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    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Guardian of the Herd 2W
    Creature - Caribou Spirit
    Whenever ~ enters the battlefield, attacks, or blocks, create a 0/1 white Caribou creature token.
    Prevent all combat damage dealt to other Caribou creatures you control.
    2/3


    Moose It G
    Tribal Instant - Caribou {C}
    Exert target attacking caribou creature. It gets +4/+3 until end of turn.
    'There is a little of the Great Moose in all of them'

    Alces, The Great Moose 1GW
    Legendary Snow Creature - God Caribou {M}
    Indestructible
    At the beginning of your Upkeep, if any creatures attacked you, all Elk and Caribou creatures you control get +3/+2 until your next turn.
    SS: Create a 0/1 white Caribou creature token.
    2/3

    Note: I made the moose it based on Caribou Coffee's expression of adding a shot of espresso to a drink. ( Caribou is the MN starbucks basically) and due to the flavor text i made I was compelled to make the great moose.

    IIF: North America Wildlife and Native Peoples Plane
    Posted in: Custom Card Contests and Games
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    posted a message on The State of Modern Thread (B&R 01/10/2018)
    Quote from LeoTzu »
    For a long time, I’ve thought that Bloodghast was the problematic card within the Dredge deck, even when people were clamoring for a GGT ban. IF (and that’s a big IF) the deck does require a ban, I think Bloodghast has always been the card that needed to go.

    Bloodghast is the card that makes the recurring threat engine work, since it gives the deck an on demand way to bring back ALL of their threats back. It’s the primary card that makes standard, non-exiling removal a joke against the deck. Without it, it makes the entire Dredge mechanic a much less offensive modern, since a Narcomoeba hit the only thing that can put their grave back into play.

    Creeping Chill just gives the deck another form of inevitability that cannot be interacted with and I doubt it would be a huge problem if the deck didn’t also have a highly reliable method of keeping the board pressure on.



    I also have felt the deck would be fine with GGT IF Bloodghast was gone. Bloodghast is what makes them so resilient and while grave troll provided an end game inc ase the weenies cant get there without the bloodghast grave troll wouldn't end the game nearly as fast due to the chip damage those pesky ghasts provide.
    Posted in: Modern Archives
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    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Judging is commencing now.

    Sorry if this is a a bit less consistent and bit wonky as this is my fist judgeship


    So Im stealing Volrath's judging style.
    Ratings will be done on theme scores out of 5 f.or each
    1. Standalone Card Rating (SCR)
    2. Horror (HOR)

    Mergatroid_Jones's Tormentors of the Guilty:
    SCR: The card feels clunky. All the parts feel there, but they don't tie together as much as It should. I do like the use of the Coward typing. 2/5
    HOR: I really love the theme of the Erinyes and i really do like the feeling of mental distress however the card feels very not white myth wise. 3/5
    Total score: 5/10

    Spelldreamer's Mask of the Phantom
    SCR:I like the exile effect on artifact. the card seems very solid and I would honestly love to play it in limited as it reminds me of Palace Jailer's exile effect for whatever reason. It does seem a tad expensive however. 3/5
    HOR: Phantom of the Opera is a true classic. It reminds me of the horror of humanity and this artifact gives that feel of 'scariness' with out being outright 'spooky'. 3/5
    Total score: 6/10


    forestguy's Broodbirther
    SCR: I love the spider type in magic and its use in the horror of the planes. The spider itself feels like alright in effect but my only nitpicks with this lovely card is the power toughness would need to be re-balance for realistic play as only a few spider cards have equal power and toughness. Further the rarity feels like it needs to be a Rare for the power it brings to the table as a 5/5 spider that fights. 3/5
    HOR: Spiders = Scary. Solid. While not I'm not afraid of spiders, spider eggs and hatching give me the willies. 4/5
    Total Score: 7/10

    Subject16's Mindshrieker's Hunt
    SCR: I like the two tribe mix. Nightmares are an underrated tribe and I love to see them in print. I do like that it could be a 4 card swing if you can connect with the token. 4/5
    HOR: I feel like its edging on the Mindshrieker feel of innsitrad which is a card that holds a special place in my heart, I do feel it failed to capitalize on it fully and ended up seeming to close to nevermore in which it feel flat on that legacy. 3/5
    Total Score:7/10

    JaceTheBodySculptor's Eerie Fog
    SCR: I like the effect. It plays with top deck in dimir which is always a good way to go. It's simple and clean. 4/5
    HOR: I like the idea of this fog hanging there and then something jumping out when you enter it. Good tie to the Stephen king Novella the mist. 4/5
    Total Score: 8/10


    mirrislegend's Egg Pod
    SCR: I like the egg use similar to summoner's egg however I'd much rather play your card. 4/5
    HOR: Xenomorphs are a classic horror genre indeed. this card very much depicts the face-hugger young-lings of my favorite Disney princess.4/5
    Total Score: 8/10

