Interesting that the green one is the only one not at 2-MV. Too bad it has to use lands rather than making tokens. Still quite powerful. Standard wolves likes it at a minimum
I believe Strangeleroot Geist also triggers it as it “dies” (enters the graveyard) and is returned to the battlefield. I may have to try this in my Green Stompy Devotion deck.
There is! I'll get everyone a link that wants one.
And yes...I have been playing a more low to the ground, "stompy-ish" version of devotion lately. VERY different from actual Stompy (no +1/+1 counter synergies, etc.) but does get to utilize Devotion (which is important to me).
Unholy Heat really makes it difficult on us. Now that all red decks have a 1-drop answer to pretty much every permanent we want to cast up to 6-MV; it makes it extremely difficult to play a 5-MV planeswalker. I did play a Superfriends deck with Carth the Lion for some time; but between Wrenn and Six/early Heats taking out mana dorks and late Heat's taking out walkers...it makes it difficult to play a curve (at least one focusing on permanents) past 3-MV.
I'm going to try some leagues and I'll let you know how my current lists are doing. I'd love to hear how others are doing with Green Devotion.
I wanted to let everyone here know that we have been having a discussion on Discord as well. If anyone would like an invite; please feel free to request.
Our recent discussion has been about post-MH2 builds and the new man-land from forgotten realms being an addition to the deck.
I was testing a bit...and Standard Green Devotion (Pact List) got more than I had initially thought. The new list includes Endurance, Grist, Yavimaya, and Aeve...no one card is revolutionary; but the combination definitely increased our power-level and interaction:
Well...outside of enchantress (if we go that route); we didn't get anything out of Modern Horizons 2.
Kinda heartbreaking. When they talked about printing cards to specifically boost Tier 3 decks; I was certain we were getting something. Then they showed how they had a TON of mechanics (and technically Devotion was one...just on a black uncommon)...
Oh well...I fear we may be outclassed a little too far now. That's not going to stop me from trying though :).
Absolutely. It was pretty much the only part left. There will be more controlling enchantress style decks (more reminiscent of legacy) but we wan make the crazy ramp version :).
I actually don’t even know what to cut...I feel like it may be better just to play a pure entertainment deck with Wave...but I hate to give up the infinite combos via Karn (umbral mantle and Cloudstone Curio). Will probably still keep Curio (I just love it so much...pet cards are fun)
the hardest thing about playing Green Devotion (outside of perpetual tier 3 status with periods of hope) has always been the fact that we have too many choices! Now it’s way worse :). I want to play Titania; but I really want to play enchantress...but I’ve always gone back to Walker versions...and both Pact toolbox and T&N have always had the most success...ugh.
I do think the Pact version can utilize Titania pretty easily.
It’s settled. I’ll just have to have 3 different devotion decks! I bought the “core” cards and mana base in 4 play sets (so I could test without always taking the deck apart) so why make a choice of just one Devotion deck :).
1. Plays multiple legendary lands of the same type (in my case 4x Nykthos and 2x Yavimaya)
2. Can play a lot of fetches without hurting too much (as we can always just grab a basic).
3. Has Eternal Witness in the main.
There is an argument now for Wrenn and Six addition in the 2-drop slot to recur lands as well; but we are going to be brewing for a while...so we will see what is best!
We can play enchantments likeabundant growth[/card, eidolon of blossoms + the other enchantments we already play. We can put this busted card into the play and the turn later we can play some enchantments, draw some cards, add a lot of mana tapping this dryad, other enchantments other draws, find a nyktos or a garruk and keep going in a storm loop
I agree. We are one of the few decks that can take advantage of this because (a) we are a ramp deck and (b) we play a lot of enchantments natureally (I for one have played Oath of Nissa, Abundant Growth, and Utopia Sprawl in every deck.
I'm not a huge fan of Eidolon of Blossoms. At 4-CMC it really is quite slow. I sometimes wonder if we would just be better off playing something like:
* Yes I know it is 61 cards...I have just had more success with 61 and 21 lands rather than 60/20. *
This is a VERY rough draft. I do better when I can write out and visualize decks and think of interactions.
