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  • posted a message on Taking Turns
    Quote from Prince87 »
    we have 1 big problem: Gaddok Teeg.
    Is possible play Mono U with Void Snare,or we ne need second color if Gaddok come back?


    I mean there's always Pongify and Boomerang. I've kept some number of those cards in my sideboard for at least a year now. I use it against things that just cannot be on the field! Boomerang also works well against Tron.
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Quote from Prince87 »
    @ Xexen:
    1 what do you think about Baral in this deck?can be sound cast all sorceries-istant less 1 mana colorless,and he counter Thalia's effect
    2 what do you think about Jace,Vryn's Prodigy in our deck? is useless for cast only time warp-exhaustion?

    Thank you!


    Actually I always lose to Thalia decks so including him as a direct silver bullet would be pretty smart! I think Baral just earned his way into my sideboard.
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Quote from Blair Phoenix »
    Quote from tidalforge »


    Game 5: Mono U Tron
    Karn (KARN!) and condescend are a ***** (I should know, I run Mono U Tron myself). Was surprised since most mono U tron lists I read up usually don't contain karn (and the primer argues against including him). It's hard to do anything when your mines and extra turns constantly get countered/returned to you, and playing the waiting game is a big no-no with UTron in general; they'll just overwhelm you with buckets of mana.

    This isn't the first time I've heard someone here complain about the U-Tron matchup, but the few times I've played it, I don't really feel I had a problem. They don't hit Tron reliably, and their win conditions are relatively slow. Unlike regular Gx Tron, Tapping down their blue sources is a lot more important than tapping down tron pieces, as most of their colorless plays are not all that scary, besides Mindslaver/activate. Karn is definitely annoying though. It really does play out very much like playing against a blue control deck in most respects, from my experience.


    My best bro plays UTron for Modern and I get spanked unless I bring in my Shadow of Doubt against him, even then I have to bounce a land to really guarantee a win. I'm not sure what I'm doing wrong, but it's a tough matchup, it's almost like playing a mirror match (only your opponent packs better countermagic).


    I don't like this particular matchup out of all the Trons. In fact, the rest are pretty easy. It's times when you draw poorly, or even average, and still the average UTron opening hand can stall out until they assemble their Lands. I guess the best measure would be to sideboard like you're playing against UxxControl.
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Quote from Pixeleen »
    Quote from xenob8 »
    temporal mastery reprinted in mm4, no excuse to not play it now :p
    So now I just have to hope this affects the German foil price of the AVR printing (yeah, I should probably just stop dreaming). But the Snapcaster reprint (albeit at Mythic) should reduce another big cost factor of the deck for all the people that are still interested in boarding the Turns train. Time Warp is now officially ruled out for a reprint, however. Personally, I'd love an Exhaustion reprint, but I'm putting the chances for that at 20%. Maybe we'll get another Chalice printing, although the set already seems loaded with EV by now.


    While I intend to open a box of MM3 with the bros, I don't see us getting a Snapcaster. Maybe if I combine my pulls I can make a trade as all I'm seeing in MonoU decklists is two copies of Snappy. Over the months and years, that card has had QUITE the price journey.
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Quote from tidalforge »
    Hi guys, going to a small modern win-a-box tourney this weekend (provided I finish my uni assignment on time, d'oh!)

    It's basically a U w-splash build and i'm looking to tweak my deck a bit further. The popular decks in the local meta here has dredge, grixis decks, burn, affinity, Nahiri combo and CocoCombo.

    p.s. Baral is experimental, but he's not sacred, I might want to swap him out for something else. Port Town is an unfortunate substitute for Mystic Gate (which I don't have).





