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  • posted a message on Countersliver
    I mean it really just seems like a slightly more consistent soldier/human deck except it doesn't have actual removal. Is just bunch of creatures that boost each other alone enough for the meta? And have you considered collected company?
    Posted in: Developing (Legacy)
  • posted a message on Countersliver
    Seems like crystalline sliver is the most important one in this current meta, couldn't the deck use with some creature fetch like Green Sun's Zenith?
    Posted in: Developing (Legacy)
  • posted a message on What are other options for a pure G/W Maverick Deck?
    Courser of Kruphix is something I've used in a couple of legacy decks. It's a somewhat passive card, but it can stand up to lightning bolt and block creatures with a power of 3 or less, it's a good way to get those land cards out of the way so you can get to the cards you want. Otherwise yeah, I use Green Sun's Zenith or I splash black or blue for drawing or sword of fire and ice if I'm against a delver deck and actually manage to somehow get a creature to survive.
    Another direction you might want to consider is Collected Company which is pretty popular atm and is used in a number of high place legacy decks. It fits well with this GB maverick which mostly has cards with a CMC of 3 or less. With Collected Company you'll probably want to switch over to Noble Hierarch and a birds of paradise or two to make sure you have some kind of mana acceleration.
    Posted in: Developing (Legacy)
  • posted a message on GW Food Chain
    Wouldn't an elf deck that runs natural order be able to do what this deck does but way better? And if you splash white, well Windswept Heath is probably the cheapest fetchland there is right now.
    Posted in: Developing (Legacy)
  • posted a message on W/U Human Stompy
    This "monarch" thing...that's legal in legacy? That's somehow not limited to some fringe format like conspiracy? And this "Winter Orb" thing...you don't have anything in your deck that only costs 1 mana...
    Posted in: Developing (Legacy)
  • posted a message on Masterwork
    Alright, thanks for clearing that up.
    Posted in: Magic Rulings
  • posted a message on Masterwork
    For the card Stoneforge Masterwork, what if two creatures share two types? For instance, what if one creatures is a creature-cat-bird, and another creature is a creature-cat-bird. Does stoneforge give an equipped creature +2/+2 or +1/+1? Does it apply to all subtypes? What if two creatures were "creature-dog-bird" and "creature-cat-bird," would the subtypes let an equipped creature get +1/+1 because they share the same sub-type?
    Posted in: Magic Rulings
  • posted a message on Is there any draw for mono-black decks?
    Quote from Tvtyrant »
    Quote from mtgaccount »
    Quote from Lithl »
    Quote from mtgaccount »
    That reasoning certainly doesn't stop time vault and ancestral recall from being worth at least $300.
    Necropotence has also been reprinted 3 times, while neither Ancestral Recall nor Time Vault made it into Revised.

    Also, I'd love to see a $300 Ancestral Recall or Time Vault.

    Okay, so you're trying to tell me Ancestral Recall still wouldn't be one of the most sought after cards if it was reprinted 3 times? I don't know of any vintage deck that's even gotten 9th place using necropotence.


    For one thing, the much cruddier Ad Nauseam is the core of a major legacy deck. For another it is cheap enough that rather then fighting about it on the internet you could actually try it out and then make a decision based on experience.


    Yeah, I did make a decision and my decision is that I'm not going to use it, there are more cohesive cards.
    Posted in: Magic General
  • posted a message on Is there any draw for mono-black decks?
    Quote from Lithl »
    Quote from mtgaccount »
    That reasoning certainly doesn't stop time vault and ancestral recall from being worth at least $300.
    Necropotence has also been reprinted 3 times, while neither Ancestral Recall nor Time Vault made it into Revised.

    Also, I'd love to see a $300 Ancestral Recall or Time Vault.

    Okay, so you're trying to tell me Ancestral Recall still wouldn't be one of the most sought after cards if it was reprinted 3 times? I don't know of any vintage deck that's even gotten 9th place using necropotence.
    Posted in: Magic General
  • posted a message on Is there any draw for mono-black decks?
    That reasoning certainly doesn't stop time vault and ancestral recall from being worth at least $300.
    Posted in: Magic General
  • posted a message on Is there any draw for mono-black decks?
    Quote from BlackVise »
    Quote from mtgaccount »
    Asymlum visitor or Dark confidant seem like the best options, all the other ones are very inefficient. Nocropotence is an okay option, but using mana to deal damage is the most important thing, Asylum is a creature that also benefits from vampire effects.

