Blue doesn't need ancestral visions. It could use something new to push tempo into the top tier, since that is where I think wizards wants blue to go. That means something powerful and cheap, but not delver and not something that keeps opponents from playing magic. More vendillion clique type cards would help.
Posted from MTGsalvation.com App for Android
AV isn't a tempo card. Fae could use it, but everyone else?
It's just too long to wait for most tempo decks. Losing a and a card on an early turn in exchange for 3 more cards 4 turns later?
It's a control card. It breeds inevitability, not early dominance.
...if you have never played the official online mtg.
Online mtg is light years ahead of paper... but were getting way off topic.
It's got more relevance than some of the previous derailments.
Paper magic is the game. An impending Gran Prix gets casual players thinking competitively. Going to a hobby shop for FNM or some other draft has a much lower barrier for playing at something other than a kitchen table than getting set up online.
Plus, y'know, the client isn't exactly perfect.
The fact that we both have our personal preferences doesn't really impact what is marketable. Sure, MTGO is an important part of the Magic market presence, but it's an extension of an existing game into the web. They *are* the definition of a TCG in paper, online it's... another competitive game.
It's p1p1. The only consideration should be how awesome the card is an how easy it is to fit it in.
Alms Beast is a massive bomb, Grisly is removal (but you've got to be heavy black), 1kL is amazing removal... atc.
I'd grab the beast and go for it. If you're dealing with people who think that p1p2 contains that much data then you're playing against bad players.
For that second pack I'd go for either the spectacle or the lashes. In the absence of bombs both are great removal cards. Probably Lashes due to the bleeder clause.
Mind you, I've been training myself to not be personally committed to anything until around p5-6. Sometimes it hurts you on the 2nd pack when yo haven't cut anything, but flexibility and just aiming for the best cards is key.
And the conditions for activation are brutal. Anyone who played in Standard during Dissension knows just how bad Rakdos's Hellbent keyword was. Frankly, it is difficult to dump your entire hand, and when you do, you are often casting spells at the wrong times just to obtain a boring effect that a sligh aggro deck does not really even need.
You're entirely right about the card I was thinking of.
The thing is, he's not a condition you jump through hoops in. He's a draw engine for burn decks and since Bob isn't in standard there you are. Will he be a 2cc 2/1 a solid chunk of the time? Sure. Are there decks that will be topdecking around the time they hit 3 mana? Assuredly.
I can easily envision a future "paper" tourney where you have a digital game mat (Microsoft surface or whatever) that could keep track of time in an unobtrusive fashion.
There are too many variables, priority passes, etc., and the fact that programing shortcuts in would be a necessity would be a further barrier.
But... that's a moot point. The real barrier is the fact that it's magic. We have an online presence, to be sure, but the wow factor, addictive trait, etc. is still based on the cardboard crack factor.
Years ago, Online Magic solved this problem of time by implementing a chess clock. Crappy paper magic cannot figure out a way to do this without it interfering with game play.
When all (or most) serious magic is played online, we can finally unban cards like Sensei top.
Or we could just unban top...
Hey, it's crazy, but it's a lot more reasonable than ever expecting Magic to be played predominantly online.
Not seeing Scrivener. The window for it's effect is way too narrow. You're either dead no matter what you draw, or already won. Its very small chance that extra card is going to swing the result
What do you think this is, a control card?
It's for aggro decks that plan on dumping their hand right fast. It's a conditional Cabal Coffers Phyrexian Arena that costs 1 less, swings for 2 and is only turned on by decks that find the "costs 1 less and swings for two" fact to be quite enticing.
As far as Voice...
That thing is arguably modern playable. Assuming the other side rocks sorcery removal it's still going to dump a token that swings for 3 t3 or so.
In all, it's a good time to be junk instead of jund.
Well, some of that is really, really meta dependent.
I'd definitely run 3x cryptic at most. It's a solid spell, but it's such a late play, etc.
With the snappy's, etc., 3 seems just fine.
I personally am a big fan of the spell snare plan, but those with more experience seem to think it's time is passing a touch. Like Vend Clique it's a bit of a meta call.
