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  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    I have no issue with anyone dicussing other jeskai formats in this topic. We try to stick closer to delver or tempo decks, but we also have a great group of jeskai players here who like to switch into midrange/tempo/aggro/etc whenever the meta calls for that. Therefore, I have no problem with people talking about other jeskai decks like midrange and copycat. This is especially true since some of the other topics don't see much action.

    I feel like the copy cat list has legs if someone really learned to gain a lot of experience with the deck. It has all the interactive elements with a combo finish and that always has always seemed to work in modern.
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    I was gone last week so I have missed a few topics.

    I personally am never off of Delver of Secrets. Modern always ebbs and flows and sometimes delver is great another times he is not well positioned, but my deck just doesn't function well without him. The card is really underrated in modern and is basically the only reason to play a tempo style deck over the midrange version of Jeskai. I think if you don't like where delver is positioned right now, then the best bet is to go more all in on the midrange style deck or copycat deck. It appears that most on here agree with that assessment and are trying that currently.

    My thoughts on Jund



    Jund has always been the end boss for our deck. It is a super tough matchup, but the most fun matchup to play against in my opinion. There is one card that I play that I haven't seen any other lists really playing that really helps the Jund matchup - Bedlam Reveler. If you don't play reveler at the top end of the deck then jund is basically a 30-70 matchup. Reveler only gets me back to a 40-60 matchup in game one (more even if I am on the play), but it makes a world of difference. He can't be taken by Inquisition of Kozilek, he can't be killed by fatal push, and he recoups any loss in value we take over the first couple of turns. He also helps Force of Negation become much better against them since he recoups any loss in card advantage. Good jund players should always take reveler with a thoughtseize, but they typically take snapcaster if I have one. That is Reid Duke's number one rule to thoughtseize- always take the snapcaster mage. Reveler + snapcaster mage help us keep up with the value that they gain. I honestly can't imagine beating jund nearly as often without reveler

    I personally haven't had anyone side in Engineered Plague against me yet. That is likely because it only hits delver and snapcaster in my deck. swiftspear lives, geist lives and still has an angel, queller lives, reveler lives and still draws cards, and snapcaster still gets a spell. Not to mention they all have different creature types (except a pre-flipped delver and snapcaster). If you are running young pyromancer, snapcaster, delver, v.clique all in the same deck then is likely game over. I watched a UR wizard match that basically ended every time the card was cast.

    I have noticed that in a lot of my jund games I typically end the game by burning the opponent out. I try to keep Scavenging Ooze off the board so they can't gain life for that reason. Jund tends to hurt itself a lot in the early turns so I try to get their life total down early. That is part of the reason I like to side in Chandra, Fire Artisan against jund. She kind of gives an inevitability to the game if they don't have Assassin's Trohpy. She either gains a lot of card advantage over turns or costs them 4-5 life at minimum. This plays into my gameplan of getting ahead on life and forcing them to play uncomfortably with a lower life total.

    Jund has always been a tough matchup and Wrenn and Six makes the matchup that much worse. However, with FON, Reveler, and Snacaster along with all of our other effienct spells I do think we can keep up with them while also being a huge favorite against any combo/linear style decks.


    As for the more midrange style decks, I don't have a ton of experience with the deck. I really love Saheeli Rai so I would likely lean towards the copy cat deck if I had to play midrange. I think that deck is awesome with copies of Teferi and then the flash creatures along with effienct spells. I know that Jim Davis was a huge fan of that deck and has some articles and videos about the deck.

    It's a super weird time in modern right now. It's a bit of a down time until hogaak is banned. There are a lot of modern tournaments coming up in the next few months so I am super excited to see where the modern meta goes and how jeskai will fit into that equation.
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Right after I thought about removing Abrade from my mainboard I ran into Grixis Urza twice last week. I hadn't played against that deck a ton, but I was very happy to have Abrade in my deck. I wanted to hear what you guys/gals think about that matchup. It seemed really underpowered when I played against it so I wanted to hear about how it has performed against everyone else.
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Hi all. Sorry I have been absent for a few days. Family stuff kept me from playing magic.

    ccc1522- That sideboard looks awesome. I can't really add much to it.

