Decent amount of work was done in the last two weeks, both in identifying long term goal cards like Vindicate/Demonic Tutor and increasing some utility across the board.
Jwar Isle Refuge is feeling like a weak land at this point, I rarely notice the 1 life gain. What other non-basic options are there, aside from Shocks/Fast Lands from Scars?
I'm testing whether Shock lands help out any more than most of my other options, due to Nimbus Maze/Tainted Lands/Check Lands, and they will likely be acquired come DGM.
Exotic Orchard is a bit of a dice roll, but unless I am up against a Gruul deck, I always have A color to use it for, ignoring Chromatic Lantern.
Transguild Promenade/Shimmering Grotto/Rupture Spire are also being looked at for replacing, maybe with shocks, maybe with other Omni-mana producers like City of Brass. Aside from the City, what are some decent options that produce mana for all colors or W/U/B? Top contenders I can find are:
Picked mine up today, glad to get some alternate art versions of cards I enjoy greatly; Mortify, Blightning, and Death Grasp being the top 3, as well as getting my first copy of LOI. The funny/awesome/painful thing was when I opened my DD up. I somehow got two copies of Tibalt, along with the rest of his deck. I ran through the list to make sure, and it was all there. On the one hand, error in my favor. On the other hand, I wish it was Sorin this happened to, lol.
Going off JUST the below link, here are my thoughts in order of likelihood. I made sure to pick two options per year, with already banned/FTV stuff taking the backseat. It'll be interesting to come back to this later and see what, if anything I got right
So when I was building this deck out of my old Grand Arbiter deck, I compiled basically a bunch of cards I liked out of multiple Sen Triplets decklists. I say this to you so you know to look not at the $ value of my deck, but of the inclusions and the kinds of cards I like to run: http://deckbox.org/sets/289201
Lots of reanimate, lots of board wipes, lots of kills spells, and lots of cards that play things from your graveyard/hand or give me information about the latter, and lots of card draw on creatures with evasion.
Ex: Silent-Blade Oni has singlehandedly won me games. People don't worry about that 2/2 flyer swing in EDH, then they get hit with this 6/5 that lets me play their Ulamog.
I've won just about every 3+ person game of EDH I've played with this deck, which is quite a few. You basically play board police until half the table is dead, then steal the remaining people's stuff.
*note* that decklist is not 100% up to date. For example, I took out consuming abberation. Its kind of silly
Hi there.
Your land count is reaaally low, like you already noticed. Commander games tend to go long and are often won by big spells.
Your curve doesn't seem that high at the moment but with as few mana sources as you play I doubt that you will be able to even hit the 5 mana for your commander consistently. Also you want to get some mana together so you can play your opponents spells through triplets ability.
I would go up to at least 37 lands, maybe even more.
So I would like to suggest a few cards for you to cut from your list. While doing so I assume you play mainly in multiplayer games, because that is what most Commander players do.
For a Commander deck you play quite some counterspells. But you won't be able to counter all the spells your opponents will play in a multiplayer.
Also counterspells are considered to be boring by a lot of people, and Commander games should be about having fun.
Some of those cards I suggested are just very ineffective or too costly manawise for what they do.
I find those rather weak for multiplayer commander. Their effect is just to small. Something with more impact or a reusable effect would be good. Subversion or Polluted Bonds are quite good in multiplayer games and can gain you good bunches of life.
Those are also rather weak and you have acess to better removal. See if you can put more Wrath effects into your deck, as they are quite powerful in multiplayer games. Day of Judgement and Austere Command for example are very good and are not expensive money wise. Return to Dust is another staple for Commander decks.
[CARD]Etherwrought Page
Thought Prison
Psychatog[/CARD]
Those three also seem to be not that good. Psychatog is not good enough for Commander imho. Cards to beat off your opponents are plenty out there, just try some different fatties, or what else you feel like. You will surely find something that suits you.
I hope I could help a bit.
"A man is only worth the sum of his possessions." - Unnumbered Ferengi Rule of Acquisition
The guiding principle behind this deck is to use my deck to play multiple decks at once, either one card at a time, or a hand at a time via the general. One of my friends recently stated that my deck basically was a toolbox of how to hijack good cards, and cited the above quote.