Remand is a time walk and/or cycles. I'd play a full 4.
I'd run one Eiganjo Castle. It's a plains aside from when it interacts with Blood Moon or Path and it does a sweet job of keeping Geist alive as it swings through.
Let me start by throwing in a quick statement in support of pile shuffling as a fast way to count your deck (and nothing else):
G1 of my last match last night saw me, due to a error when un-sideboarding before, sitting at 37 cards. Even if I hadn't been caught, those 3 cards were my frontline medic and two mountains I was using for my red splash. Thank heavens.
That being said... I dislike the term "mash", since it promotes doing it roughly. A good side-shuffle doesn't need to be heavy handed, and as long as you make sure that the top quarter or so of the bottom half of the deck is over the top half (and vice versa) moves the top card. You can do this a good 20 times really, really quickly.
In any case... yes, "less" random would be better for us. We don't get that luxury. If you allow what you want your deck to do to bias your attempts to randomize it, you're cheating.
WHY HAVE YOU RETURNED PUTREFY WHYYYYYYY you're soo evil WIZARDS WHY WOULD YOU THINK THIS WAS A GOOD IDEA!?!? dear jund control thanks for dominating standard yet again... for the most part >_>
It's a Murder that also hits enchantments.
Wooooo.
The can't regenerate clause may mean *something*, but to be honest the one-less cc, uncounterability and ability to hit any non-land permanent under 3 is worth a lot more.
So... yeah. It'll be sweet in limited and that's about it. There's a nice amount of removal there now. Now, if they added innocent blood at uncommon? yeah, that'd change the game since we'd have an answer to t1 deathrite.
People aren't playing murder. Do you really think they'll play this?
Unfortunately, no.
You will gain the life at the same time the lethal damage is dealt to him, so by the time you gain priority, he is already destroyed as a State-Based Action.
Er, only if that 8/8 is dealing damage in the first strike combat phase.
Alright, perhaps not uberlich... but she's got massive amounts of power, all the money needed to buy stylish magic goodness and the warp and weft of the obzedat's hordes of repossessed souls at her back. If you can't look someone in the eyes for fear of actually losing something in the process, the fact that they can't walk without a cane becomes a bit moot.
I mean... human advisor, given who she's the gofer for, makes her seem more dangerous than human wizard would.
That being said, while having her pass the bolt/pyro test would be a big thing. Otherwise she lacks the modern appeal and so forth.
TBH, sure, she's not *for* that... but "allied is standard, enemy is... maybe edu" thing seems rather vexing. If it needs a really restrictive casting cost to resolve then why not, say, explore some more "gold and hybrid" design space? :symwb::symwb::symw::symb: has a nice ring to it.
"whenever a creature an opponent controls dies" would also be nice.
Ultimately, it's slow enough that the "hit me once and die" shield is fairly moot, and while it does kill in 5 hits she doesn't protect herself from anything except bolt.
Yeah, I'm with Phoenos, the coast can be cut for a basic plains.
I might cut the falls for a filterland too, while you're add it, to up your ability to hit trips and dubs blue when in a bind.
AV isn't a tempo card. Fae could use it, but everyone else?
It's just too long to wait for most tempo decks. Losing a and a card on an early turn in exchange for 3 more cards 4 turns later?
It's a control card. It breeds inevitability, not early dominance.
It's got more relevance than some of the previous derailments.
Paper magic is the game. An impending Gran Prix gets casual players thinking competitively. Going to a hobby shop for FNM or some other draft has a much lower barrier for playing at something other than a kitchen table than getting set up online.
Plus, y'know, the client isn't exactly perfect.
The fact that we both have our personal preferences doesn't really impact what is marketable. Sure, MTGO is an important part of the Magic market presence, but it's an extension of an existing game into the web. They *are* the definition of a TCG in paper, online it's... another competitive game.
Alms Beast is a massive bomb, Grisly is removal (but you've got to be heavy black), 1kL is amazing removal... atc.
I'd grab the beast and go for it. If you're dealing with people who think that p1p2 contains that much data then you're playing against bad players.
