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  • posted a message on Eternal Command
    Quote from rayo »
    I don't think Growth Spiral is what our deck is looking for. Yes being able to turn 3 Cryptic is nice, but the card doesn't interact with our opponent nor does it apply pressure or creates CA. We already run Vials for a tempo boost.

    Incubation//Incongruity looked way more promising at first sight but then I ran the numbers through a hypergeometric calculator and to consistently hit with Incubation we would need to up our creature count quite a bit. Here's the numbers calculated for at least one creature in the top 4 cards of a 60 card deck (which is not a 100% realistic, but a solid approximation):

    15 creatures: 77.6%
    16 creatures: 80.1%
    17 creatures: 82.4%
    18 creatures: 84.4%
    19 creatures: 86.3%
    20 creatures: 88.0%
    21 creatures: 89.5%
    22 creatures: 90.8%
    23 creatures: 92.0%
    24 creatures: 93.1%
    25 creatures: 94.1%

    Not being able to hit lands really hurts this one because not hitting a creature is just aweful here.

    I do think there is some room to brew with this and come up with a more creature heavy version of Eternal Command that uses I//I while also making a better use of Vial, I just haven't found the right creatures to go with yet. Maybe a 1x Kiki+ 4x Bounding Krasis + 2x Architects of Will + 2-3x Traverse the Ulvenwald. Seems pretty janky and the mana is aweful but Krasis into Cryptic into Kiki could be just enough to hold off some of these uninteractive aggressive decks like Dredge or Hollow One. I don't know.



    Boy oh boy do I have a list for you. This is what I jammed at a small modern gameday today. Went 3-1, and it was entirely brewed for fun/there's definitely room for tweaks.

    Presenting: Creature Command AKA Bant Binder/Creature Goodstuff



    It felt really solid to have creatures + aether vial, and the deck had legs against some of the more common matchups (Storm & UW specifically). My only loss was to the new Primespeaker/pod deck (I would have had g1 if I knew what they were on before they went off, had 2 Meddling Mage in hand that I was holding for a proper cue, g2 I just got rolled by weird draws and a misplay early CoCo). Never got the hard lock down in this deck, but Vial + Eidolon of Rhetoric over performed. Eternal Witness + Unified Will also felt really good post board against control/combo.

    There might be a case for ditching CoCo for Jace + some spells MB, but overall the creature package felt really good. Ran 4-ofs for most of the utility creatures to start and feel it out but that most likely isn't right. I also missed some of the power that Tarmogoyf brought to the table and it felt like closing out games was a big grind, but in this list, he doesn't feel like the right threat either. My list for next week will probably be cutting the 4th cryptic/witness/deputy for 3 Tireless Tracker. Gives card advantage and a growing threat that works through the hard lock.
    Posted in: Aggro & Tempo
  • posted a message on I am going to talk about the flaws of Pro Magic at great length, get popcorn
    But the absolute entitlement mentality of them paying a pro player a "living wage" is ridiculous to me. Its a flippin' card game when its all said and done. With that said, players should not be taken advantage of and it seems they are doing so according to him. That I can support even if I don't support him overall. Don't worry one minute, just means he has to go out and get a regular job like the rest of us do every workday of the year. I'm not shedding a tear for him or for WotC. I see blame on both sides, albeit more on Wizards. I better not say much more on it.


    You're missing his point if you think this is entirely a wage thing. He's not outright asking for more money in return for being an MTG player, he's saying WotC needs to either up the pay or stop playing up the myth of a "professional magic player". His entire point is that people are disillusioned by their marketing strategy and its hurting the game, not that he should be able to retire on tournament winnings. MTG Tournament winnings aren't his primary source of income to begin with.
    Posted in: Magic General
  • posted a message on [POLL] What cards do you want banned or unbanned in the August 20, 2018 announcement?
    Ban: Nothing.
    I don't have any grudges against top performing decks and appreciate format variance.

    Unban: SFM, Preordain
    SFM is beating a dead horse. Preordain might get people to stop complaining about Ancient Stirrings. I voted for some pet cards but I'm pretty sure these are the safe choices that would make the format healthier, or at the minimum, not worse.
    Posted in: Modern Archives
  • posted a message on [POLL] What cards do you want banned or unbanned in the July 2, 2018 announcement?
    Quote from gkourou »
    Quote from NRWGN »


    You're right, I'm an idiot. Either way, Stoneforge wouldn't impact Modern in a meaningful way.


    I agree with the rest of your sentiments.


    Yea, I think at this point if Stoneforge stays banned its out of sheer laziness/complacency.
    Posted in: Modern Archives
  • posted a message on [POLL] What cards do you want banned or unbanned in the July 2, 2018 announcement?
    Quote from gkourou »
    Quote from NRWGN »
    Predictions: No bans, unban Stoneforge.

    Infernal Reckoning deals with Batterskull which theoretically limits the strength of what will ultimately be an underwhelming card (even without the hate card), so the timing is just right. I'd love to see Splinter Twin and/or Preordain unbanned but I wouldn't hold my breath. I think (read: pray and hope) they understand banning Ancient Stirrings with Infernal and Alpine Moon entering the format would be silly, since those are two new hate cards for Tron/Eldrazi decks. Wouldn't be surprised to see Stoneforge stay on the ban list either, given Modern's popularity right now and WotC's fear of making mistakes.


    Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)


    You're right, I'm an idiot. Either way, Stoneforge wouldn't impact Modern in a meaningful way.
    Posted in: Modern Archives
  • posted a message on [POLL] What cards do you want banned or unbanned in the July 2, 2018 announcement?
    Predictions: No bans, unban Stoneforge.

    Infernal Reckoning deals with Batterskull which theoretically limits the strength of what will ultimately be an underwhelming card (even without the hate card), so the timing is just right. I'd love to see Splinter Twin and/or Preordain unbanned but I wouldn't hold my breath. I think (read: pray and hope) they understand banning Ancient Stirrings with Infernal and Alpine Moon entering the format would be silly, since those are two new hate cards for Tron/Eldrazi decks. Wouldn't be surprised to see Stoneforge stay on the ban list either, given Modern's popularity right now and WotC's fear of making mistakes.

    EDIT:
    I'm an idiot and forgot how Batterskull works. I left my comment intact so you can all laugh at me. I still believe Stoneforge will still have a low (if any) impact on Modern.
    Posted in: Modern Archives
  • posted a message on Exclusive grand prix land promos
    Quote from Velrun »
    It only has about 50 % of all Basic lands?


    True, never noticed that before. Best I have though.
    Posted in: The Rumor Mill
  • posted a message on Exclusive grand prix land promos
    Quote from Velrun »
    Quote from Dom4419 »
    There's also APAC, euro and arena lands. The MPS lands have been done for many years that are plane specific.


    Is there a webpage where all Basic lands in the history if the game are displayed? (Someone should make that)

    As far as I know neither www.magiccards.info nor www.scryfall.com has all the lands. Once again correct me if I am wrong.


    https://sites.google.com/site/mtgbasics/
    Posted in: The Rumor Mill
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    Quote from ktkenshinx »

    Quote from NRWGN »

    What you should be complaining about is why are cards on the same power level as those decks banned unfairly.

    I am one of the most, perhaps the most, vocal critic of ban mania and its associated mentality on this forum. It's bad for the format, it's lazy, it's uncritical, it rarely aligns with Wizards' thinking, and it has been flat out wrong for 1.5 years now. In this particular case, however, there is an actual argument to be made for a Stirrings ban OR a Preordain unban. These cards have been a longtime target of ban/unban talk in this thread but, until recently, it has not really been a legitimate target.

    So we agree on an unban at least and I think we're mostly on the same page. I still don't believe any deck with Stirrings is near being broken or dominant, and just listing how many decks it beefs up certain archetypes that would be worse off (if not unplayable) if it was banned makes me continue to think that more bans aren't the answer. This is still banmania.

    Quote from Tasighoul »
    Quote from NRWGN »
    Every time a deck top 8s, you guys cry for a ban.
    That's a creative narrative, considering that various posters have discussed an Ancient Stirrings ban well before GP Vegas.

    Various posters and pro players also loathed the idea of a Jace unban for years. Posters can be wrong, the length of time they make their argument doesn't give it merit. There is not one deck that Ancient Stirrings currently slots into that is oppressive or bad for the format.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    Modern is a cyclical metagame. Sideboards were high on removal for Humans, moderate on stuff for the Jeskai matchup, and lacking enough artifact hate. That's all. Every time a deck top 8s, you guys cry for a ban. Modern is such an open format that Skred Red won a GP, it's all about a combination of luck and just general deck metagaming. Ancient Stirrings is fine. KCI/Tron are both fine.

    What you should be complaining about is why are cards on the same power level as those decks banned unfairly.
    Posted in: Modern Archives
  • posted a message on Pro Tour Dominaria/Richmond - Standard/Draft - 6/1-3
    All glory to the Glorybringer.
    Posted in: Standard (Type 2)
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    I've been seeing/hearing discussions how U is one of the weaker colors in Modern. I've heard some interesting arguments on both sides, the general consensus being that what makes U great (and what it's known for) are card advantage and counterspells (including bounce spells).

    It seems WOTC has banned all the good card draw spells (Ponder, Preordain, Dig Through Time, Treasure Cruise) and although Serum Visions is decent, it's far inferior. U also doesn't have any good, mana efficient counterspells (Hard/Universal 2CMC counters) and the ones that are good are banned (Mental Misstep).

    Having said all that it seems that U is "neutered" in the format and other than Snapcaster Mage and Delver of Secrets deck, there isn't much reason to include the color - mostly because the card draw spells and counters that are legal leave much to be desired (too situational, inconsistent). Creatures are too highly costed as well (moreso than any other color it seems).

    I'm can see some valid arguments on both sides and generally agree that U is definitely one of the weakest colors in the format. Do you believe this is true? Why or Why not? If you think it is weak, what card would make it stronger? Unbanning Ponder, adding Baleful Strix? If you think it's too strong, what else would you like to see banned?


