Quote from damagecaseThe thing that your missing is by and large counterspell is an answer to any permanent. Enchantment you can't deal with, counterspell, creature to big or fast or evasive, counterspell, artifact, counterspell, equipment, counterspell, instant, counterspell, sorcery, counterspell, planeswalker, counterspell. It answers everything for UU, all you need to know is the interactions your opponent is trying to capitalize on. Think of it like an investment plan. The smart guy plans ahead and sees the problems before they become probelms (counterspell). The not so smart guy still sees the problem but defers it to a later date (spot removal). What happens on that later date when two or three more problems arise or interact with the first one? A lot of times your SOL.
Its also important to remember Modern is suppose to be a 4 turn format. Games aren't gonna last that long to begin with. Its why 1 mana removal is considered optimal. Its also why Mana Leak should be fine as well. It's usually nearly a hard counter through turn 5. And its still considered really good. Now imagine a counter through turn 15 (if you ever see 15 turns lol) that is as solid at 15 as it was at turn 2.
The other thing to take into account is there was no snapcaster, no delver, no GoST when counterspell was legal. Two of these are big aggro cards, which U never had until recently. The other turns your 4 counterspells into 8.
Quote from CrazyMike366 and enough lands to consistently hit 4 land on T4 if its worried about speed. That doesn't leave much room for extra cantrips though.
Quote from NewAddictionsCan I get help on this please.
I cast Gaze of Granite and my opponents creature has protection from green.
Does the creature get destroyed or is it immune to the spell?
thanks in advance!
Quote from artichokerSeems a bit narrow for a land that comes into play tapped. This deck is quite mana hungry, and I'm afraid that too many CIPT lands may hinder its tempo.
Quote from William The GiantHow about Revoke Existence over Disenchant.
Quote from Sheikz
Also, why are you sticking to 2-colors archetypes in a format where the 3rd booster is plain blank if u're not running 3?
Quote from flaming infinity It would also piss a lot of people off because you can't play around it short of your opponent having fewer than 2 cards in hand.
Quote from DyneI find Whipflare to be great against Melira Pod.
If they runner out mana dudes and you follow up with Whipflare, prepare to win.
Quote from nerfYeah, if anything, thoughtseize would make more sense as an uncommon, especially if it really is possible to draft combo (storm) in this set.
Quote from QuestorPS7You look around the room for one of the employees (who are also the judges) and yell "JUDGE!" And then when they have a break in the game they're playing, they'll answer your question.
Based on all the responses I've gotten here, I think I'm going to talk to the store owner in the near future. The thing is that I love the Magic community at that store, but the events are so freakin' disorganized.