I'm new to the magic community and have built myself a goblin deck.I have so far won quite a few casual games because it has potential to kill fast and has a few win situations.However, would apprieciate some input from you folks
So far 19 lands have been the near perfect amount of mana i could have in this deck.Before this i had 4 each of Krenko's Command and Dragon Fodder but i find myself
mulliganing more than i should.After removing 1 of each and replacing it with 2 lands, the lands i draw seems to be much better.I also find that i very rarely need to use Krenko, Mob boss unless its a protracted right,last i was battling a soul sister's deck and won because i was churning out tokens and with all the other synergies like goblin chieftan, legion loyalist and wardriver i managed to stave off the opponent's creatures and grind him down.However, when i do play against my friends RDW,control, or white/green deck, i rarely find myself using Krenko, Mob Boss because the games doesn't last that long.
Usually, after i lay down my first land , either goblin guide, arsonist (More damage for goblin grenades) or Legion Loyalist comes into play.
Afterwhich i'll use Dragons fodder,krenko's command or goblin wardriver to synergize with legion loyalists for its effects and then finally lay down goblin chieftans or hellraiser goblins (which i would lay down first if it was the only 3 mana cost in my hand, if no then goblin chieftan goes down first). So far it has proved a fast hitting deck,albeit very susceptible to board clearers.
As you can see, i lack a sideboard as well and have been doing some research, however even with the descriptions from the primer, i find it hard to choose the most optimal cards for this deck.
If my could could make an improvement, it would be really great and i would very much like to hear your input. My first FNM is this friday and am looking very much forward to it
I'm new to the magic community and have built myself a goblin deck.I have so far won quite a few casual games because it has potential to kill fast and has a few win situations.However, would apprieciate some input from you folks
Creatures
Goblin Arsonist X4
Goblin Guide X4
Legion Loyalist X4
Goblin Wardriver X4
Goblin Chieftan X4
Hellraiser Goblin X4
Krenko, Mob Boss X3
Spells
Goblin Grenade X4
Lightning Bolt X4
Dragon Fodder X3
Krenko's Command X3
Lands
Mountain X19
So far 19 lands have been the near perfect amount of mana i could have in this deck.Before this i had 4 each of Krenko's Command and Dragon Fodder but i find myself
mulliganing more than i should.After removing 1 of each and replacing it with 2 lands, the lands i draw seems to be much better.I also find that i very rarely need to use Krenko, Mob boss unless its a protracted right,last i was battling a soul sister's deck and won because i was churning out tokens and with all the other synergies like goblin chieftan, legion loyalist and wardriver i managed to stave off the opponent's creatures and grind him down.However, when i do play against my friends RDW,control, or white/green deck, i rarely find myself using Krenko, Mob Boss because the games doesn't last that long.
Usually, after i lay down my first land , either goblin guide, arsonist (More damage for goblin grenades) or Legion Loyalist comes into play.
Afterwhich i'll use Dragons fodder,krenko's command or goblin wardriver to synergize with legion loyalists for its effects and then finally lay down goblin chieftans or hellraiser goblins (which i would lay down first if it was the only 3 mana cost in my hand, if no then goblin chieftan goes down first). So far it has proved a fast hitting deck,albeit very susceptible to board clearers.
As you can see, i lack a sideboard as well and have been doing some research, however even with the descriptions from the primer, i find it hard to choose the most optimal cards for this deck.
If my could could make an improvement, it would be really great and i would very much like to hear your input. My first FNM is this friday and am looking very much forward to it