Quote from lyonhaert »Well, below is the list I ended up finishing the build on the other day. Actually got to play it tonight.
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Commander (1)1 Sliver QueenCreature (2)1 Clever Impersonator1 Spark DoubleInstant (3)1 Anguished Unmaking1 Assassin's Trophy1 DesparkSorcery (12)1 Austere Command1 Citywide Bust1 Demonic Tutor1 Dusk // Dawn1 Farseek1 Innocent Blood1 Nature's Lore1 Primevals' Glorious Rebirth1 Regrowth1 Savor the Moment1 Skyshroud Claim1 WargateArtifact (7)1 Arcane Signet1 Chromatic Lantern1 Fellwar Stone1 Honor-Worn Shaku1 Rings of Brighthearth1 Skullclamp1 Torpor OrbEnchantment (9)1 Anointed Procession1 Assemble the Legion1 Awakening Zone1 Martyr's Cause1 Mirari's Wake1 Oath of Ajani1 Oath of Liliana1 Oath of Teferi1 Parallel LivesPlaneswalker (27)1 Ajani, the Greathearted1 Chandra, Torch of Defiance1 Dack Fayden1 Daretti, Ingenious Iconoclast1 Domri, Anarch of Bolas1 Elspeth Tirel1 Elspeth, Knight-Errant1 Elspeth, Sun's Champion1 Freyalise, Llanowar's Fury1 Garruk Relentless1 Garruk Wildspeaker1 Garruk, Cursed Huntsman1 Huatli, Radiant Champion1 Jace Beleren1 Jace, Unraveler of Secrets1 Liliana, Dreadhorde General1 Narset Transcendent1 Nicol Bolas, Dragon-God1 Nissa, Voice of Zendikar1 Saheeli, Sublime Artificer1 Sarkhan Vol1 Sorin, Lord of Innistrad1 Tamiyo, Field Researcher1 Tamiyo, the Moon Sage1 Teferi, Hero of Dominaria1 Teferi, Temporal Archmage1 Tezzeret, Artifice MasterLand (39)1 Ancient Tomb1 Arid Mesa1 Ash Barrens1 Blood Crypt1 Bloodstained Mire1 Breeding Pool1 Cascading Cataracts1 Command Tower1 Crystal Quarry1 Exotic Orchard1 Flooded Strand1 Godless Shrine1 Hallowed Fountain1 Interplanar Beacon1 Kher Keep1 Kor Haven1 Mana Confluence1 Marsh Flats1 Maze of Ith1 Misty Rainforest1 Overgrown Tomb1 Polluted Delta1 Prismatic Vista1 Reflecting Pool1 Sacred Foundry1 Scalding Tarn1 Steam Vents1 Stomping Ground1 Temple Garden1 Urborg, Tomb of Yawgmoth1 Verdant Catacombs1 Watery Grave1 Windswept Heath1 Wooded Foothills1 Forest1 Island1 Mountain1 Plains1 Swamp
I ended up not adding any proliferate because as I was putting it together it didn't feel like I was really aiming for ultimates here as finishers like the previous incarnation of the deck was. It seemed like the useful ultimates could be reached easily enough through multiple activations such as with Oath of Teferi. Mana struggles early on this game (and Dack's +1) had me discarding some planeswalkers, but I drew into Primevals' Glorious Rebirth, which was kindof an explosion of planeswalkers that painted a huge target on me (Firesong and Sunspeaker promptly burnt out the rest of my 28 life). The walkers I used this game still had a decent amount of targeted removal for an element of control, although Anguished Unmaking and Innocent Blood came in handy.
Rebirth is a huge amount of logistics to deal with 6-7 planeswalkers all at once, plus being able to activate them twice with Oath of Teferi. I may try Sunbird's Invocation instead and see if that's more manageable for me, since the main thing I didn't like about its performance was how long that turn took. And I should probably practice with the deck so I know all the walker's abilities and don't have to read so much.
Quote from lyonhaert »I still check in here occasionally, so you could duplicate it to Nexus if you want since there's more EDH forum activity there, now.
Rebuilding to the token theme is on my to-do list, but I'll also be using token doublers like Anointed Procession and Parallel Lives instead of Doubling Season. The latter was causing too many blow-outs with ultimates... and Ayula needs the help maybe. Comment #1061 was still accurate for the token sub-theme build, right?
Quote from kocbftn2 »New Garruk looks promising:
Anyone think a superfriends discord server would be a good idea?