    Necropotence and Yawgmoth's Bargain are the two most efficient B draw cards ever printed.

    Depending on your deck, you could also try Skullclamp and Mask of Memory.


    But necropotence isn't going to deal 3 per attack...it's not a vampire so it can't proc vampire spells...it can't block if my opponent is running tron or maverick or delve or anything of the sort. I'll give it a try, but there's a reason why it's only worth a few dollars despite your claim that it's "the most efficient draw card ever printed." Skullclamp is banned from everything except vintage and commander. Mask of memory is just a less ideal "Sword of Fire and Ice."
    Posted in: Magic General
  • posted a message on Is there a way vampires can utilize the graveyard?
    Quote from genini2 »
    Are you asking for cards that use the GY or that control the GY and are you asking about existing cards or sort of theorycrafting?

    Well what I'm thinking about is something that can combo with all the creature removal black has, either to do something with creatures or the instants/sorceries in the graveyard or both, because you know delver has Grim Lavamancer and maverick has Scavenging Ooze and BUG control has Deathrite Shaman and Murderous Cut and reanimator decks have reanimate and so on, but none of those really work with a vampire deck except for maybe Murderous cut perhaps which is still a big price to pay by the time your opponent is going to probably have something like mother of runes or Thalia, Guardian of Thraben out already.
    Posted in: Magic General
  • posted a message on Is there a way vampires can utilize the graveyard?
    I'm talking cards like Bloodghast or Deathrite Shaman. I've been dissatisfied with mono-black's lack of control over the graveyard for how much creature control it has and the fact that it has zombies and revolves around death, because splashing green and blue to scavenge or delve doesn't work for vampires.
    Posted in: Magic General
  • posted a message on Is there any draw for mono-black decks?
    Minions' Murmurs I always thought was fairly neat and not as utilized.

    With all the removal in competitive decks or even casual decks, there's no reason to depend on that card, especially by turn 4. By turn 3, you could have 5 creatures already destroyed by any linear combination of lightning bolt and abrupt decay and swords to plowshares and force of will and hymn to tourach. Asylum isn't necessarily enough of a threat early game to be automatically targeted, your opponent would be better off saving removal for creatures like vampire nighthawk and vampire nocturnus. And if you make it to late game and they use removal on it, then they probably won't have the removal to get rid of a larger creature that you now have the mana for. It's just a weak enough card that you opponents won't take it seriously early on unless they are strictly running a removal based deck like a Delver deck, which gives it a better chance of not only dealing 3 damage per attack early game but still lasting to give you draw late game. it's just a strictly better card than that minions card. And against a delver deck specifically that functions in some way like a maverick deck, it would be very easy for a mono-black deck to destroy it with its immense creature control from cards like Chainer's Edict or Cabal Therapy which are still relevant even if they get force-of-willed or spell pierced.
    Posted in: Magic General
  • posted a message on Average rate of return for non-vendors selling cards?
    Quote from mondu_the_fat »
    For actual shops it seems like it's around 55% of the market price, but I expect it to be higher for individual players.


    Shops will almost universally sell higher than individual players. Shops will range range from slightly lower SCG prices, to slightly higher (at least when it comes to money cards; for trash cards, sometimes they'll sell at a flat rate that's a fraction of what you'd fine online). Individuals will almost never sell as high as SCG prices.

    ...IF you have the most demanded cards in the game you'll maybe be able to break even, but it would take a sharp turn of events or take at least a lightly played to NM beta set card to do that. Otherwise for average cards, they will always ask for lower because they only sell a very small perfectage of them in a year compared to the most demanded cards like dual lands and jayce and snap-caster and linvala, so the demand for most cards isn't as high. If you have like a mythic rare standard card just before the start of a series of standard sealed tournaments, they'll pay more for that card and only that specific card because they know they can mark up the price later on. Jayce the Mind Sculptor started off at around $8, quickly shot up to $15, and when it was at $15 that was the time for shops to buy as many as they could because they knew it was broken and would shoot up to over $100 with its current trend. Same with the new Tarmogoyf, as soon as people saw it was in the modern masters list before it was released, people started buying and preordaining as many boxes as they could.
    This most certainly is not the trend for the other 99% of cards in the game.
    Posted in: Magic General
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