    Gofytomcat- This looks like a solid Gofytomcat deck. You know I am a huge Lightning Angel fan so I am a sucker for her. With that said, Mantis Rider is likely just a better card right now. I know it dies to bolt, but landing a turn earlier makes a huge difference.

    A card I was wondering about lately is Abrade in the main deck. It has been somewhat underwhelming for me. It can be really great or just a bad draw. I am thinking about replacing it. What do you all think?
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Quote from Deruvid »
    Quote from CurdBros »

    The deck is super simple. You ramp as draw until you hit 9-12 mana...then you cast Tooth and Nail or Finale to grab your beater...but simple sometimes is best Smile


    If you're using defenders for draw/ramp what do you fetch with Finale at x=10 ? Ulamog?


    Hey there! Sorry for the delay (life/baby stuff). I tried a couple things (original Kozilek, Ulamog, Craterhoof, etc.) Craterhoof is still an incredible card. For some reason i just haven’t played it much. It’s fun to grab one with Finale and have both trigger (often times he’s lethal all by himself).

    The deck was SOO much fun...I really want Leyline to be a thing for Devotion. I don’t think I’ve made the best build yet (as it still has a worse win % than my superfriends deck)...I just kinda feel like a crappy deck builder using Karn like everyone else 😢. He is so good though!
    Posted in: Big Mana
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Quote from StevomatUWR »
    Jeff Hoogland is continuing to fight the good fight by playing Jeskai Tempo Smile
    He wrote up a nice Jeskai Tempo Primer.
    Check it out if you have the time. It's a deck with 24 lands but it tries to win the same way like we all do.


    Thanks for sharing! I love these articles. I really like seeing different versions of this deck. I watched him stream with the list and it looked really solid. I agree with you that spell queller was really strong in his games when I watched. I may have to squeeze one or two back into the list. I wish I could play more copies of little teferi, but I can only fit one in my list. His list is way more towards the midrange/control end of the spectrum so he can play a lot more 3 drops. I think playing jeskai tempo/midrange is probably a great choice right now. I know steel of the godhead is not his style of card, but I think a copy in the sideboard would be awesome in a list running spell queller.
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Quote from ardillacody »
    Let me know your thoughts about the following list, just a quick brew without lands (37 cards):



    I think you need a little more disruption and less combo pieces. I am not really well antiquated with the deck so I am not exactly sure how it plays , but I feel like it would play more smoothly with 4 copies of opt and/or sleight of hand and less copies of liquid metal coating, alter of the brood, and maybe one less logic knot. Without opt you don't have a lot of food for Logic Knot and FON. I would probably just play three copies of alter and coating and two copies of logic knot and add 4 copies of Opt.

    Also I am interested to see how the creature removal works out. I love the idea of going pure combo and having counter magic and sweepers. I just want to make sure that it works out not having path to exile. Let us know how it goes and how some games play out and we can continue to tinker!
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    The power creep is getting a bit out of control. They need to make sure to get modern back to a turn 4 format (or at least turn 3). Hogaak should have been banned originally and probably faithless looting.

    I'm glad you got to make a vacation out of it and spend time with the family. I too have a growing family and it is really tough to make time for magic. However, it is important to me to make time for magic so I have something to relax and do for fun (and golf). It's crazy that you won a bunch of game 1's and not 2 and 3. We typically do the opposite :). Bad luck and variance stinks sometimes. The reason you prefer online is likely because the sample size is so much larger so the bad variance doesn't seem as bad as when you start a tournament and get unlucky in two of the first three matches. If you had average or good variance you would be 5-0. People often wonder how the best players always do so well, but with 2 or 3 byes they can go 3-2 on day one and end 6-2. If they go 5-3 on day two they finish with a great 11-5 record, but really just had a slightly above average 8-5 record.

    Playing in a live tournament can be tough, but I think it is the single most fun way to play the game.

    Here are my thoughts on the jeskai deck right now and in general. It's a little long so I put it under a drop box spoiler.