    I think blue is "fine" in power level, but its issue lies in the fact that all of its best cards are support cards. Blue lacks any meaningful direct action spells ("threats"), which is fine, it's supposed to be the reaction color, but its reaction (like you said) is neutered. Red/Black/Green are the dominant colors in Modern by far for actual overall card strength, and white and blue are strong in their own right as support. What they lack is direct value to be played over other colors, because there aren't any strong standalone synergies. Sure, Snapcaster Mage is probably one of the strongest cards in Modern, but lately people have been opting to use cards like Bedlam Reveler and Gurmag Angler/Tasigur, the Golden Fang that directly compete with it instead (or on top of). Why? Because using an answer twice isn't just instinctively more valuable than drawing more threats or playing bigger threats that are hard to answer in general when you don't have a solid payoff in that color, but Red can get you Lightning Bolt/Faithless Looting/Young Pyromancer and black nets you threats and removal. Blue is just too niche. Something like more card selection a la Fact or Fiction or Brainstorm, or just more general answers like Counterspell could fix that possibly, but I'm not going to pretend to have the answers. This is just my analysis coming from someone who's played across the big formats for years.

    TLDR: I don't think there's a problem with Blue's best cards in Modern, I just think there aren't enough to warrant going heavy into the color vs just a small splash and that most strategies benefit more from splashing a different color (or simplifying their mana base with no/less splashes) instead. It just lacks a suitable payoff.

    EDIT: Mandatory "Strong is subjective to my opinion" comment before someone quotes this post with some absurdly profound statistical truth that my language is not scientifically clear and subject to interpretation. We get it, it's a forum post.
    Posted in: Modern Archives
  • posted a message on New player looking for help with Black/Blue Discard deck
    A great place to start would be the 8 Rack Primer thread. This is the most competitive dedicated discard deck in the format (and across all formats, if I'm correct.)

    A playset of both The Rack and Shrieking Affliction can be picked up for around $20, and would be the best wincon possible.
    Posted in: Deck Creation (Modern)
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    Quote from ktkenshinx »
    I know there is some anti-Human sentiment in here but let's try and stay honest with our criticisms of the deck. Humans winning on T3 is a particularly disingenuous allegation. Here's the line that was identified:

    T1: Land, Champion (1/1)
    T2: Land, Champion (2/2 - 1/1), Champion (3/3 - 2/2 - 1/1), swing with Champion (Opp 17)
    T3: Land, Lieutenant (5/5 - 4/4 - 3/3), Hierarch/Champion (6/6 - 5/5 - 4/4), swing with all (Opp 2)

    So this T3 "kill" requires 3 Champion, 3 Lands, a Lieutenant, and then either the remaining 4th Champion or Hierarch. So that's 9 or 10 cards seen to draw 8 specific cards. This is an EXTREMELY unlikely draw. It's also the only draw in the entire deck that gets there. Oh, and it also doesn't actually kill the opponent if they didn't play an untapped shock or didn't fetch twice, so it's not even a goldfish T3 kill. I'm calling shenanigans on this entire accusation of Humans being able to kill T3. There may be legitimate issues with Humans, but it's ability to kill on T3 is not one of those issues.

    Speaking of which, Humans is exactly the kind of close-to 50/50+ deck that pros want to play in Modern. It's also the kind of 50/50+ policing deck many of this thread's most vocal Modern critics always want to play. It has a proactive game plan, a matchup spectrum right around 50/50, inherent disruption that hits multiple decks, a few flex slots to tailor to metagames, and is relatively easy to pick up but also relatively hard to play "perfectly" due to stuff like Mage and appropriate Vial usage. This is the exact same kind of deck many of the pro-blue mages want. Except it's not blue combo/control, it's a type of rainbow aggro. It's basically doing what Twin would be doing in Modern, just not in Twin colors or with a Twin theme. And for some people, that's unacceptable and "broken." So if people don't want Humans around because of its impact on the metagame, that's fine, but then let's not also argue for a policing blue deck that has the same effect. Humans IS the current policing deck of Modern. If you don't like policing decks, then be genuine and don't like ALL of them, not just Humans because of its aggro nature. If you do purport to like policing decks, great! But don't apply a double standard to Humans when you would be happy with a blue deck (or UR combo/control deck) in its place.


    I think the problem people have is that when the police deck is aggro, it's unfair because now you have a deck that is consistently good against combo, which naturally should pray on aggro, while also still being good or at least fair against control, and also simultaneously be the best aggro deck against other aggro decks. It's just a weird wedge to put a police deck because its not only insanely versatile, but the conditions for it to be made better (human subtype creatures) are also assumed overwhelmingly abundant in the future.

    Just to clarify, before some accuses me of otherwise, I don't play Humans and I think the deck is fine/not ban worthy (and I also could care less about Twin), but I am not going to go as far as pretending like other peoples criticisms aren't valid here.
    Posted in: Modern Archives
  • posted a message on [M19] Commons leaked in Dominaria Packaged Product
    No confirmation yet on others but they're probably out there. It looks like an entire common sheet possibly. Let the spoiler season begin.
    Posted in: The Rumor Mill
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