Quote from Willmar93 »Hello everyone,
I have a doubt, how can the copter crew itself?
Quote from potdindy »With the new Revolt Zoo seeming to be blindingly fast, is there still a reason to be on the big zoo plan? It seems that this Gruul zoo varient is pretty much what Lantern was playing before Nacatl got unbanned. Play tons of small dudes and goldfish turn 3-4. What does bigger zoo offer, unless you just like playing with fatties, which I understand
Quote from nhyx3 »why would you do so?
Quote from Elspeth Captain »
2. Cascade into restore balance allow u to control the opponent cards in hands and also his/her lands. The lands destruction is not the deck main priority. Its main priority is number 1
15. Most of the time u dont want to suspend Restore Balance, for the best practice is NEVER suspend Restore Balance
Quote from Elspeth Captain »Quote from Phelan93 »Restore balance grabs first place at Melbourne WMCQ link to list underneath
Why there is no name?
Its about goddamn time this deck upgraded
Quote from Phelan93 »Restore balance grabs first place at Melbourne WMCQ link to list underneath
Quote from pacm »Resounding Wave seemed to be the best card I could run with 3cmc without black
Quote from Morimacil »Quote from Spitlebug »You 100% want the Simian Spirit Guides. The number of games I have finished with a single Simian Spirit Guide on the battlefield is on the order of like 10%.
but it could be another win condition instead in that slot, and it might work better. if everything goes according to plan, and your opponent has nothing, then a 2/2 wins the game, but when things arent going according to plan, drawing a spirit guide instead of more action isnt amazing. And when everything is ok and a 2/2 wins the game, anything else would have won the game too...
Quote from Spitlebug »You 100% want the Simian Spirit Guides. The number of games I have finished with a single Simian Spirit Guide on the battlefield is on the order of like 10%.
Quote from julgrahn »
Your deck looks fine. The only card I'm kinda iffy about is Thieves' Fortune. I found that we rarely have time to dig for answers/cascaders. It was the first card I sideboarded out. Every game.
Quote from griffinpride23 »Do y'all think 4 Simian Spirit Guide is a must for the core of the deck? It's a solid card in the opening hand but I don't see myself ever wanting to draw one during a game. I'm thinking of dropping it to a 3-of main deck and add an extra removal spell main deck...