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  • posted a message on [Primer] GW Hatebears
    Quote from thomaster87 »
    I love Thalia, so I'm at least happy to see that they made her (probably) standard-playable. She seems decent, and I think she deserves some playtesting and will probably give her a chance. I'm somewhat excited, but not yet blown away.

    She does help versus Kiki/Resto combo, delays decks such as 8-whack, and she might have some more decent or fringe uses. But I'm at this point doubting whether she'd be a good maindeck. Will be interesting to see what others think about the card and how it proves useful in playtesting.


    She seems pretty amazing against the field slowing down fetchlands in particular. Opponents fetching basics just means your ghost quarters are more often strip mines even without leonin arbiter in play.

    However note that this slows down but does not stop the kiki/resto combo since they can still combo off at EoT and untap with everything on their turn.
    Nevermind, the Kiki comes into play tapped this is awesome!
    Posted in: Aggro & Tempo
  • posted a message on [Primer] GW Hatebears
    That's a really aggressive meta. I would drop the wilt-leaf liege for additional spellskite and thalias main.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] GW Hatebears
    It also happens to prevent etched champion from equipping a cranial plating. If you play eight-and-a-half-tails or mirran crusader, painter's servant naming the appropriate color can be pretty good too as long as you can protect your painter's servant.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] GW Hatebears
    Karma would also hurt you too if you're relying on them having Urborg to make all lands swamps...
    Posted in: Aggro & Tempo
  • posted a message on [Primer] GW Hatebears
    I always assume opponents will never "fall for it" and that they will play correctly around mindcensor. It is a flash threat that neuters some decks that can't handle it so I think it is well worth 1 or 2 slots. Occasionally they are sloppy and will lead to a blow out but I wouldn't expect that to be the norm.

    Playing a turn 1 hierarch into turn 2 untapped temple garden can really warp how your opponents play too, even if you don't have mindcensor in hand just to bluff it.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] GW Hatebears
    We don't play that many EtB effects but it can protect a creature from a removal spell or reset an arbiter to make an opponent pay 2 more mana to search.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] GW Hatebears
    I've run eight-and-a-half-tails. It pushes mirran crusader through one or two blockers and especially lingering souls tokens. The WW casting cost is not the best in GW hatebears but you would rarely want to play it turn 2 anyway. It also protects smiter from path, which is one of the main things that can kill it. It didn't especially over-perform for me and is relegated to the sideboard for grindier matches.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Infect
    Oath of Nissa may be exactly what the GB list wants to dig for utility lands and infect creatures as a replacement for Serum Visions.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Infect
    The latest episode of the Hardcast Podcast (episode 37) has an excellent analysis of the current Infect deck and matchups.
    http://hardcast.libsyn.com/hardcast-episode-37-infected-meat-hooks
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Infect
    Yes you are correct in your scenario (and most scenarios).

    The only situation where you can't tap inkmoth nexus for mana is if you're animating a freshly played inkmoth nexus (to block for example) and your opponent lets the ability resolve and then taps it down with a deceiver exarch. You cannot then tap it for mana because it is now a creature with summoning sickness.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Infect
    Gitaxian probe fulfills this role while cantripping, filling the graveyard, and potentially costing 2 life instead of 1 mana.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] GW Hatebears
    Aggressive qasali pridemage to blow up expedition maps. Or holding one back to wait for an oblivion stone.
    Thalia sets them back a turn or so too.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Wx Death and Taxes
    Quote from Jake_MG »
    Has anybody ever tested a blue splash for Meddling Mage? Are there any other cards that would be worth splashing blue for?

    Geist of saint traft, glen elendra archmage, vendilion clique, kira, great glass-spinner, minamo, school at water's edge with mangara of corondor, snapcaster mage, lyev skyknight, harbinger of the tides, momentary blink, venser, shaper savant.
    Posted in: Modern Archives - Established
  • posted a message on [Primer] Infect
    If it said opponents come into play tapped I'd be more enthusiastic. When it also forces ours being tapped I find it unplayable.

    Yeah, root maze is especially brutal since we play fetchlands.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Infect
    Although I'm not playing wild defiance anymore, the following interaction has happened before with wild defiance in play:
    Path my own blighted agent holding priority, apostle's blessing the blighted agent giving it protection from white. Still get two +3/+3 triggers, path gets countered, and attack for lethal.
    Posted in: Aggro & Tempo
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