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  • posted a message on [[Pauper]] Toonamiguy's Chandra's Spitfire PDH (Voltron/Burn) [Retired 31/08/2015]
    Isn't Lightning Cloud rare?
    Posted in: Variant Commander
  • posted a message on Blaze Commando
    Since your deck is quite dependent on having your commander in play, as Hunding Gjornersen mentioned, you probably want more cards dedicated to keeping it in play.

    I'd encourage you to include some of the following to protect your commander:

    Apostle's Blessing
    Benevolent Bodyguard
    Blessed Breath
    Cho-Manno's Blessing
    Coalition Honor Guard
    Crimson Acolyte
    Hyena Umbra
    Moonlit Strider
    Obsidian Acolyte
    Pentarch Ward
    Shelter
    Standard Bearer
    Stave Off
    Ward of Lights
    Posted in: Variant Commander
  • posted a message on [[Pauper]] Trostani's Summoner - Resilient Ramp
    You may be leaning too heavily on the ramp aspect of this deck. 40 land plus I count an additional 26 additional cards that can fetch lands/ramp mana. Seems that this deck runs the risk of flooding out more than I'd be comfortable with. If you are squeezed for cards as you've mentioned earlier, I'd look at clearing out some mana fixing/ramp.
    Posted in: Variant Commander
  • posted a message on [[Pauper]] Hellhole Flailer Decklist
    In addition to Bloodfire Infusion, for board sweepers you can make use of Pestilence and Crypt Rats (and to a lesser extent, Gangrenous Zombies and Swirling Sandstorm).

    For mana fixing, Terramorphic Expanse and Evolving Wilds can help out as well.
    Posted in: Variant Commander
  • posted a message on [[Pauper]] Trostani's Summoner - Resilient Ramp
    Given the number of ETB triggers you've got (especially your commander), you might consider Angelic Renewal and Whitemane Lion in addition to your Cloudshift/Otherworldly Journey package.
    Posted in: Variant Commander
  • posted a message on [[Pauper]] A Plague on Both Your Houses - Orzhov Guildmage
    Shade's Form is either a nice upgrade to Unhallowed Pact or another copy you can add to the deck. Added utility where you can turn one of your own creatures into a threat.
    Posted in: Variant Commander
  • posted a message on [[Pauper]] Idea for Wall of Blood
    Very cool deck concept. Mono-black control seems like a fine shell to stick this in.

    Some quick ideas to help flesh out the deck, control elements to keep you alive and card draw to get you to your win condition.

    Mono-black control elements:
    Pestilence
    Crypt Rats
    Dimir House Guard
    Evincar's Justice
    Gangrenous Zombies
    Corrupt
    Pristine Talisman - Ramp you while ensuring you have a higher life total.
    Wall of Shadows - infinite blocks
    Hymn to Tourach
    Faceless Butcher
    Augur of Skulls
    Chittering Rats
    Gravedigger
    Tendrils of Corruption
    Ichor Slick
    Geth's Verdict
    Hideous End


    Card draw/Deck manipulation:
    Darksteel Pendant
    Skulltap
    Altar's Reap
    Sign in Blood
    Phyrexian Rager
    Moriok Replica
    Arcane Spyglass
    Lose Hope
    Fill with Fright
    Casting of Bones


    Long list of possible cantrips:
    Afflict
    Instill Infection
    Expunge
    Mind Stone
    Gempalm Polluter
    Chromatic Star
    Cremate
    Conjurer's Bauble
    Dirge of Dread
    Aphotic Wisps
    Necrogen Spellbomb
    Nighthaze
    Gravebind
    Headstone
    Ichor Wellspring
    Chromatic Sphere
    Elsewhere Flask
    Prophetic Prism
    Recover
    Relic of Progenitus
    Sicken
    Syphon Mind
    Unburden
    Unearth
    Disciple of Malice


    Backup win conditions:
    Liliana's Shade
    Twisted Abombination
    Null Champion
    Ulamog's Crusher

    For other ideas that might fit, here's a mono-black Noxious Zombie deck I put together: http://tappedout.net/mtg-decks/noxious-ghoul-pauper-edh-1/
    Posted in: Variant Commander
  • posted a message on [[Pauper]] Ana Battlemage - BUG combo
    It looks pretty competitive. It's packed with value cards so you can't go too wrong with that. Strip Mine has never been printed at common.
    Posted in: Variant Commander
  • posted a message on Psychatog Pauper
    Hunding Gjornersen is correct, both Shieldmate and Stealthsuit are fantastic general protection. I somehow overlooked them, despite running both in Gilder Bairn and Mistmeadow Witch.

    EDIT: Just thought this through, Aboshan's Desire gets pretty bad and stops protecting when you try to go "all in" and remove your graveyard to feed the 'Tog.
    Posted in: Variant Commander
  • posted a message on Psychatog Pauper
    Very well put together list. A couple thoughts:

    Convolute is fairly weak. I'd rather run the cheaper Mana Leak over it. In my blue Pauper EDH decks, I've been a big fan of Arcane Denial. It's a hard counter for 2 mana and its draw ability even plays well in your deck.

    Stinkweed Imp could fit in well. Early chump blocker and its dredge can really fill up the graveyard, especially with all those looters.

    Why are you running the artifact lands and Expedition Map? I don't see any interactions with them in your deck. Are you meaning to run Trinket Mage? That would work well.

    The inclusion of Aboshan's Desire along with the obligatory Whispersilk Cloak is nice. Obviously you'll want some piece of mind knowing you won't lose everything when going all in with Psychatog. While it might not make the cut, the next best in this category is likely Mizzium Skin.

    AEthersnipe is a Pauper EDH champ, leaving a beefy 4/4 body behind after bouncing a permanent. Recoil is likewise a well-rounded utility removal spell. Even if the deck weren't so blue, Drain Life and Consume Spirit are clunky, expensive removal spells that could probably stand to go. Snuff Out is a good contender.

    Mind Stone is cheap ramp that also provides late game upside if you are flooding out.
    Posted in: Variant Commander
  • posted a message on [[Pauper]] DirkGently here with the Wirewood Symbiote - now just one easy payment!
    Excellent deck, very well thought through. If you are looking for more removal, I would definitely promote the Arachnus Web as the next most appealing option. For so many utility creatures and generals, taking away their activated abilities is clutch.

    EDIT: Presence of Gond is another great addition. Works alright as an untap target for Symbiote. Does a fair job boosting your cards that count elves. Also, it allows for infinite creatures if you stick it on Devoted Druid and have an Ivy Lane Denizen in play.
    Posted in: Variant Commander
  • posted a message on [Peasant] Trostani's Summoner - Pretty Tokens! (WIP)
    Cloudshift should go great in this deck. Protect your general, get a bunch of bonus tokens.
    Posted in: Variant Commander
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