The land count rides lower than I would like for now, and I am working on bringing it up to ~38 to work off of the many rocks in it. Otherwise, this is getting significantly harder to update than I thought. I recently have begun to get the bigger cards that I wanted, so I have since taken off the thread's original [Budget] tag.
Jwar Isle Refuge is feeling like a weak land at this point, I rarely notice the 1 life gain. What other non-basic options are there, aside from Shocks/Fast Lands from Scars?
I'm testing whether Shock lands help out any more than most of my other options, due to Nimbus Maze/Tainted Lands/Check Lands, and they will likely be acquired come DGM.
Exotic Orchard is a bit of a dice roll, but unless I am up against a Gruul deck, I always have A color to use it for, ignoring Chromatic Lantern.
Transguild Promenade/Shimmering Grotto/Rupture Spire are also being looked at for replacing, maybe with shocks, maybe with other Omni-mana producers like City of Brass. Aside from the City, what are some decent options that produce mana for all colors or W/U/B? Top contenders I can find are:
I don't reliably have enough options for the below:
These have costs which I have not been fond of in my goldfish testing so far:
http://en.wikipedia.org/wiki/Magic:_The_Gathering_World_Championship
1994: Control Magic/Mana Drain
1995: Hymm to Tourach/Mind Twist
1996: Armageddon/Serra Angel/Disenchant
1997: Contagion/Nekrataal
1998: Lobotomy/Birds of Paradise
1999: Mishra's Helix/Voltaic Key
2000: Rishadan Port/Tangle Wire
2001: Flametongue Kavu/Dark Ritual
2002: Psychatog/Upheaval
2003: Cunning Wish/Wrath of God
2004: Astral Slide/Decree of Justice
2005: Umezawa's Jitte/Glare of Subdual
2006: Lotus Bloom/Remand
2007: Pendelhaven/Llanowar Elves
2008: Vendilion Clique/Bitterblossom
2009: Baneslayer Angel/Bloodbraid Elf
2010: Inquisition of Kozilek/JTMS
2011: Solemn Simulacrum/Green Sun's Zenith
2012: Restoration Angel/Geralf's Messenger
2013: Boros Reckoner/Sphinx's Revelation
http://deckbox.org/sets/289201
Lots of reanimate, lots of board wipes, lots of kills spells, and lots of cards that play things from your graveyard/hand or give me information about the latter, and lots of card draw on creatures with evasion.
Ex: Silent-Blade Oni has singlehandedly won me games. People don't worry about that 2/2 flyer swing in EDH, then they get hit with this 6/5 that lets me play their Ulamog.
I've won just about every 3+ person game of EDH I've played with this deck, which is quite a few. You basically play board police until half the table is dead, then steal the remaining people's stuff.
*note* that decklist is not 100% up to date. For example, I took out consuming abberation. Its kind of silly
Your land count is reaaally low, like you already noticed. Commander games tend to go long and are often won by big spells.
Your curve doesn't seem that high at the moment but with as few mana sources as you play I doubt that you will be able to even hit the 5 mana for your commander consistently. Also you want to get some mana together so you can play your opponents spells through triplets ability.
I would go up to at least 37 lands, maybe even more.
So I would like to suggest a few cards for you to cut from your list. While doing so I assume you play mainly in multiplayer games, because that is what most Commander players do.
For a Commander deck you play quite some counterspells. But you won't be able to counter all the spells your opponents will play in a multiplayer.
Also counterspells are considered to be boring by a lot of people, and Commander games should be about having fun.
Some of those cards I suggested are just very ineffective or too costly manawise for what they do.
Parasitic Strix
Silence
Tendrils of Agony
I find those rather weak for multiplayer commander. Their effect is just to small. Something with more impact or a reusable effect would be good. Subversion or Polluted Bonds are quite good in multiplayer games and can gain you good bunches of life.
Train of Thought
This is so mana intensive and not even an instant. In those colors you are in, you have access to much more powerful effects. You could also
Mind's Eye, Phyrexian Arena, Blue Sun's Zenith, Consecrated Sphinx or Thirst for Knowledge.
Recumbent Bliss
Pillory of the Sleepless
Those are also rather weak and you have acess to better removal. See if you can put more Wrath effects into your deck, as they are quite powerful in multiplayer games. Day of Judgement and Austere Command for example are very good and are not expensive money wise. Return to Dust is another staple for Commander decks.