For that second pack I'd go for either the spectacle or the lashes. In the absence of bombs both are great removal cards. Probably Lashes due to the bleeder clause.
Mind you, I've been training myself to not be personally committed to anything until around p5-6. Sometimes it hurts you on the 2nd pack when yo haven't cut anything, but flexibility and just aiming for the best cards is key.
You're entirely right about the card I was thinking of.
The thing is, he's not a condition you jump through hoops in. He's a draw engine for burn decks and since Bob isn't in standard there you are. Will he be a 2cc 2/1 a solid chunk of the time? Sure. Are there decks that will be topdecking around the time they hit 3 mana? Assuredly.
There are too many variables, priority passes, etc., and the fact that programing shortcuts in would be a necessity would be a further barrier.
But... that's a moot point. The real barrier is the fact that it's magic. We have an online presence, to be sure, but the wow factor, addictive trait, etc. is still based on the cardboard crack factor.
Or we could just unban top...
Hey, it's crazy, but it's a lot more reasonable than ever expecting Magic to be played predominantly online.
What do you think this is, a control card?
It's for aggro decks that plan on dumping their hand right fast. It's a conditional
Cabal CoffersPhyrexian Arena that costs 1 less, swings for 2 and is only turned on by decks that find the "costs 1 less and swings for two" fact to be quite enticing.As far as Voice...
That thing is arguably modern playable. Assuming the other side rocks sorcery removal it's still going to dump a token that swings for 3 t3 or so.
In all, it's a good time to be junk instead of jund.
Well, it'd work a lot better if we still had seething song.
Well, some of that is really, really meta dependent.
I'd definitely run 3x cryptic at most. It's a solid spell, but it's such a late play, etc.
With the snappy's, etc., 3 seems just fine.
I personally am a big fan of the spell snare plan, but those with more experience seem to think it's time is passing a touch. Like Vend Clique it's a bit of a meta call.
Remand is a time walk and/or cycles. I'd play a full 4.
I'd run one Eiganjo Castle. It's a plains aside from when it interacts with Blood Moon or Path and it does a sweet job of keeping Geist alive as it swings through.
Um... and stuff.
G1 of my last match last night saw me, due to a error when un-sideboarding before, sitting at 37 cards. Even if I hadn't been caught, those 3 cards were my frontline medic and two mountains I was using for my red splash. Thank heavens.
That being said... I dislike the term "mash", since it promotes doing it roughly. A good side-shuffle doesn't need to be heavy handed, and as long as you make sure that the top quarter or so of the bottom half of the deck is over the top half (and vice versa) moves the top card. You can do this a good 20 times really, really quickly.
In any case... yes, "less" random would be better for us. We don't get that luxury. If you allow what you want your deck to do to bias your attempts to randomize it, you're cheating.
It's a Murder that also hits enchantments.
Wooooo.
The can't regenerate clause may mean *something*, but to be honest the one-less cc, uncounterability and ability to hit any non-land permanent under 3 is worth a lot more.
So... yeah. It'll be sweet in limited and that's about it. There's a nice amount of removal there now. Now, if they added innocent blood at uncommon? yeah, that'd change the game since we'd have an answer to t1 deathrite.
People aren't playing murder. Do you really think they'll play this?
Er, only if that 8/8 is dealing damage in the first strike combat phase.
I mean... human advisor, given who she's the gofer for, makes her seem more dangerous than human wizard would.
That being said, while having her pass the bolt/pyro test would be a big thing. Otherwise she lacks the modern appeal and so forth.
TBH, sure, she's not *for* that... but "allied is standard, enemy is... maybe edu" thing seems rather vexing. If it needs a really restrictive casting cost to resolve then why not, say, explore some more "gold and hybrid" design space? :symwb::symwb::symw::symb: has a nice ring to it.
"whenever a creature an opponent controls dies" would also be nice.
Ultimately, it's slow enough that the "hit me once and die" shield is fairly moot, and while it does kill in 5 hits she doesn't protect herself from anything except bolt.