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  • posted a message on Astral Fires
    Quote from Prid3 »


    This is roughly what your manabase should look like. Swap Black to Red or Blue as needed. Or just cut down to straight Selesnya. Cut your Burgeonings for actual lands. I usually play around 28 in these shells. It's imperative that you "flood" in this archetype because if you only draw 4 lands then you'll need them to cast your spells and you'll have nothing to cycle. So even though you have 28 lands it's more like 24 lands + 4 "spells" that you'll need for your engines.

    Adding Black for Stranglers and Rhino isn't 100% necessary but Strangler + Drift is a fantastic removal engine and Rhino means that you never have to enter the Red Zone in order to win. Both are solid additions. I've always played this as 3+ colors so I don't have any experience with straight Selesnya but I like what Black and Red offer in terms of removal.

    Scattered Groves is mostly there to give you a solid turn 1 play that still has value later on. It's not a card that I'm looking to cycle, my goal is to play it as a land, but if/when I do see them later on I like how they fuel my engines. So think of it as a Selesnya Guildgate moreso than a Tranquil Thicket.


    Great, thanks for your insights! I will think about adding black as a third color, unfortunately I don't have any Verdant Catacombs and they are super expensive right now. Any idea about replacing those? I have G/W fetches and the rest of the manabase.
    Posted in: Multiplayer
  • posted a message on Astral Fires
    So, I built a very similar deck to this, so far it's still only green and white. I have a couple of questions and would appreciate opinions:

    1.) What does a good manabase look like in terms of non-basics, especially the cycle lands? Are the new dual cycle lands that cost 2 to cycle good? Should I just stick with the single-mana cycle lands? If yes, how many?

    2.) Is it really worth going tricolor for the siege rhinos and the wasteland stranglers alone? I feel like I have a lot of removal and lifegain in options like Knight of Autumn already.

    I am currently playing a G/W version something similar to this:

    Posted in: Multiplayer
  • posted a message on Looking for input trying to build a U/W Control deck with Smothering Tithe
    Thanks, that's a great place to start, exactly what I was looking for! Smile
    Posted in: Multiplayer
  • posted a message on Looking for input trying to build a U/W Control deck with Smothering Tithe
    So, I have a budget of about $ 50-80 for this deck. I would like to build a controll-y deck around Smothering Tithe, preferably two-colored in Blue & White.
    Does anyone have any input on how to assemble a rough shell for this? Haven't really been up to date with the past couple of years of sets, so I have no clue, really. My meta consists of a solid core of about 4 people who all have a roster of pretty cutthroat decks full of pretty old-school, high-powered legacy staples, e.g. a lot of stuff like: Cloudpost into Emrakul, lots of graveyard recursion with Eternal Witness, Sun Titan et al., Eldrazi-midrange, Waste Not-Discard etc.

    Oh, and I already own the playset of Smothering Tithe..
    Posted in: Multiplayer
  • posted a message on (Spoiler) Throne of Eldraine favourites so far?
    Quote from Prid3 »

    Any chance we're going to see any more set reviews from you? You know you love writing them and there are some of us who gobble up in the information. Or is it an end of an era?


    I stopped loving it which is why I haven't written them for the past couple of sets. I used to do it "for me" so to speak but now it feels like a chore. This is exacerbated by the limited activity on this forum because it wouldn't feel nearly as bad if I knew that my reviews were reaching significant portions of the MP community. I'm not trying to change lives or anything, my motives are all selfish in nature, but when the forum gets 5 posts per week it's difficult for me to justify putting in the hours to write a review. I don't have that much fun writing them and it feels like a waste of time since so few people actually read it.

    I've been considering doing it for EDH instead because that's what most people (myself included) seem to play for multiplayer. I never liked doing EDH reviews because the market felt flooded and I didn't know anyone other than me doing it for non-EDH MP but the level of activity of this forums proves that there isn't much demand for this type of content. I'm also a bit of a dinosaur when it comes to certain things and many people are producing fantastic video content that are well produced and edited.


    For what it's worth, I always greatly appreciated and actively looked forward to your set-reviews as they are pretty much unique in their content. No one else does Multiplayer-focused set-grading with such indepth knowledge and accuracy. But if you don't like doing them anymore, I get that..just know that they were very much appreciated, even if by too few, maybe..Thanks, anyway, for the past ones!
    Posted in: Multiplayer
  • posted a message on Need help building a G/B/? Saproling/Fungus deck
    So I've been growing a bit tired of my other decks and wanted to change things up by building a deck around saproling tokens and death triggers of said tokens. Here's my list so far:


    I'm not exactly sure what the problem is here, but I feel this list is somehow..off?
    E.g. I don't really think the white splash is justified just for Aura Shards & Ghave, although they're strong cards (especially the shards).
    Also unsure about the Utopia Mycons and maybe the lack of sacrifice effects?

    Does anyone have any feedback on this?
    Posted in: Multiplayer
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