    I think you made the correct choice in going more control. I think right now you really have to go a little towards the extremes to complete. You have to be more aggro or more control. Midrange is dominated by Jund and to a lesser extent mardu right now We can do midrange with teferi and narset, but jund just does midrange better. In addition, UW control and the new Bant soulherder deck do control/card advantage a little better than we can. So this leads to the question of why play jeskai? Sometimes the answer to this questions is that jeskai is not as well positioned at this point in time. During those periods I tweak my deck as best as I can and play it because it gives me personally the best chance to win due to experience. Other players may chose to change decks during those times.

    So let's get back to the question at hand- why play jeskai in general? The real reason to play jeskai and, more specifically, delver is to steal games, have good matchups against the extreme decks, and have access to burn spells that other decks don't have. Basically we have the best access to counter magic and burn. We can flip the script better than another other deck in modern. That way we can play the foil to combo and control matchups or anything on the extremes. We get most of our easiest wins against very linear strategies. In addition we can win games out of nowhere from 9-12 life with burn spells.

    The cards in our list that are really strong at this moment, in my opinion, are Remand, Force of Negation, and Path to Exile, and Spell Queller. Now we just have to build a deck that works well with those cards and plays a predicable game plan. I prefer the more aggressive approach with burn to take advantage of remand and FON and to mitigate the downside of path. However, to support this you do have to have some late game card advantage in the form of snapcaster, reveler, and a planweswalker or two to complete with jund and other midrange decks (this can also be done via sideboard).

    I think in more fringe decks it is super important to remember the plan of the deck. Because there aren't articles and vidoes that dig into the deck, the sideboard plans, etc, it's often much harder, and more rewarding, to pick the correct cards for the gameplan. This is also a huge benefit to playing a more fringe deck. People just are not prepared to play against a deck with remand, FON, and burn spells.

    In the end jeskai can be a tough deck to play sometimes. It doesn't necessarily mulligan very well so it took a hit with the new mulligan rule. Also, it can draw the wrong half of the deck and/or flood sometimes. These weaknesses can cause the deck to feel underpowered when things are not going well. The strengths of the deck are that it is the most malleable or flexible deck in all of modern so it can be whatever you need it to be in a specific game. It can also steal games with burn. Also, it inhabits a place in the modern meta game that is often hard to play against for a lot of players. Really Death shadow is the only other deck that is truly an aggro-control style deck in modern. I think as we get more acquainted with Force of Negation the deck will get better and better.

    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Quote from ardillacody »
    Thanks, I was thinking on something more control as well. A bit of digging with serum visions, remands, and some counterspells like remand itself, logic knot, cryptic command and Force of negation


    That's where I would start too. I think people are really under rating path to exile right now alongside lightning bolt and force of negation. Remand is also really great right now, but it's harder to have a deck that really plays well with remand. With that said I do think remand would work well in your deck since you will be able to win games on the spot and just need to buy time.
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Quote from ardillacody »
    I'm trying to figure out the best way to play a Jeskai version of saheeli with at least, the two combos she has.

    T1 Altar of the Brood
    T2 Liquimetal Coating
    T3 Saheeli Rai

    Or the conventional one Saheeli + Felidar Guardian

    So, what do you thinks it's better to play along that shell? Whir of Invention, Counters, Removal?


    That's a topic I have never really spent a ton of time on. I did run Saheeli Rai for a long time, but more for the value with reveler and snapcaster mage.

    I will think about it. My initial assumption is to play a more control/combo build. Force of Negation should be very good because you can tap out for Saheeli and still have protection.
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    In honor of the Modern Mythic Championship the matchup of the week will be Bridgeless Hogak!

    Overall- I found this matchup not to be as bad as I expected. In game one we want to make sure they stay off of Hogak and Carion Feeder. The matchup is pretty straight forward. Counter faithless looting and kill creatures. All while killing them.

    Post board, the matchup gets way better. Deflecting Palm, Celestial Purge, Surgical Extraction, any other graveyard hare, and sweepers are all great. D.Palm has won me several games that they landed an early hogak. Snapcaster mage also does some major work here.

    I am one person who doesn't think this deck is way to busted. I do think if looting was banned, this deck would be totally fine. I think they will err on the side of safety and ban hogak.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    I’ve been playing around with a few things given the new meta.