    So that manabase is definitely weak to Blood Moon, then again, so is the rest of that meta! Thing is, a lot of those decks are red and many have green so I would expect anti enchantment and anti artifact hate. I would honestly strip a Thing in the Ice and a Howling Mine for proactive interaction. Maybe something like Unsubstantiate or Spreading Seas. It's just being picky though, that's a solid build and you should expect wins if YOU GET YOUR DAMN HOMEWORK DONE!!!!
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns


    It's bizarre how stock this list is. Whoever the pilot is, is probably very talented and knows their matchups quite well. Somebody find this pilot and bring them to the forums so we can poke their brain!
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Quote from xenob8 »
    Quote from xenob8 »
    Quote from guntius »
    For cheerios I think the best idea is to tackle their GY with some form of hate so they can't use past in flames and then hold up counterspells for retract.Paladin can be tapped down to save from a beat down.Extraction works very well here.Remand is bad here,need swan song.


    cheerios doesn't use past in flames or the gy at all..


    Some janky iterations might do it? Their biggest assets are Silence and Swan Song. Chalice on 1 or 0 is a great counter.


    i also didn't see silence in cheerios lists btw :/ maybe i'm wrong?

    cotv at 0 is good but they can still cast their 0 drops and up the storm count.. also they play hurkyl recall so they can bounce our cotv and go off


    COTV might work G1 but you're right, they can just up their storm count by casting and allowing their gy to fill up. I saw Silence played here in this article: http://modernnexus.com/the-cheeri0s-series-gp-vancouver-deck-of-choice/
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Quote from xenob8 »
    Quote from guntius »
    For cheerios I think the best idea is to tackle their GY with some form of hate so they can't use past in flames and then hold up counterspells for retract.Paladin can be tapped down to save from a beat down.Extraction works very well here.Remand is bad here,need swan song.


    cheerios doesn't use past in flames or the gy at all..


    Some janky iterations might do it? Their biggest assets are Silence and Swan Song. Chalice on 1 or 0 is a great counter.
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Quote from Dubarrini »
    I'm very afraid of Cheeri0s deck, aka Puresteel Equip Storm.
    How we can beat it?
    It only need 2 mana and one of the draw engines to combo off, and we don't have removal.
    Usual list has also 2 Swan Song maindeck and 4 Silence in sideboard.
    I think that we'll see many list qualified to day 2 in Vancouver GP next weekend...


    Brings up a good point: most 1-cmc interaction for us isn't the BEST or OPTIMAL but it can have its uses, especially maindeck. I believe most of us play a few Swan Song or Dispel in our 75?

    This is another problem with relying on Cryptic Command as one of your only bounce spells. Some number of Boomerang and Unsubstantiate could help with that particular matchup. I usually end up back at Redirect as a really general interaction spell, as well as soaking up a counter on the stack. As Xenob8 said, Mindbreak Trap is probably one of your better hose cards, but what else does it do well against in T1 and T2?
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Quote from Dubarrini »
    IMHO the best mana denial with cantrip are spreading seas (against non blue aggro) and Shadow of Doubt, because can be cycled anytime.


    You're probably right. I'm just worried I'll fall flat on my face and give up easy game 1 against RUx decks. I've also experimented with Boomerang, Early Frost, and Shadow of Doubt in the main.
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Hey gang! List Time!!!!



    First of all, it's supposed to be Mirrorpool, but it kept changing to "poop" so I'm leaving it.

    Anyways, this is the version of Taking Turns that I've currently got sleeved up. I've found since the beginning that attacking the manabase is the best way to get TT into magical combo land. In the spirit of this, I'm relying on Squelch as one of my primary interaction cards. While it's tertiary purpose is to squish Aether Vial and Planeswalkers, I'm mainly going to be focusing on Fetchlands and Expedition Map.

    Squelch and Unsubstantiate both work wonders against fast decks and their problem cards like Abrupt Decay or non ETB-creatures like Kalitas, Traitor of Ghet or uncounterables.

    The rest is 5 engines, Exhaustion, Gigadrowse, and turns cards.

    What could I do for the mainboard or sideboard to better shore up matches against aggro decks like Zoo, Goblins, Burn, and Affinity? As long as Affinity doesn't get a magical Christmas Hand, I'm pretty sure I can sneak a win there.

