I would suggest starlit sanctum and wrath of god for this deck. With rotlung reanimator, it completely breaks the symmetry. Also maybe phyrexian arena since you're gaining a bunch of life?
Edit: Tainted field and caves of koilos for mana fixing.
Premodern is about the only format I play any more. There are several Facebook groups for it including a Premodern online play group that has monthly online tournaments. Check it out!
I'm not really trying to sell it, but would like to know if I have a forgery or a piece of history. Even if I did have it verified, I would probably want to hold onto it.
I have been trying everywhere I know to try to authenticate a Scott Bailey signature. Has anyone ever seen one or have any examples I can compare it to?
Some sites have pricing on these. ABU keeps quite a bit of them in stock and isn't terrible as far as pricing goes. Personally, I feel that Gold border cards are going to go up quite a bit soon. Mostly stuff like grim monolith and city of traitors. People are playing old ed r casual formats and spending $200 for a city of traitors for a casual format is a bit of a tough pill to swallow for many. These are pretty good replacement options.
It's pretty wide open right now, but there are a few decks that are pretty clearly tier 1. Mainly mono red,GB, and UWx control. But yes, there are plenty of viable options.
Thought erasure is a great answer to the cards that we have a tough time against, I.E. Carny T. I have been running 4 maindeck and they're outstanding against everything besides dedicated aggro decks. They're even good against burn, since that will be 3 less damage coming at your face.
So, I've been playing this a lot online since Guilds was released. Here are some of the questions that I will seek guidance/input on and some comments on specific experiences with a fairly straight-forward list:
Win-Cons / Finishers:
Chromium, the Mutable - Good. It surprises me how often I can afford to have it clogging my hand from the start and I still cast it. 3 turns later, you pretty much win. I am certainly open to replacing with an alt-win-con, but online (at least) a finisher is needed.
Dead Weight - Good. Feels underwhelming and sorcery speed is never fun. It meets the cheap requirement.
Cast Down - Very good. Keeps the curve low and answers pretty much anything.
Murder - Very good. A little more expensive, but addresses Legendary.
Vraska's Contempt - Very good. Seems obvious as a universal answer and lifegain is quite relevant.
Moment of Craving - I'm not a fan. My experience has been that it's either not enough or I'm looking for a 2-for-1.
Ritual of Soot - Awesome. I'm very high on this as it feels 90% of the format right now seems to die to this. It feels very bad, though, using early spot removal waiting for it...
The Eldest Reborn - Good. It feels more like a trick and would be much better vs control than aggro or mid-range (except that it costs 5).
Vona's Hunger - Haven't played it. Green decks are not big online right now and I haven't seen a need yet.
Price of Fame - Haven't played it. I'm not much of one to try a lot of 1-ofs and I feel like this is a sideboard card at best - there just isn't room...
Counters:
Essence Scatter - Good. It does what it needs to, of course.
Syncopate - I initially hated these and would still love to drop them, but they do solve some unique problems. They are good early (obv.) and terrible later on when you really need counters as you move to the late game. Standard isn't a format where anyone is cheating mana.
Disdainful Stroke - Meh... This is an obviously efficient answer to a costly spell, but... most of the format is pretty low to the ground right now. It answers 2 cards in the red deck (7/75) and a few more in the angels deck (very few that wouldn't be answered with Essence Scatter, though). I feel like this is sideboard material at best.
Radical Idea - Added this for an early draw. meh...
Notion Rain - Hated it. Between the sorcery speed and life loss, this was terrible vs aggro when you couldn't afford it and stabilizing at 2-5 life with 2-3 of these in hand just feels very bad...
Watery Grave - The best land in the deck. This turns on every check land and is the auto turn 1 play.
Field of Ruin - Good, but I used mostly to fix my mana rather than destroy a problematic land on my opponent's side.
Detection Tower - Good. I switched to this from Field and prefer it.
Surprises:
Without Chromium, if your opponent doesn't just scoop to Teferi online, you lose. You have no way to deck them before yourself (you have so much draw compared to most decks) and no way to shuffle your library. In paper, you can go to time - online the chess clock only hurts you. You have to play a win-con online.
Chemister's Insight is very slow. 8 mana and 2 cards to draw 4 (Opportunity was only 6 mana and 1 card). Yes, this is split over 2 turns, but it requires you to draw a throw-away... I don't want to draw a throw-away...
Obviously, the deck is putting up some early results, so the cards choices can work. The question is can it be better, right? Here is my next test list:
As I said, I'm looking to compare my experiences with what others are seeing and experiencing currently. I'd love to hear feedback. Thanks!
It sounds like you don't know how to play teferi. If you have teferi online, you can't deck. Use his -3 ability to target himself. Now you have a card in your library. Then you redraw it and do it again. Voila! You can't deck out.
On Chromium, the Mutable, I dropped this card. I liked the idea of it, but boy did it feel bad tapping mana for it on the rare chance I was stable on 7. My games with Lyra Dawnbringer were much more stable.
I don't understand the problem with "tapping" for Chromium, The Mutable, he haves flash so that is not a problem. I would argue that a 7 CMC is the real issue in this kinda fast meta.
I don't know if the mana is good enough to support Settle the Wreckage turn 4 consistently so that could be a problem.
Because vs decks that go to the length where tapping 7 EOT is a thing, often times it was draw go and they just countered it. He had to be safely cast on turn 10 if I wanted him to somewhat reliably resolve.
The game really should not go that long, and your finishers shouldn't be taking that long to drop. Tapping 7 for Chromium felt bad unless I had backup mana for counter magic. The difference between something like Chromium costing 7 and something like Nexus costing 7 is pretty substantial because Nexus rebuys itself and doesn't require additional mana to EOT in the matches that go so incredibly long. Ionize + Sabotage is brutal for Chromium and I see a good amount of UR Control on Arena - far more than I see any other kind of Control deck.
I'm not sure on a sideboard yet since the meta needs to flesh out first, but 2 more Ritual of soot will likely be in there. I also like moment of craving right now and some number of negates.
Edit: Tainted field and caves of koilos for mana fixing.
EDIT:
4x Teferi, Hero of Dominaria
2x Search for Azcanta
3x Cast Down
3x Moment of Craving
3x Thought Erasure
4x Sinister Sabotage
3x Chemister's Insight
2x Ritual of Soot
3x Vraska's Contempt
1x Cleansing Nova
1x Eldest Reborn
3x Syncopate
1x Plains
5x Island
3x Swamp
4x Glacial Fortress
3x Isolated Chapel
4x Drowned Catacomb
4x Watery Grave
2x Evolving Wilds
1x Field of Ruin
Maybe not, but UB splashing teferi and chromium has been really good for me so far.
I strongly recommend people try them.
It sounds like you don't know how to play teferi. If you have teferi online, you can't deck. Use his -3 ability to target himself. Now you have a card in your library. Then you redraw it and do it again. Voila! You can't deck out.
Chromium can't be countered.
2x doom whisperer
1x dream eater
2x hostage taker
Instant/sorcery:
4x cast down
4x assassin's trophy
4x thought erasure
4x sinister sabotage
4x vraska's contempt
2x Ritual of soot
3x chemister's insight
2x vraska, relic seeker
Enchantment: 3
2x search for azcanta
1x arguel's blood fast
Lands: 25
4x overgrown tomb
4x watery grave
4x drowned catacomb
4x hinterland harbor
4x woodland cemetery
2x island
1x swamp
1x forest
1x field of ruin
I'm not sure on a sideboard yet since the meta needs to flesh out first, but 2 more Ritual of soot will likely be in there. I also like moment of craving right now and some number of negates.