from Jermo48 »
    You do because you were trained to and because people irrationally get upset when you don't. You don't do it for any actual reason. You don't do it because you're actually thanking them for the game or because it actually does any good for anyone. It's not politeness, it's pointless tradition that has no benefits.


    Of course I do it to thank my opponent for the game. That's what good game means. "This game was good. Thanks for playing it with me." It's just been shortened to "good game" over the years. This thread is really not helping the stereotype of magic players as incredibly socially awkward. I never thought people were sitting around secretly stewing about that horrible FNM opponent who dared to say GG to them after they were mana screwed.
    Posted in: Magic General
  • posted a message on What trait bothers you most about an opponent?
    Quote from Wander »
    GG has come to just mean "I enjoyed playing against you," or "this was an enjoyable experience."


    Sometimes with the implied undertone "I enjoyed playing against you... because it was an easy victory." or "This was an enjoyable experience... for me, I don't really care that you're frustrated."

    That's the problem, in a nutshell. GG has too many different connotations. It should be used more carefully. If it's used casually or inappropriately, you're reinforcing the negative connotations at the expense of the positive ones.


    Seriously? You just assume that every time you get crushed your opponent is saying GG with an implied "ha it was so easy to beat you" tacked on? Do you realize how crazy that sounds? Have you never, ever played a team sport? After every. single. game. every non-immature, non-douchebag walks up to the other team and says "good game" to each of the other players. Even if it wasn't. Even if you got crushed/crushed them. Even if you're mad about something. It is the polite thing to do. No one is saying "good game" to you after a round of magic to rub in the fact that you were mana screwed. They are just being polite. There are no negative connotations to good game except the ones you make up in your own head.
    Posted in: Magic General
  • posted a message on What trait bothers you most about an opponent?
    Quote from Jermo48 »


    It shouldn't bother people when someone says "gg" when it wasn't (say, the better player/deck clearly got screwed by some form of blatantly bad luck), but I also find it completely inexplicable that not saying "good game" is a problem for people. You won. Why do you care if I tell you anything? Anyone who has ever accused someone of "ragequitting" because they didn't say good game or because they left earlier than someone thinks they should have is as mature as an average 7 year old.


    Oh, I don't care if someone doesn't say GG. I also don't care if you're mad about your loss and just get up and walk away or whatever. But acting like someone is saying GG just to rub in the fact that they beat you is crazy.

    Quote from Yoshimitsu »
    It bothers me because words are supposed to have meaning. Plus its a remarkable demonstration of the Dunning-Kruger effect. I'd honestly rather the guy say "haha you suck," after 2 non-interactive blowouts.


    The fact that you think anyone who says "good game" after a crushing victory is having delusions of superiority says a lot more about you than about the people you play who are saying GG.

    GG has come to just mean "I enjoyed playing against you," or "this was an enjoyable experience." It's not supposed to mean "this was one of the most interactive, interesting, difficult games of magic I have ever played." It's just a polite thing to say when the match is over, just like in sports when you line up and shake hands and say "good game" to the members of the other team even if it was a blowout. Did you refuse to say GG after a bad loss in little league too?
    Posted in: Magic General
  • posted a message on [SCD] Vorapede
    I have never much cared for deranged hermit (I've found that too often it's 5 mana make 4 1/1's, or even worse pay the echo and get blown out by instant speed removal 10 mana make 4 1/1's) and we don't play it, and given how efficient removal is in cube, I actually like vorapede better than kalonian hydra. It always makes the deck whenever a green drafter picks it up, and I'm always happy when it hits the table in my decks. Undying is obviously insane on this card, and the vigilance is surprisingly relevant. I think it's an auto-include in a normal cube of 450 or more. I can easily see it not making 360 though (although I would include it at 360 over hydra and hermit, but that's personal preference).
    Posted in: Cube Card and Archetype Discussion
  • posted a message on What trait bothers you most about an opponent?
    1. "GG" when it wasn't a good game. (I've replaced it with, "Good luck in the rest of the tournament." Or, "Good luck in future matches.")


    It's amazing to me how much this bothers people. If this bothers you I don't get how you can move through the world being so thin-skinned. It's just something people say after every game in a ton of different games. Get over it.
    Posted in: Magic General
  • posted a message on The Death of Original Deck Names
    I think, if anything, this death and taxes argument pretty clearly demonstrates how useless deck names like this are.
    Posted in: Magic General
  • posted a message on [CUBE] Khans of Tarkir: Wishes, Hopes and Dreams?
    I hope they print some competitively costed raid burn spells. Like 1R, 2 damage raid 4-5 damage instant or something (I am terrible at balancing cards). I'm also sad that this is apparently the raid ETB burn creature, would have loved to see a raid fire imp that could hit creatures or players.

