- Varal
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Member for 11 years, 2 months, and 19 days
Last active Fri, Dec, 8 2017 14:57:49
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May 22, 2014Varal posted a message on The "Don'ts" of Multiplayer Deckbuilding EtiquetteI feel one aspect that's often frowned upon is killing people with direct damage such as Fireball or the dreaded Hurricane for the draw.Posted in: Cz Blog
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Apr 28, 2013Varal posted a message on Mastering Multiplayer: The Art of Drawing CardsRed has the crazy Wheel of Fortune.Posted in: Cz Blog
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Apr 28, 2013Varal posted a message on Counterspells in MultiplayerI think one utility of counterspells is to protect your own threats. Who cares about card disadvantage if you can protect Damia, Sage of Stone or Consecrated Sphinx?Posted in: Cz Blog
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Apr 28, 2013Varal posted a message on Fairness in MultiplayerI think the only "fair" thing is to have everyone play the best deck possible, otherwise if you agree on playing less powerful decks, you gets the problem of people trying to make the best possible decks in your new "format" with a maximum power level with everyone trying to get as close to the limit as possible. I think you'll always end up with overpowered decks if people think this way.Posted in: Cz Blog
Obviously, the "everything goes" way while being the only literally fair way isn't what should happen since it's not the state that most people wants to be in. I would say that as long as everyone has a reasonable chance to win the game and to enjoy playing then your deck is fine. If people start to gang up on you every games or tell you that they don't enjoy playing against a deck, then it means that you're "unfair". When I say don't enjoy, I'm not talking about them disliking your deck because it interacts with their game plan but because you're ruining the fun with your Eggs deck.
This means that everything is metagame dependant and you shouldn't strive to beat the metagame but to simply be part of it. I think it's fine to play Blood Moon if your opponents play 3 colors monstrosity without basic lands. It's also fine for your opponents to play Rest in Peace if the graveyard is abused all the time. You can also play Armageddon if your opponents abuse the multiplayer dynamics and politics by skewing their mana curves with high casting costs or simply if ramping becomes degenerate.
I think any aspect of the game can be frowned apart by your group but usually removing one aspect of the game will allow another one to abuse the absence and this other aspect will become "unfair".
My EDH playgroup is currently highly frowning upon anything infinite and my old group frowns upon combos killing everyone at once (They still talk about the time I played a Chimera combo deck 10 years ago.)
On another topic, I'm not sure if it is the case and I plan to test it someday, but I think that the absolute best multiplayer decks are not all "unfair" combo decks. Has anyone ever did a special night where everyone brought the absolute best deck they could built? - To post a comment, please login or register a new account.
I don't know how removal less your games really are but Platinum Angel is the nuts if it sticks on the board.
2-Teferi, Temporal Archmage
3-Edric, Spymaster of Trest
4-Sliver Queen
5-Nicol Bolas
6-Derevi, Empyrial Tactician
7-Vial Smasher the Fierce
8-N/A
9-N/A
10-N/A
What if my opponent doesn't acknowledge the triggers and go straight to combat or to end of turn?
If it's relevant, I mostly play at Regular Enforcement Level.
I ended up cutting the Blood Crypt for a City of Brass. I didn't like cutting red sources when I play 2 double red cards. I do have many different ways to fetch green lands but I wonder if the GGG in Garruk, Primal Hunter is still too much.
I'll see how good are the cantrips when I play more but I assume it can't be that bad since we often have a single free mana. I saw them mostly as split cards Lands/Non-Lands. My deck isn't really budget but I like to build my Commander decks mostly with what I already have. It reminds me of multiplayer games of ole and make my list less bland and homogenous (slightly).
Do you tend to have an upper limit on the number of Planeswalkers of a given type you play? I noticed playing 3 Jaces and many others as 2-of.
Here's the list I currently play:
1 Sliver Queen
//Planeswalkers
1 Elspeth, Knight-Errant
1 Elspeth, Sun's Champion
1 Gideon, Ally of Zendikar
1 Gideon Jura
1 Jace Beleren
1 Jace, Architect of Thought
1 Jace, the Mind Sculptor
1 Tamiyo, the Moon Sage
1 Chandra, Pyromaster
1 Garruk Wildspeaker
1 Garruk, Primal Hunter
1 Nissa, Vital Force
1 Narset Transcendent
1 Sarkhan Unbroken
1 Sorin, Lord of Innistrad
1 Dack Fayden
1 Ral Zarek
1 Vraska the Unseen
1 Ajani Vengeant
1 Karn Liberated
//Sorceries
1 Council's Judgment
1 Akroma's Vengeance
1 Terminus
1 Ponder
1 Preordain
1 Capture of Jingzhou
1 Temporal Manipulation
1 Time Warp
1 Imperial Seal
1 Demonic Tutor
1 Yawgmoth's Will
1 Toxic Deluge
1 Jokulhaups
1 Regrowth
1 Farseek
1 Three Visits
1 Skyshroud Claim
1 Supreme Verdict
1 Vindicate
1 Enlightened Tutor
1 Brainstorm
1 Cyclonic Rift
1 Vampiric Tutor
1 Beast Within
1 Sphinx's Revelation
1 Utter End
//Enchantments
1 Humility
1 Moat
1 Oath of Jace
1 Phyrexian Arena
1 The Abyss
1 Sylvan Library
1 Doubling Season
1 Pernicious Deed
//Artifacts
1 Mana Crypt
1 Mana Vault
1 Sensei's Divining Top
1 Sol Ring
1 Torpor Orb
1 Chromatic Lantern
1 Crucible of Worlds
//Lands
1 Tundra
1 Underground Sea
1 Badlands
1 Taiga
1 Savannah
1 Scrubland
1 Plateau
1 Volcanic Island
1 Tropical Island
1 Bayou
1 Hallowed Fountain
1 Watery Grave
1 Stomping Ground
1 Temple Garden
1 Godless Shrine
1 Sacred Foundry
1 Steam Vents
1 Breeding Pool
1 Overgrown Tomb
1 Flooded Strand
1 Polluted Delta
1 Bloodstained Mire
1 Wooded Foothills
1 Windswept Heath
1 Marsh Flats
1 Arid Mesa
1 Scalding Tarn
1 Misty Rainforest
1 Verdant Catacombs
1 City of Brass
1 Command Tower
1 Homeward Path
1 Kor Haven
1 Mana Confluence
1 Maze of Ith
1 Strip Mine
1 The Tabernacle at Pendrell Vale
1 Urborg, Tomb of Yawgmoth
Playable planeswalkers I opted not to play are Tezzeret the Seeker, Daretti, Scrap Savant, Nahiri, the Lithomancer and Garruk Relentless. Mostly due to not playing many artifact but I'm considering the trio of Tezzeret the Seeker, Nahiri, the Lithomancer and Skullclamp.
My deck seem pretty heavy on blue and white cards. I'm considering maybe cutting one or two red shock lands for extra fixing in the other colors. Is it foolish?
I've seen some of you play Time Spiral and Timetwister. Aren't they awkward with Yawgmoth's Will and Crucible of Worlds?
Why is it such and how does it compare to Dredge cards and Spirit of the Labyrinth?
If the opponent says the spell is countered or move a permanent spell to the graveyard, it's the same as saying he doesn't pay the cost.
A lot of people want a Black Lotus, Collector's Edition ones sell for up to $500. A real one, albeit really damaged is easily worth at least $1000 even if not tournament playable.
Divided by 16 since you're not looking for a particular mythic appearing twice.