    Sephon19's Mulderstein's Monster
    SCR:I like this card's one shot scavenging ooze effect. I would gladdly play it in many formats. I do feel like Death-touch might be a bit over the top for the cost especially with trample attached. 4/5
    HOR: I feel like to focus in on the Frankinstien's monster idea it should have gained the creature types of the exiled creatures in addition. 3/5
    Total Score: 7/10


    Cardz5000's Drownyard Dullahan
    SCR: a very decent uncommon. The card seems very balanced and would be very interesting to see in many limited settings. 5/5
    HOR: Outside of the Innistrad zombie theme it feels like a very standard zombie. I may be missing a major reference and if so Please let me know. 2/5

    Total Score: 7/10


    Void's Curse of Mummification
    SCR: As a curse card lover, this card is exactly what I want. 5/5
    HOR: mummies are scary but even more than just mummies you seemed to capture the classic fear of your own dead coming back to haunt you 4/5
    Total Score 9/10

    Volrath's The Evil House
    SCR:I like that its a land a lot. It feels complex but plays simply. I also like that it is very much a resource management skill based card. exile too much your deck can fizzle exile too little you don't get a whole lot of bang for your buck. 4/5
    HOR: Haunted houses are a good theme and you emulate it well. 5/5
    Total Score: 9/10

    Winner: Suprise we have a tie. Im giving the win to Void_nothing
    Massive HM: VolrathTheRisen

    Next: Take inspiration from professional wrestling
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on Ultimate Masters & Box Topper Promos + PSA regarding sealed Box Topper Boosters
    One thing I i'd like to bring up mostly becasue secondary market comments have been rubbing me wrong this past week:
    Legally speaking, wizards can't acknowledge a secondary market for if they were to in most states in the US, the booster packs would then fall under gambling laws due to the company knowing the varying value with a set MSRP. We really don't want boosters to only to be able to be sold to people 18 and older.


    But more on topic:Yea I feel some of the reprints are lackluster (looking at you Lavaclaw Reaches) but again we are never going to get a set that's average value at or before release is greater than the MSRP. If this were to happen wizards would make a killing on their set but they won't sell other sets after that due to a flooded market. I feel this masters set with the increased value feels bad at the moment but we have no idea on the uncommon and commons in the set.

    If we get a common lightning bolt and Daze and more uncommons like eternal witness these packs will have a decent value. We have a small snapshot as of now and I feel at the moment yea its not looking great but I have hope wizards will put some decent valued uncommons in.

    Ulka
    Posted in: The Rumor Mill
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Seas of Rhye - W
    Enchantment - Aura (U)
    Enchant land
    Enchanted land is a Plains.
    If you control fewer lands than an opponent enchanted land gains " tap symbol : Add WW.
    "Never complain about too much grain." - Zhalfirian Saying
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Mods, firstly tell me where to stick this if I'm breaking site rules by posting links to my bleatings on external websites etc. etc.
    I threw this solely in the Cube Articles sub at first, as I knew that was a safe spot (but Calibretto suggested I cross-post, so here we are). Wink

    So I am in cahoots with the guys at Strictly Average MtG, who are mostly tourney-heads... but there was literally a critical mass of them who wanted to create their own Peasant cubes for their home playgroups, knew that I was a cuber, and they were trying to add to the content roster on their site, so one thing led to another. Wink
    Peasant Cube on a Budget: White
    It's pretty much just intended as an absolute base starting point for someone trying to get rolling with Peasant cube.
    And, you know, given that my own one is powered down for kids... and some of you guys have been Peasant cubing for years longer than I have... YMMV with some of the idiot card choices I make. Grin
    So the current plan is to have one of these out on the first Tuesday of every month (so I'm good for at least the next six months in terms of topics, I guess!)... hope it helps someone (other than laughter material, anyway). Grin



    Its alright in my eyes as your post isn't solely solicitation and I personally dont infract so long as the discussion loops back around to be on Salvation and remains relevant.
    Posted in: Pauper & Peasant Discussion
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    posted a message on
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  • 3

    posted a message on The State of Modern Thread (B&R 20/08/2018)
    Okay enough of this. Keep the discussion on the state of modern. If you need a refrence to the rules of this thread please read over the original post. It is linked here. There is too many personal attacks and trolling comments made in the last 24 hours. Keep it constructive, on topic and away from personal attacks. Any breaking of the rules will result in infractions and possibly suspensions.

    Ulka
    Posted in: Modern Archives
  • 1

    posted a message on GRN block war of the guilds?
    Please note any racist comments will be infract and deleted. This is not acceptable and will not be tolerated. In addition if you see racist comments please report and let the Moderating team handle it. Do not flame the user as those posts will be infracted as well.

    Make sure to read the rules of the forums before posting.

    Ulka
    Posted in: Speculation
  • 1

    posted a message on [Offtopic] Community Thread
    that stuff is always tax free here in MN
    Posted in: Commander (EDH)
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