- Ulka
- Registered User
-
Member for 11 years, 1 month, and 9 days
Last active Wed, Apr, 17 2024 00:05:39
- 1 Follower
- 2,702 Total Posts
- 250 Thanks
-
1
ISBPathfinder posted a message on [Offtopic] Community ThreadHell sometimes you are lucky if I read reports lol.Posted in: Commander (EDH) -
1
cryogen posted a message on [Offtopic] Community ThreadPosted in: Commander (EDH)Quote from Ulka »
And I'm proud of you for joining the modern Cult. I keep debating on picking up your list to jam a few games.
Well he is a deck building genius around here apparently. -
1
JaceTheBodySculptor posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleWatcher of the Tide UPosted in: Custom Card Contests and Games
Creature - Merfolk Scout (R)
Whenever one or more cards are revealed, put a +1/+1 counter on ~.
1/1
IIW: Simple yet fun to build around rares -
3
Marquisd posted a message on Seismic Assault19 of the 32 rares spoiled are currently selling for above $15 another 4 are between $15 and 10. There will never be a set where every rare is worth a pack. Because if that ever happens all stores would do is raise prices on the pack until you had that balance. See the first Modern Masters. There has to be a balance between higher and lower price rares.Posted in: The Rumor Mill
Also this $14 dollar pack thing is silly. Not one store is selling this at MSRP right now, and there will be 3 pack blisters of this set at Walmart for $35. My guess is most stores who are smart will take the average value of a box topper into account when pricing out boosters and they will cost closer to 12, and possibly lower. -
2
TheArchitect posted a message on [UMA] - Visions of beyond Mana pool spoilerPosted in: The Rumor MillQuote from Zephyr Scarlet »Quote from Buffsam89 »Quote from Zephyr Scarlet »Oh boy, here comes the chaff. If they have started with the crap rares as early as Monday I have no hopes for the set and firmly believe everything worth showing has been already shown.
Ah yes, it’s spoiler season. This is exactly what I needed to get myself in the mood.
I don't know about your needs, but I absolutely know that mine aren't bulk cards in 14$ packs.
Quote from thatmarkguy »
Mill decks play it.
Did people really expect every rare in this set to be pack-value? Like, save your bullets for the Triskaidekaphobias - if the low end rares in this set are cards that were $6 before announce - that's actually not a terrible thing, and people who expected every pack to be profitable were being wildly optimistic.
I expected every rare to be at least Baleful Strix / Shardless Agent tier. They don't cover the cost of a pack but they're pretty playable, not an obscure niche card that was 5 dollars because it hadn't been reprinted.
Both of those cards are less than $6...so what's the problem? It's not like Strix and Agent are ubiquitous. In fact, both of those cards were crapped on because of their rarity in Eternal. -
2
Sephon19 posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleJudge inbound in 4 hours or so.Posted in: Custom Card Contests and Games -
1
mirrislegend posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleTeam Battle 1WRPosted in: Custom Card Contests and Games
Enchantment (R)
All creatures gain banding.
IIW: Mad Max themed -
1
Cardz5000 posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeoplePosted in: Custom Card Contests and Games
Dullahans are headless horsemen, so the first ability was a nod to flanking, which is typically given to horsemen. The second ability was intended to play around with a morbid based vigilance like effect which I also felt was evocative of a zombie horsemen.Quote from Ulka »Cardz5000's Drownyard Dullahan
SCR: a very decent uncommon. The card seems very balanced and would be very interesting to see in many limited settings. 5/5
HOR: Outside of the Innistrad zombie theme it feels like a very standard zombie. I may be missing a major reference and if so Please let me know. 2/5
Total Score: 7/10 -
1
void_nothing posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleStone Druid Pathfinder GURPosted in: Custom Card Contests and Games
Creature - Dwarf Druid (U)
When Stone Druid Pathfinder enters the battlefield, target opponent chooses creature or noncreature. Search your library for a card of the chosen kind, reveal it, and put it into your hand, then shuffle your library.
3/1
IIW: Meld. -
5
Urabrask posted a message on Ultimate Masters & Box Topper Promos + PSA regarding sealed Box Topper BoostersPosted in: The Rumor Mill - To post a comment, please login or register a new account.
1
Creature - Caribou Spirit
Whenever ~ enters the battlefield, attacks, or blocks, create a 0/1 white Caribou creature token.
Prevent all combat damage dealt to other Caribou creatures you control.
2/3
Moose It G
Tribal Instant - Caribou {C}
Exert target attacking caribou creature. It gets +4/+3 until end of turn.
'There is a little of the Great Moose in all of them'
Alces, The Great Moose 1GW
Legendary Snow Creature - God Caribou {M}
Indestructible
At the beginning of your Upkeep, if any creatures attacked you, all Elk and Caribou creatures you control get +3/+2 until your next turn.
SS: Create a 0/1 white Caribou creature token.
2/3
Note: I made the moose it based on Caribou Coffee's expression of adding a shot of espresso to a drink. ( Caribou is the MN starbucks basically) and due to the flavor text i made I was compelled to make the great moose.
IIF: North America Wildlife and Native Peoples Plane
1
I also have felt the deck would be fine with GGT IF Bloodghast was gone. Bloodghast is what makes them so resilient and while grave troll provided an end game inc ase the weenies cant get there without the bloodghast grave troll wouldn't end the game nearly as fast due to the chip damage those pesky ghasts provide.