I have Setessan Champion in there...but in honesty we may not even need it. Karn alone gives us enough combos out of the enchantment synergies to go infinite that it may be enough. Also, without the Karn combos...Sanctum Weaver may just be enough ramp to warrant its use. It really is powerul (although slow). Thank god for that 2 toughness.
Karn allows for a couple infinite combos (while also being a great interactive card). Cloudstone Curio (granted this is my pet card for literally years in devotion...but I think it works best here) gives us the "Walker Loop" I harp on and also gives us the ability to "loop" our cheap enchantments. I've done this for years....and watching an opponent's face when you loop an Abundant Growth and Oath of Nissa until you hit a Garruk, continue the loop until you hit another walker and then say "I now have infinite mana and infinite planeswalker triggers" is really fun....they always go "wait...how?".
There is also the simple Umbral Mantle on Sanctum Weaver for infinite mana. I know Freed from the Real is cheaper (and now with Sterling Grove is tutor-able) but I tend to prefer combos where the cards are good on their own (i.e. by themselves they can do other things if you don't have the combo).
There absolutely is the Eidolon Enchantress deck that can be built. I just wanted to present an idea where you didn't even have to go "all in" on enchantments and you still get use out of Sanctum Weaver. Even a "traditional" deck can probably get enough out of it just by playing Utopia Sprawl, Abundant Growth, and Oath of Nissa.
I believe Strangeleroot Geist also triggers it as it “dies” (enters the graveyard) and is returned to the battlefield. I may have to try this in my Green Stompy Devotion deck.
And yes...I have been playing a more low to the ground, "stompy-ish" version of devotion lately. VERY different from actual Stompy (no +1/+1 counter synergies, etc.) but does get to utilize Devotion (which is important to me).
Unholy Heat really makes it difficult on us. Now that all red decks have a 1-drop answer to pretty much every permanent we want to cast up to 6-MV; it makes it extremely difficult to play a 5-MV planeswalker. I did play a Superfriends deck with Carth the Lion for some time; but between Wrenn and Six/early Heats taking out mana dorks and late Heat's taking out walkers...it makes it difficult to play a curve (at least one focusing on permanents) past 3-MV.
I'm going to try some leagues and I'll let you know how my current lists are doing. I'd love to hear how others are doing with Green Devotion.
Our recent discussion has been about post-MH2 builds and the new man-land from forgotten realms being an addition to the deck.
https://www.streamdecker.com/deck/zX91vVtNw
4x Arbor Elf
3x Ignoble Hierarch
4x Burning-Tree Emissary
2x Eternal Witness
1x Endurance
1x Acidic Slime
1x Aeve, Progenitor Ooze
1x Hornet Queen
1x Craterhoof Behemoth
1x Walking Ballista
Enchantment (8):
4x Utopia Sprawl
4x Oath of Nissa
2x Grist, the Hunger Tide
4x Garruk Wildspeaker
Instant/Sorcery (6)
2x Primal Command
4x Summoner's Pact
Land (21):
4x Verdant Catacombs
3x Misty Rainforest
5x Forest
2x Overgrown Tomb
4x Nykthos, Shrine to Nyx
2x Yavimaya, Cradle of Growth
1x Nurturing Peatland
1x Endurance
2x Veil of Summer
2x Break the Ice
2x Foundation Breaker
1x Sesessan Petitioner
2x Vexing Shusher
1x Scavenging Ooze
2x Kitchen Finks
1x Ruric Thar, the Unbowed
1x Flex
Kinda heartbreaking. When they talked about printing cards to specifically boost Tier 3 decks; I was certain we were getting something. Then they showed how they had a TON of mechanics (and technically Devotion was one...just on a black uncommon)...
Oh well...I fear we may be outclassed a little too far now. That's not going to stop me from trying though :).
I actually don’t even know what to cut...I feel like it may be better just to play a pure entertainment deck with Wave...but I hate to give up the infinite combos via Karn (umbral mantle and Cloudstone Curio). Will probably still keep Curio (I just love it so much...pet cards are fun)
the hardest thing about playing Green Devotion (outside of perpetual tier 3 status with periods of hope) has always been the fact that we have too many choices! Now it’s way worse :). I want to play Titania; but I really want to play enchantress...but I’ve always gone back to Walker versions...and both Pact toolbox and T&N have always had the most success...ugh.
