- Ulka
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Member for 11 years, 1 month, and 14 days
Last active Wed, Apr, 17 2024 00:05:39
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May 28, 2019Ulka posted a message on The End of an EraAnd as a reminder, We are currently working on the site for the community to follow to. We will be releasing more detains as we approach the release date.Posted in: Articles
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May 1, 2019Ulka posted a message on Treasure Cruisin' Amulet's EndThe prices were as of when the article was written, which due to some delays in publishing was around a month ago. Updated prices can be found on the link below the decklist.Posted in: Articles
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Hypnotic sprite
Skyclave Aerialist
Skyship Plunderer
Stormchaser Drake
Zephyr Sentinel
Zephyr Winder
important Context:
I just made another thread for it as it was for sure removed.
Try to give a bit of context if you can around what you are looking for in that card slot.
Same. I've been championing Kirtar's and Rain of Daggers for peasant for a while
Anafenza, Kin-Tree Spirit
I'm so hyped about all the counters combos that become available for the format. This now makes it the 5th(?) source of add a +1/+1 counter on etb for persist creatures.
Now that I had a client cancel on me I wanted to talk more about this. I think Rakka is enough of an aggro pressure card that I think it might be worth it. While it is kinda slow on the turn 4 I think this might give aggro some closing power but it might also be a few years too late given how the power creep has been in peasant
Reprieve: Snap include for me. I am playing with Peasant power in my cube so this slots in perfectly.
Stern Scolding: I love this. I wish we got more cards that play in this space of power and toughness mattering. This hits 151 out of my 206 creatures out of a 460 cube which is solid numbers for a specific counterspell.
Rally at the Hornburg: I love making tokens especially in WR and honestly I love the fact Humans matters is showing up ever so slightly as I do find Humans a fun tribe to have in the list.
NOW ONTO TURBO CUBE:
Eagles of the North: More land-type cyclers which become another way to reduce land count in your deck. Now that I will have 3 full cycles of these I think I'll cut fetchlands and add back in the shocks to balance out the fetching.
Reprieve: White counterspells help the White control deck heavily. Its an easy add for me as more interaction is key to balancing white in the cube.
Samwise the Stouthearted: for a single W Samwise can return any of the cantripping artifacts like Chromatic Star or cranial achieve to play at instant speed. It will be a welcome addition even though it makes me play the ring tempts you.
Gandalf, Friend of the shire: A possible addition to the cube as for a single U to allow decks to up the tempo of their plays. Also the body is decently sized for the single mana and might help slow the aggro decks.
Lórien Revealed: The first monocolored basic land cycler that isn't a creature. I'm adding it to the cube even thought its just another draw spell that's mediocre as it is ramp or draw depending what the user needs.
Saruman the white: This card seems to be a solid engine with ward which is much stronger in this format than most settings. However I'm not 100% sure the power is fully there yet.
Mirkwood Bats: HOT DAMN I AM EXCITED FOR THIS. Treasure tokens are a very common on this setting and the withering this card will have on players seems way too good. Additionally this has flying which is surprisingly uncommon in this setting compared to normal peasant cubes.
Troll of Khazad-Dûm: Reanimator is going to love this card. Its a swamp-cycler which means its always in our graveyard which is huge. I keep thinking about adding more reanimator support given all our land type cycler creatures and this one is one of my favorites as the triple menace makes it nearly unblockable in the format.
Oliphaunt: Its thicc and hurts when it attacks. Not much more needs to be said.
Rising of the Day: This is borderline useable and I think it might make the cut but its going to be tough.
Generous Ent: Seems super solid for a land cycler not much mroe needs to be said on this.
Rise of the Witch King: A decent Reanimator card which feels like it might be worth it to run over the Rotwidow pack.
Lembas: Really solid food for free.
shire Scarecrow:A mox every turn. Love it.
Stone of Erech: DAYUMMM solid gravehate and it cantrips.
Thankfully Turn 1 kills are very rare as they require a near perfect 7 cards. That said turn 2 kills are currently common enough that they have warranted a few cards be cut from the cube due to power level. I have been messing with the idea of the player on the draw has a treasure that says sacrifice this at the end of turn so they can interact. Still not sold on it but its being tested. If this cube is interesting enough I can always make a separate thread to discuss this in greater detail.
https://cubecobra.com/cube/overview/turbopeasant
Normal Cube:
Coppercoat Vanguard - I run 55 humans in my normal cube out of 460 cards. I think that I will include the Coppercoat given its a bonus lord effect for the one tribe that constantly gets more creatures and possibilities at peasant.
Feast of the Victorious Dead - I might test this one. Its big downside is that it is kinda do nothing on it's own but it plays well into lifegain, aristocrats, and +1/+1 counters which all are things I keep in mind in Black and White in my cube so its tough but I'll test it.
Outside of that nothing is tickling my fancy for normal cube.
NOW ONTO TURBO!!!!
So I don't know If I have talked about my Turbo cube before on Sally but the premise is that its a peasant cube where everyone gets an emblem at the start of the game with the following text: "All spells and activated abilities you control cost 3 less." All that said it shifts how I evaluate cards for the cube compared to my normal peasant cube so lets go with my thoughts.
Harnessed Snubhorn: a 2/5 Vigilant creature for W is a decent rate in the cube but the ability is huge in this cube as there is a high density of artifacts in the cube due to the free nature of artifacts spells MV 3 or less. This will likely make the cube.
Campus Renovations: Refurbish + light up the stage for WR feels like a great rate. This one will need to be tested but I think it's worth a spot.
Sharding Sphinx
Royal Assassin
Tradewind rider
Sister of Silence
Abbot of Keral Keep
Oona's Prowler
Glowrider
Kirtar's Wrath
Tombstalker
Grim Lavamancer
Squee, Goblin Nabob
Disrupting Shoal
Troll Ascetic
Extractor Demon
Mystic Snake
Living Wish
Firemane Angel
Lord of the Pit
Metalwork Colossus
Ichorid
Consume the Meer
Lightning Angel
Reaper of the Wilds
Stromkirk noble
Séance
Sever the Bloodline
Somberwald Sage
I'm not sure any of them make my cube to be honest but I will say I was disappointed to see mayor of avabruck and Angel of Flight Alabaster both get reprinted at rares as they seemed like cool cards to downshift in the given the recent power upgrades over the years.