Also, I'd run 4 of Mistblade Shinobi. It's my favorite ninja in the whole deck, and is just boss against any creature based deck that isn't Hexproof/Shroud.
An earlier version had more Walker of Secret Ways in it and the full set of Distortion Strikes and Into the Roils. I've found that one Walker is sometimes good to have but more than one is usually never good. So I cut down to 2 and put in Sakashima's Student when I had the chance to pick up a couple.
Distortion Strike is good but the same thing would happen where I'd have too many in my hand and not enough to do with them. I think 3 is the right number, but it might be 2. The cuts on that and Into the Roil became Familiar's Ruse, which I've just recently been using but has done well so far. I can usually aim it at an Ornithopter or Signal Pest.
I recommend the Student, as one of the troubles I usually have is that I control the board for a long time but then just can't push through damage at the end. Letting the opponent resolve a big creature and then copying it can usually get me through at the end of a game now. Although if you're playing Ronin's Warclubs you may not be having the same trouble I was having.
1
1
4 Signal Pest
4 Thalakos Seer
3 Distortion Strike
4 Ninja of the Deep Hours
2 Sakashima's Student
2 Walker of Secret Ways
3 Higure, the Still Wind
3 Familiar's Ruse
2 Into the Roil
21 Islands
An earlier version had more Walker of Secret Ways in it and the full set of Distortion Strikes and Into the Roils. I've found that one Walker is sometimes good to have but more than one is usually never good. So I cut down to 2 and put in Sakashima's Student when I had the chance to pick up a couple.
Distortion Strike is good but the same thing would happen where I'd have too many in my hand and not enough to do with them. I think 3 is the right number, but it might be 2. The cuts on that and Into the Roil became Familiar's Ruse, which I've just recently been using but has done well so far. I can usually aim it at an Ornithopter or Signal Pest.
I recommend the Student, as one of the troubles I usually have is that I control the board for a long time but then just can't push through damage at the end. Letting the opponent resolve a big creature and then copying it can usually get me through at the end of a game now. Although if you're playing Ronin's Warclubs you may not be having the same trouble I was having.