[CARD]Etherwrought Page
Thought Prison
Psychatog[/CARD]
Those three also seem to be not that good. Psychatog is not good enough for Commander imho. Cards to beat off your opponents are plenty out there, just try some different fatties, or what else you feel like. You will surely find something that suits you.
I hope I could help a bit.
The guiding principle behind this deck is to use my deck to play multiple decks at once, either one card at a time, or a hand at a time via the general. One of my friends recently stated that my deck basically was a toolbox of how to hijack good cards, and cited the above quote.
The land count rides lower than I would like for now, and I am working on bringing it up to ~38 to work off of the many rocks in it. Otherwise, this is getting significantly harder to update than I thought. I recently have begun to get the bigger cards that I wanted, so I have since taken off the thread's original [Budget] tag.
1 Sen Triplets
Creatures: 9
1 AEtherling
1 Dimir Infiltrator
1 Etherium Sculptor
1 Evil Twin
1 Master Transmuter
1 Notion Thief
1 Phyrexian Metamorph
1 Vampire Nighthawk
1 Wall of Denial
Artifacts: 13
1 Chromatic Lantern
1 Gilded Lotus
1 Grinning Totem
1 Isochron Scepter
1 Mox Diamond
1 Mox Opal
1 Muse Vessel
1 Ornate Kanzashi
1 Planar Portal
1 Proteus Staff
1 Sensei's Divining Top
1 Sol Ring
1 Unwinding Clock
Enchantments: 3
1 Celestial Dawn
1 Detention Sphere
1 Oblivion Ring
Planeswalkers: 3
1 Jace, the Mind Sculptor
1 Tamiyo, the Moon Sage
1 Tezzeret the Seeker
Sorceries: 11
1 Acquire
1 Austere Command
1 Beacon of Unrest
1 Demonic Tutor
1 Diabolic Tutor
1 Merciless Eviction
1 Praetor's Grasp
1 Revoke Existence
1 Stolen Goods
1 Supreme Verdict
1 Vindicate
1 Brainstorm
1 Clutch of the Undercity
1 Counterspell
1 Cryptic Command
1 Cyclonic Rift
1 Desertion
1 Disenchant
1 Dispatch
1 Dissipate
1 Go For The Throat
1 Hinder
1 Into the Roil
1 Memory Plunder
1 Mortify
1 Murder
1 Path to Exile
1 Silence
1 Spelljack
1 Spell Crumple
1 Sphinx's Revelation
1 Swords to Plowshares
1 Think Twice
1 Twincast
1 Unmake
Lands: 36
1 Academy Ruins
1 Ancient Den
1 Arcane Sanctum
1 Boseiju, Who Shelters All
1 Buried Ruin
1 Celestial Colonnade
1 Command Tower
1 Creeping Tar Pit
1 Darksteel Citadel
1 Dromar's Cavern
1 Drowned Catacomb
1 Exotic Orchard
1 Glacial Fortress
1 Glimmervoid
1 Godless Shrine
1 Hallowed Fountain
1 Island
1 Isolated Chapel
1 Maze of Ith
1 Mystic Gate
1 Plains
1 Reflecting Pool
1 Reliquary Tower
1 Rupture Spire
1 Seat of the Synod
1 Strip Mine
1 Sunken Ruins
1 Swamp
1 Thespian's Stage
1 Tolaria West
1 Transguild Promenade
1 Vault of Whispers
1 Vivid Creek
1 Vivid Marsh
1 Vivid Meadow
1 Watery Grave
Here are some things I am looking at getting in general to help out the deck:
Looking At List
Planned Changes in next 4-6 weeks
Mox Diamond -> Fetid Heath
Murder -> Crib Swap
Muse Vessel -> Gemstone Array
Stolen Goods -> Bribery
Notion Thief -> Snapcaster Mage
Revision 1 - 3/1/2013
Removed
Revision 2 - 3/3/2013
Removed
Revision 3 - 3/17/2013
Removed
Revisions 4 & 5 were not recorded, sadly
Revision 6 - 7/7/2013
Removed
Revision 7 - 8/11/2013
Removed
Revision 8 - 8/21/2013
Added
Removed