    Would also like to maybe see a raid enchantment/artifact removal ETB guy in white, and creature killer in black. Would also love to see an aggressively costed guy whose raid is haste and relentless assault. Not sure if that could be printed at remotely cheap enough of a cost to see play in cube.

    Posted in: Cube Card and Archetype Discussion
  • posted a message on MTG opinions you just don't understand
    Quote from bakgat »

    I'm not sure what consist a real control deck but yes I was referring to this type of control deck which we definately dont see in standard anymore.

    Just BTW you dont need to expplain to me what kind of deck recently won a pro tour.


    Well, since you were lamenting the death of "real" control without defining what you meant, it seemed that you might need a reminder of the current magic landscape. I mean, I guess it's great that you think draw,go control is the only kind of real control, but that's certainly not a consensus in the MTG community.

    Oh, and there's nothing more inherently impressive/difficult/exciting about piloting a draw, go deck as opposed to other types of control (or other types of decks, for that matter.) The first deck in the article you linked's plan was literally "counter everything until you get whispers of the muse online or you have a disc in hand and can get more than a 1-for-1, then slowly kill them with your manlands or impossible-to-kill-because-split-second-didn't-exist efreet." That's not particularly impressive or difficult. The rest all have a fairly similar plan.
    Posted in: Magic General
  • posted a message on The Death of Original Deck Names
    Clarity is nice but deck names have gotten pretty generic and I'm not a fan at all. I much prefer the more creative deck names because it gives a lot more identity to decks than the generic names do. Lets say that in eight years I wanted to look up the current U/W Control Standard deck. There could be several other UW Control decks from several other standards with the same name. On the other hand, if I wanted to look up Caw-Blade from Zendikar/Scars Standard, I'd have a significantly easier time finding that deck because of its unique name.


    You could just google "return to ravica theros UW control" and find the decklist no problem, even in 7 years.
    Posted in: Magic General
  • posted a message on MTG opinions you just don't understand
    Quote from hanse »


    what i mean is that back in that day finding a way to tap out in order for your monster to get bigger and attack was a huge deal. citadel of pain and chimeric idol were KEY parts in draft that now are completely useless. Of course outside of Masques block it doesn't matter at all, but it's one of the little examples i can find.


    Umm, do you think that chimeric idol caused mana burn when you tapped all your lands? Cause I am 99.9% sure it didn't. It's also working just fine (in terms of being a decent card) in vintage masters, where there is no mana burn.

    And yes, citadel of pain is one of the few actual victims of mana burn.
    Posted in: Magic General
  • posted a message on The Death of Original Deck Names
    Quote from Sephon19 »
    And now I think about it, Eggs and Tron are probably leftovers of their old format names?


    Tron decks are generally named in the format Color(s)Tron, which is one of the most Color/Central Part Of Deck names in existence. It relies on the urzatron lands (hence tron) to make a ton of mana. The name tells you exactly what it does.
    Posted in: Magic General
  • posted a message on MTG opinions you just don't understand
    Quote from hanse »
    Quote from asmallcat »
    Quote from hanse »
    Basically, taking mana burn away says a pretty big "**** you" to people who played block constructed in Standard.


    Ummm, wat? This makes no sense. Block constructed before m10 would have still had mana burn, and after m10 it was designed with no mana burn in mind. In what way has no mana burn made specifically block constructed specifically worse?


    Have you ever played Mercadian Masques block?


    Does anyone still play Mercadian masques block? Lol.
    Posted in: Magic General
  • posted a message on The Death of Original Deck Names
    Quote from Anton »
    How is jund any different from the others you listed? To the Uninformed, its just the same as Sligh, Eggs, Or the rock.

    Im all for naming decks. Ive been running around my meta with the deck "Definitely not Jund." On all my lists. Im still waiting for someone to believe me.


    I can understand why they call them my info dense names, but sometimes Its nice to see names for decks, when the credit is due.


    You're right in that a brand new player isn't gonna know what jund means. But someone who is moderately experienced is probably gonna know all the guild names and shard names just from playing, but will likely not have just randomly picked up on what sligh, eggs, or the rock means.

    I am all for credit where it's due, though, as long as the name is still descriptive. If say LSV comes up with a brand new combo that uses, I dunno, panoptic mirror, I would have no issue with the deck's official name being "LSV UR mirror" or "LSV mirror combo" or something, as it's going to give you a decent idea what the deck is doing from the name. What I don't think makes sense is to call it like "hostess fruit pie" because LSV got the idea while he was eating a fruit pie.
    Posted in: Magic General
  • posted a message on [SCD] Moat
    Quote from GumgodMTG »
    Just run more fliers in the colors that would make a difference. Go old school add in Shivan Dragon (and other dragons)a, Roc of Kher Ridges (flying hill giant), Sengir Vampire and the like (or you know better newer fliers) and Moat will be less of a problem.


    I don't really like adding sub-par cards that are bad in every situation except against a specific card.
    Posted in: Cube Card and Archetype Discussion
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