- indesignkat
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Member for 11 years, 1 month, and 9 days
Last active Sun, Jun, 14 2015 02:53:26
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Feb 4, 2014indesignkat posted a message on Launch Giveaway!Slumbering Dragon. I really like it thematically, and had a lot of fun with it the last couple months before it rotated out. Cool art, too.Posted in: Announcements
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I've hated mill since the Black Vise decks of '94, but I can't deny that's an awesome finisher for the deck type.
As for unoriginality.. what did you expect UB to get? Mill is what it does. This seems like whining about red getting yet another direct damage spell.
Phenax, God of Deception
Deathrite Shaman
Consuming Aberration
Hover Barrier
Nightveil Specter
Omenspeaker
Thassa, God of the Sea
Crypt Incursion
Grisly Spectacle
Mind Grind
Tome Scour
Bident of Thassa
Doom Blade
Essence Scatter
sb:
Gainsay
Hero's Downfall
Obviously you churn out the walls and omenspeakers and shamans and specters early on to build up your toughness count, with thassa in there as a little added scry since she's so cheap. Turns 4 and 5 (with a mana from the shaman) put out the Aberration then Phenax and that's pretty much game. The spectacles help the aberrations be bigger while only adding 1 to the cost of hero's downfall, though I'd swap em out against a walker heavy deck. The obvious weakness is aggro, which the crypt incursions can completely negate if you've been getting out your tome scours/mind grind. Once the Aberration and Phenax are out, one activation will generally get the aberration to 20-something, then the next turn they're milled out.
So now to my question: Is Defang the only useful Ruric Thar deterrent? Aside from running pure aggro creature decks?
Prismatic Monolith {X}
Artifact
Prismatic Monolith comes into play with X charge counters on it.
Tap, remove {X} counters from Prismatic Monolith: Add {X} to your mana pool. {X} cannot be 0.
Tap, remove three counters from Prismatic Monolith: Add one of any color to your mana pool.
{X}, Untap: add {X} counters to Prismatic Monolith.
I've wanted this since I first got a Basalt Monolith from a 3rd edition pack back when I started playing in late '94/early '95. Lately when I've thought about it, I figured they wouldn't make it now because anything you can tap/untap infinitely without losing mana (or any other resource) in the process would be a key to unlock way too many infinite combos, but it's no different in that respect from the orginal Basalt Monolith.
One thing I think is nifty is that unlike the Basalt Monolith, this untaps normally. That means if you drain it dry and leave it tapped, it untaps during your untap phase and you have no way (aside from using another card) to tap it again. Since you can only add counters (without using another card) when it's tapped, and when you tap it X cannot be 0, you have to leave a little bit of charge in it or it goes dead.
Overpowered? Not powerful enough? What do you think?