    I know it may sound a little strange; but I’ve been playing a Leyline of Abundance with Tooth and Nail and two copies of Finale of Promise

    I’ve had to change a few things just due to the sheer amount of Bolt, Path, Wren and Six, Lava Dart, etc. in the format. This includes the use of a lot of Defenders (wall of Blossoms, Carven Caryatid, Sylvan Caryatid, etc.). I may up shaving a few eventually; but right now it plays well.

    The deck is super simple. You ramp as draw until you hit 9-12 mana...then you cast Tooth and Nail or Finale to grab your beater...but simple sometimes is best Smile
    Posted in: Big Mana
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Quote from StevomatUWR »
    Thanks for your thoughts. Pressuring the UW opponent early is easier with your deck then it is with mine.
    Little Teferi is huge against them indeed but I have cut him completely as you can see. He somehow never did enough.
    Fry could also be real good as it answers all their threats. I never tried it but it looks good on paper.


    I have seen a lot of people running fry lately. It hits a ton in modern right now.
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    I like the surgical extraction main, especially in a larger event. You will see a lot of dredge, neoform, phoenix, etc so it could easily steal several game ones.

    As for control there are several cards that really matter in the matchup- Geist of Saint Traft, Spell Pierce, Narset, Parter of Veils, and Teferi, Time Raveler. I basically do my best to land a Geist and/or Teferi as goal number 1. It's really important to have an aggressive start against them so you can land your later threats as they deal with the earlier stuff. Because we play a lower land we can kind of run them out of cards in the mid game. Once they start sticking planeswalkers in the mid to late game we are pretty much done for unless they are low enough to burn them out. We basically have to have them dead or near dead by turn 6ish or we will have a tough time pulling out the win. Tefer is HUGE against them. A resolved teferi is really tough for them to win through. They have answers for it, but in the mean time you are landing threats and casting uncounterable spells and they fall too far behind.

    -Early threat
    -land a Geist w/narset or teferi back up
    -Go under them with aggression and increased spell count (lower land count in our deck)

    Those are basically my strategies against UW control. I'm guessing with your deck the gideons are also an excellent tool against control. If you could get a teferi and/or narset in your board that would be great. I would say the first cuts would be v.clique, auriok champion, or lavinia.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Quote from GarfieldKlon »
    Here is a promising prototype from me that is suprisingly explosive.

    It's like Simic Devotion Elementals Combo and a very strange one, too. Risen Reef into Master of Waves get you Lands direct on the battlefield or nonlands in the hand , that you can re-invest with a bit luck in a copy of Master of Waves in the same turn. 10 damage isn't unusal with Omnath, Locus of the Roil at this moment, and after this you can copy Omnath for the next 10 damage.

    You can copy Risen Reef that is at minimum 2 cards that is nice in the early game, that is still value itself.

    With the devotion Wistful Selkie is the glue of this deck, and make the devotion part working.
    The best of all, even you can't combo of, multiple Master of Waves kills your opponent, too.

    My goldfishing test lead to a turn 4 win very often. Not bad at all and nearly every card replacing itself, so most of the time you don't run out of gas.
    Beware if you have mutiple Risen Reefs out und you play Master of Waves - for example: 4 Reefs (copys count, too) into Master of Waves that make 5 blue elementals are 20(!)cards.



    Before you play this deck just get a feeling for this deck and make a goldfish test. for example here: ( http://tappedout.net/mtg-decks/elementals-devotion/ press "playtesting" , have fun )

    about the Sideboard, some humble thoughts:
    Veil of Summer: is set to protect your combo and again draw a card Smile
    Repudiate / Replicate : just a sort of counter for example to disabled the bounce effect of Thing in the Ice or that from a Planeswalker
    Mu Yanling, Sky Dancer: Not sure. She can doing a big 4/4 flying Elemental.
    Incandescent Soulstoke: It's a Lord, that let survive Elementals from the Wave. did thoughts about Creeping Trailblazer but thats too much i think and push only the attack. Maybe Murkfiend Liege or Leyline of Vitality.


    This is awesome. You get to play Devotion to 2 colors Smile

    _____

    I’ve been finding success lately with Finale of Devastation. Will post more a little later today.
    Posted in: Big Mana
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