I do think the Pact version can utilize Titania pretty easily.
It’s settled. I’ll just have to have 3 different devotion decks! I bought the “core” cards and mana base in 4 play sets (so I could test without always taking the deck apart) so why make a choice of just one Devotion deck :).
Seems perfect for a deck that:
1. Plays multiple legendary lands of the same type (in my case 4x Nykthos and 2x Yavimaya)
2. Can play a lot of fetches without hurting too much (as we can always just grab a basic).
3. Has Eternal Witness in the main.
There is an argument now for Wrenn and Six addition in the 2-drop slot to recur lands as well; but we are going to be brewing for a while...so we will see what is best!
The did it! We got Fire // Ice!! That is the single card I was hoping for!!! What a day!
Aeve is probably the most questionable...but I do think Aeve, Progenitor Ooze is good in the Toolbox/Summoner's Pact decks (the ones that play Burning-Tree Emissary and Summoner's Pact...they can play Aeve, Progenitor Ooze at 5-MV, Primeval Titan at 6-MV, and Hornet Queen at 7-MV, and Craterhoof Behemoth at 8-MV. Greet curve.
Seems like a great sideboard option for us for both graveyard hate, saving our graveyard, and anti-mill. On a nice body too.
I agree. We are one of the few decks that can take advantage of this because (a) we are a ramp deck and (b) we play a lot of enchantments natureally (I for one have played Oath of Nissa, Abundant Growth, and Utopia Sprawl in every deck.
I'm not a huge fan of Eidolon of Blossoms. At 4-CMC it really is quite slow. I sometimes wonder if we would just be better off playing something like:
4x Arbor Elf
4x Ignoble Hierarch
3x Sanctum Weaver
3x Courser of Kruphix
3x Setessan Champion
2x Eternal Witness
Non-Creature Enchantments (11)
4x Utopia Sprawl
4x Oath of Nissa
3x Abundant Growth
1x Cloudstone Curio
1x Grapeshot
Planeswalker (8)
4x Garruk Wildspeaker
4x Karn, the Great Creator
Lands (21)
4x Nykthos, Shrine to Nyx
2x Yavimaya, Cradle of Growth
4x Wooded Foothills
4x Misty Rainforest
6x Forest
1x Stomping Ground
Karn Wishboard of choice
1x Cloudstone Curio
1x Umbral Mantle
1x Walking Ballista
* Yes I know it is 61 cards...I have just had more success with 61 and 21 lands rather than 60/20. *
This is a VERY rough draft. I do better when I can write out and visualize decks and think of interactions.
I have Setessan Champion in there...but in honesty we may not even need it. Karn alone gives us enough combos out of the enchantment synergies to go infinite that it may be enough. Also, without the Karn combos...Sanctum Weaver may just be enough ramp to warrant its use. It really is powerul (although slow). Thank god for that 2 toughness.
Karn allows for a couple infinite combos (while also being a great interactive card). Cloudstone Curio (granted this is my pet card for literally years in devotion...but I think it works best here) gives us the "Walker Loop" I harp on and also gives us the ability to "loop" our cheap enchantments. I've done this for years....and watching an opponent's face when you loop an Abundant Growth and Oath of Nissa until you hit a Garruk, continue the loop until you hit another walker and then say "I now have infinite mana and infinite planeswalker triggers" is really fun....they always go "wait...how?".
There is also the simple Umbral Mantle on Sanctum Weaver for infinite mana. I know Freed from the Real is cheaper (and now with Sterling Grove is tutor-able) but I tend to prefer combos where the cards are good on their own (i.e. by themselves they can do other things if you don't have the combo).
There absolutely is the Eidolon Enchantress deck that can be built. I just wanted to present an idea where you didn't even have to go "all in" on enchantments and you still get use out of Sanctum Weaver. Even a "traditional" deck can probably get enough out of it just by playing Utopia Sprawl, Abundant Growth, and Oath of Nissa.
And this is not even scratching the surface of Leyline of Abundance decks that can get the Umbral Mantle combo on turn 3.
Just between Yavimaya, Cradle of Growth and Sanctum Weaver...we have some brewing we can do