2
Sorry if this is a a bit less consistent and bit wonky as this is my fist judgeship
So Im stealing Volrath's judging style.
Ratings will be done on theme scores out of 5 f.or each
1. Standalone Card Rating (SCR)
2. Horror (HOR)
SCR: The card feels clunky. All the parts feel there, but they don't tie together as much as It should. I do like the use of the Coward typing. 2/5
HOR: I really love the theme of the Erinyes and i really do like the feeling of mental distress however the card feels very not white myth wise. 3/5
Total score: 5/10
Spelldreamer's Mask of the Phantom
SCR:I like the exile effect on artifact. the card seems very solid and I would honestly love to play it in limited as it reminds me of Palace Jailer's exile effect for whatever reason. It does seem a tad expensive however. 3/5
HOR: Phantom of the Opera is a true classic. It reminds me of the horror of humanity and this artifact gives that feel of 'scariness' with out being outright 'spooky'. 3/5
Total score: 6/10
forestguy's Broodbirther
SCR: I love the spider type in magic and its use in the horror of the planes. The spider itself feels like alright in effect but my only nitpicks with this lovely card is the power toughness would need to be re-balance for realistic play as only a few spider cards have equal power and toughness. Further the rarity feels like it needs to be a Rare for the power it brings to the table as a 5/5 spider that fights. 3/5
HOR: Spiders = Scary. Solid. While not I'm not afraid of spiders, spider eggs and hatching give me the willies. 4/5
Total Score: 7/10
Subject16's Mindshrieker's Hunt
SCR: I like the two tribe mix. Nightmares are an underrated tribe and I love to see them in print. I do like that it could be a 4 card swing if you can connect with the token. 4/5
HOR: I feel like its edging on the Mindshrieker feel of innsitrad which is a card that holds a special place in my heart, I do feel it failed to capitalize on it fully and ended up seeming to close to nevermore in which it feel flat on that legacy. 3/5
Total Score:7/10
JaceTheBodySculptor's Eerie Fog
SCR: I like the effect. It plays with top deck in dimir which is always a good way to go. It's simple and clean. 4/5
HOR: I like the idea of this fog hanging there and then something jumping out when you enter it. Good tie to the Stephen king Novella the mist. 4/5
Total Score: 8/10
mirrislegend's Egg Pod
SCR: I like the egg use similar to summoner's egg however I'd much rather play your card. 4/5
HOR: Xenomorphs are a classic horror genre indeed. this card very much depicts the face-hugger young-lings of my favorite Disney princess.4/5
Total Score: 8/10
Sephon19's Mulderstein's Monster
SCR:I like this card's one shot scavenging ooze effect. I would gladdly play it in many formats. I do feel like Death-touch might be a bit over the top for the cost especially with trample attached. 4/5
HOR: I feel like to focus in on the Frankinstien's monster idea it should have gained the creature types of the exiled creatures in addition. 3/5
Total Score: 7/10
Cardz5000's Drownyard Dullahan
SCR: a very decent uncommon. The card seems very balanced and would be very interesting to see in many limited settings. 5/5
HOR: Outside of the Innistrad zombie theme it feels like a very standard zombie. I may be missing a major reference and if so Please let me know. 2/5
Total Score: 7/10
Void's Curse of Mummification
SCR: As a curse card lover, this card is exactly what I want. 5/5
HOR: mummies are scary but even more than just mummies you seemed to capture the classic fear of your own dead coming back to haunt you 4/5
Total Score 9/10
Volrath's The Evil House
SCR:I like that its a land a lot. It feels complex but plays simply. I also like that it is very much a resource management skill based card. exile too much your deck can fizzle exile too little you don't get a whole lot of bang for your buck. 4/5
HOR: Haunted houses are a good theme and you emulate it well. 5/5
Total Score: 9/10
Winner: Suprise we have a tie. Im giving the win to Void_nothing
Massive HM: VolrathTheRisen
Next: Take inspiration from professional wrestling
2
Legally speaking, wizards can't acknowledge a secondary market for if they were to in most states in the US, the booster packs would then fall under gambling laws due to the company knowing the varying value with a set MSRP. We really don't want boosters to only to be able to be sold to people 18 and older.
But more on topic:Yea I feel some of the reprints are lackluster (looking at you Lavaclaw Reaches) but again we are never going to get a set that's average value at or before release is greater than the MSRP. If this were to happen wizards would make a killing on their set but they won't sell other sets after that due to a flooded market. I feel this masters set with the increased value feels bad at the moment but we have no idea on the uncommon and commons in the set.
If we get a common lightning bolt and Daze and more uncommons like eternal witness these packs will have a decent value. We have a small snapshot as of now and I feel at the moment yea its not looking great but I have hope wizards will put some decent valued uncommons in.
Ulka
1
Enchantment - Aura (U)
Enchant land
Enchanted land is a Plains.
If you control fewer lands than an opponent enchanted land gains " : Add WW.
"Never complain about too much grain." - Zhalfirian Saying
2
Its alright in my eyes as your post isn't solely solicitation and I personally dont infract so long as the discussion loops back around to be on Salvation and remains relevant.
2
3
Ulka
1
Make sure to read the rules of the forums before posting.
Ulka
1