    Edit: Planning on swapping the Lethary Traps for Cryptic Commands in the future, they're still expensive and I don't like paying that much for MTG haha

    Edit 2: Oops misread a card
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Quote from Dubarrini »
    I tried Shadow of Doubt with no success.
    That card has the same problem of redirect: if you have 2 untapped lands but your opponent doesn't fetch or aim at you (burn or discard) you have almost lost.
    The best cantrip alternative is Spreading Seas, because our worst matchups (burn, infect, zoo) have perfect manabase and no generic mana cost.
    Infect (and affinity) also have Nexus.


    I have been running Shadow as a 2-of in the mainboard because of all the tri-color and tron in my meta. Should I try Spreading Seas in the main or is it really garbage against other decks? I feel like having a crucial early land turn into an island is actually more annoying than I imagine...
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Quote from Blair Phoenix »
    Quote from guntius »
    Right now chalice only affects AV on turn four which after side board is easy to deal with.


    AV's cmc is 0. The only matchup where your chalice would actively mess with AV is against Ad Nauseam
    Quote from xenob8 »

    i've seen a lot of shadow of doubt in the sideboard tho, usually as a 2x... never been a fan of the card but it isn't bad. a bit like the opposit of boomerang.
    bommerang doesn't excel at resolving anything but its strenght is that hits everything,
    shadow of doubt can be very bad or very good depending on the match up
    Boomerang is not terrible at resolving things. Bouncing a control deck's land eot turn 2 can generally bait a counter, which can let you cast a Dictate on your turn three with ease (I generally don't care about letting the control deck draw an extra card first).

    I recently cut Shadow of Doubt from my SB. It's fun when you get someone with it, but it just doesn't really do enough imo to warrant the SB slot. Maybe if Slaughter games becomes popular again, but I haven't seen anyone use that card in a long time. Squelch is probably the better overall choice if you want to get people's fetches while cantripping but I still think it's overall too low impact to warrant.

    In other news I got blown out yesterday by gigadrowse-ing my opponent's untapped 4 lands in anticipation of starting to warp next turn, and being hit with a cryptic bouncing one of my lands. Never drew another gigadrowse and died horribly. Should have waited another turn.


    I've had a couple years of practice with the Mono Blue Taking Turns. I've noticed that as the meta changes, there are plenty of decks in T1 and T2 that will have difficulty bouncing back once you take out a in the first two turns. I used to run playsets of Boomerang as well as Wipe Away to facilitate that, but that was back when Delver and Twin were the most popular decks.


    Squelch running alongside something like Spreading Seas might work. I had never thought of it but the last two pages of the thread include several decks that use Spreading Seas. I'll try both out and see how it goes!
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Has anybody tried mainboarding Shadow of Doubt? I did great last night at my friendly Modern gathering with the bros. The meta included 2 Tron, 1 Bant Eldrazi, and several Aggro builds. It's basically dead against MonoG Infect, Affinity, and RDW. It's BALLER against aggro decks that depend on getting those perfect land drops with JUST THE RIGHT amount of each color carefully selected...then sinkhole'd with a cantrip!


    Maybe I'm biased because of how good the card feels against Fetchlands which, I'm sure I can check on MTGGoldfish, make up a massive part of a general meta in modern.
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Quote from xenob8 »
    Oh and another thought: I've been running Mirrorpool as one of my colorless sources to great effect! I really cannot recommend this card highly enough. As long as it is your only or one of 2 CIPT lands in your maindeck, you wont regret it.


    Can be used:

    1. To win counter wars
    2. As a mana sink
    3. Double an extra turn
    4. Reactivate Snapcaster in response




    we should avoid etbt lands. mirrorpool is very nice if you have another colorless mana producing land and the etbt doesn't cost you the game.


    I originally was trying it out when the card was first released and was afraid of missing a land drop, but since Oath I've been using lots and lots of different lands to help me when I'm topdecking and looking at an empty field full of lands. It's these situations that make Collective Brutality so attractive to splash. Things like Mouth of Ronom and Geier Reach Sanitarium, and occasionally some life-gain as well as Bojuka Bog for Dredge when that was more popular.
    Posted in: Modern Archives - Established
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