Quote from FiddlerTheDrum »Will you move the primer to Tapped Out now that MTGS is closing?
Quote from whiffy penguin »Or possibly the new site that some mods have been talking about?
I would really like to be able to continue following the thread.
Quote from MaskedThespian »Hi everyone.
I've been planning a Superfriends deck for years, but never gotten around to actually building it. The plan was always to use Sliver Queen as the Commander as she could pump out token blockers to help protect my Planeswalkers (as espoused in the primer, here), as well as possibly get infinite mana off of Mana Echoes. I never really liked the idea all that much as she didn't seem to synergize all that well with Planeswalkers (other than producing blockers) but I couldn't really see a better alternative.
With Sliver Queen having jumped in price recently, I'm tempted to sell my copy off and change the deck's Commander to someone else. With the recent spoiler, I looked at Sisay, Weatherlight Captain and wondered if she could be used as a decent Superfriends Commander in place of Sliver Queen. Looking here, I'm glad to see that I'm not the only one who's given thought to that.
My main thought of why Sisay could be good in this role is that she could be used to tutor to the battlefield one of the War of the Spark Planeswalkers with a static effect in response to an opponent casting a particular spell or using a particular ability in order to counter it. Specifically:
Ashiok, Dream Render in response to a tutor,Narset, Parter of Veils or Ob Nixilis, the Hate-Twisted in response to a mass draw spell or Wheel of Fortune effect,Teferi, Time Raveler in response to any kind of combo that requires spells to go on the stack at Instant-speed,Tamiyo, Collector of Tales in response to discard or sacrifice effects,Teyo, the Shieldmage in response to spells or abilities that target me,The Wanderer in response to damage-based removal spells, and,Tibalt, Rakish Instigator in response to massive lifegain effects (though it has since been pointed out to me that Erebos, God of the Dead potentially does this better, Tibalt is cheaper (and, thus, easier to tutor) as well as produces token blockers for all Planeswalkers).
As has already been pointed out in the discussion in preceding posts here, the deck would need to have ways to pump up Sisay's power, and I think you'd need to include ways beyond just having Legendary permanents to do so. Perhaps it might be worth revisiting looking at some Planeswalkers that pump power, particularly all of the Ajanis that give +1/+1 counters as well as those that otherwise boost power and/or looking at non-Planeswalker ways to boost her power (Day of Destiny is both tutorable as well as a decent pump, for example).
Additionally, I feel that Sisay helps out a lot because she could tutor a non-Planeswalker Legendary permanent to the battlefield that could deal with The Immortal Sun which would otherwise shut down a Superfriends deck (especially those that rely on their Planeswalkers for their Naturalise effects). Things like Joven, Legacy Weapon, Mangara of Corondor, and/or Zacama, Primal Calamity could all work.
Is it also worth looking into being able to Flash in spells? If you're going to take a bit more of a reactive role at times (what with wanting to leave mana up in order to respond to opponents casting spells by tutoring the appropriate counter-Planeswalker from your deck) then you're going to not want to waste that mana. Though you don't get the best use out of Planeswalkers in this way (unless you have Teferi, Temporal Archmage's emblem in play), being able to react accordingly and, if you don't need to, still use your mana seems like a good plan. Alchemist's Refuge, Emergence Zone, Leyline of Anticipation, Raff Capashen, Ship's Mage, and Vedalken Orrery could all help with this. Seedborn Muse could also do a lot of good work here, allowing you to tutor stuff on each of your opponents' turns if you wanted to.
Does anyone have any further thoughts on my ideas? I'm looking to brew a deck up, but am having a difficult time getting a firm grip on what I need to include in it.
Quote from Mockingbird »Quote from Trav_Ragnar »Should I do a whole rework for this deck to include Sissay? I feel like a lot has come out over the past few weeks that is making me reconsider how the whole deck is approached.It’s a little early to tell, but Sisay does change the game because she’s a tutoring commander. If she sticks as a commander or even the 99, we’ll probably want more legendary lands, I’m not sure how this will effect our ramp plan, and Ajani… like any of them… just got better.
I’m a little worried that her restrictions may be a little more convoluted than they initially seem, but the floor is land tutoring at instant speed. The ceiling... I’m not sure.
Quote from Trav_Ragnar »Should I do a whole rework for this deck to include Sissay? I feel like a lot has come out over the past few weeks that is making me reconsider how the whole deck is approached.