One thing I’ve found that can close out the game once you start to flood is Devastating Summons. It’s an all-in plan since you’ll have no lands, but if you can float 3 red mana and stick that plus Goblin (or Surged Reckless) Bushwhacker, you can kill them out of nowhere. Even if you can’t, you suddenly have a pair of 3/3s or 4/4s, which can swing things in your favor if you’re running out of gas. But it’s a nice way to capitalize on the inevitable flood that comes with playing this deck.
My LGS has a guy who always plays Burn. I plan on dedicating 2 SB slots in my Zoo deck to Burn hate. My question is this: which is better against Burn, Lightning Helix or Dromoka’s Command? I recently saw a stream that showcased the power of the latter and I’m starting to wonder of it’s worth it.
So if my opponent has Meddling Mage in play on GCR, can I actually not use the Ghor-Clan Rampager's bloodrush ability? I'm a little confused because I'm discarding it as a part of the cost; am I technically still 'playing' it? I would suppose I am, but I'm not positive...
OK, so let's say I have Heart of Kiran in play and I cast Verdurous Gearhulk. In response to the ETB trigger, can I tap the Gearhulk to crew Heart? That way I could have an 8/8 vigilant flier that turn. I think I have to have targets for the ETB ability before I can respond to it, but I'm not sure if I can stack the triggers in such a way that I can pull that off.
Similarly, if I Eternalize a Resilient Khenra with Heart in play, can I crew the Heart and then give the Heart +4/+4 until end of turn?
So if I have Authority of the Consuls in play, and my opponent is attacking with Kari Zev, Skyship Raider and puts a Ragavan token into play, I'm a little confused as to whether or not it can still attack. The card specifies that the token is 'tapped and attacking', so I'm presuming that it satisfies Authority's stipulation that it enters the battlefield tapped. So it sounds like it can still attack, but I'll still gain a life every time it enters the battlefield. Is that correct?
So I wanted an aggro deck, and started with mono-white humans, but the one-drops were lacking (I really felt like Town Gossipmonger was underwhelming), so I went to GW. The problem is that the human synergy is lacking now that I have more nonhuman creatures, so I'm wondering if it'd be better to play Oath of Ajani or something else instead of Thalia's Lieutenant.
Oh and by the way, in case anyone's wondering, attacking with an exerted Glory-Bound Initiate, then casting and flipping Lone Rider feels real good:)
So if I have 2 unprotected planeswalkers and an opponent attacks but I play Heroic Intervention, does that effectively prevent all damage dealt to them because they're indestructible?
Soooo let's say I have a Krallenhorde Howler (a flipped Duskwatch Recruiter) in play, and I use it to emerge a Decimator of the Provinces. Because it reduces the casting cost by 1 (and presuming the CMC is still considered to be 2 when it's flipped), do I need to pay 6 or 7 mana to cast it with Emerge? I'm guessing 7 since I have to sac the Howler as part of the casting cost, so the effect will no longer be valid...
So let's say I control a 4/5 Sylvan Advocate, and I attack. My opponent chump-blocks with a 1/1, and then casts Grasp of Darkness on my Advocate in the second main phase. In response, I cast Archangel Avacyn. So Advocate has a point of damage on it, then Avacyn's ETB resolves and makes it indestructible; after the -4/-4 from Grasp, does an 0/1 indestructible with a point of damage from *before* it became indestructible still die? I think it lives, but I just wanted to make sure. Thanks in advance for your help!
OK, so in the course of deckbuilding with Lupine Prototype, I had a question. Let's say my opponent is attacking with something big, like The Gitrog Monster. I have no cards in hand, a Lupine Prototype in play, and a Clue. If I block with RoboWolf, and then crack the Clue before combat damage is dealt, is the Wolf an ineligible blocker? Does it theoretically get removed from combat? Or does that ability only matter up to the declare blockers step?
So let's say my opponent has a Goldnight Castigator in play, and I cast Sorin, Grim Nemesis. If I use his -X for X=5, it'll deal 10 damage to the Castigator and kill it...but do I gain 5 life or 10 life? I'm thinking just 5 life, but I was confused by the way the card reads. Any help would be greatly appreciated!
So I'm playing BW midrange, and my opponent is on BW Eldrazi. Opponent controls 2 Eldrazi Displacers, Hedron Crawler, Archangel Avacyn, and a Thought-Knot Seer (brought down to a 2/2 by a Dead Weight). I control Knight of the White Orchid, Archangel Avacyn, Mindwrack Demon, and Ayli, Eternal Pilgrim. I'm at one life. So my opponent swings for lethal, threatening to tap down my Avacyn & Demon. So here's my question - presuming they have enough mana for 2 blink activations, if they activate it first for Mindwrack Demon (resolves) and then for Avacyn, and in response I sac Mindwrack Demon to Ayli and trigger Avacyn to flip, does Avacyn still get exiled? That is, is she still the same target for the Eldrazi Displacers?
And as a secondary question, presuming my Avacyn does survive, flip, and kill the Displacers, Thought-Knot Seer, Hedron Crawler, Ayli, and Knight, then it'll trigger my opponent's Avacyn to flip and deal 3 damage to me, right? In which case I'd be best served sacrificing everything except Avacyn to Ayli and gaining a ton of life, right?
[I'm just now realizing how tricky of a card Avacyn is...]
Similarly, if I Eternalize a Resilient Khenra with Heart in play, can I crew the Heart and then give the Heart +4/+4 until end of turn?
Thanks in advance for your help!
Oh and by the way, in case anyone's wondering, attacking with an exerted Glory-Bound Initiate, then casting and flipping Lone Rider feels real good:)
4 Expedition Envoy
2 Gisela, the Broken Blade
4 Glory-Bound Initiate
4 Kessig Prowler
4 Lambholt Pacifist
4 Lone Rider
2 Thalia, Heretic Cathar
4 Thalia's Lieutenant
1 Declaration in Stone
Land (21)
5 Forest
4 Fortified Village
8 Plains
2 Scattered Groves
2 Westvale Abbey
Enchantment (8)
4 Always Watching
4 Gryff's Boon
2 Prepare // fight
2 Blessed Alliance
3 Blossoming Defense
2 Cast Out
2 Declaration in Stone
2 Dissenter's Deliverance
2 Dusk // dawn
2 Heroic Intervention
And as a secondary question, presuming my Avacyn does survive, flip, and kill the Displacers, Thought-Knot Seer, Hedron Crawler, Ayli, and Knight, then it'll trigger my opponent's Avacyn to flip and deal 3 damage to me, right? In which case I'd be best served sacrificing everything except Avacyn to Ayli and gaining a ton of life, right?
[I'm just now realizing how tricky of a card Avacyn is...]