Just imagine a play like
t1 Hierarch
t2 wizard+1-drop
t3 CoCo finding BTE and Visionary then casting another CoCo off BTE's mana and finding Rage Forger plus Judith.
This doesn't look like a miracle, just a regular game.
This becomes even more ridiculous if instead of a one drop on T2, you drop Anarchomancer followed by Harmonic Prodigy. That way, even if the Hierarch gets killed, you still have enough mana for the T3 CoCo.
Once Upon a Time sounds like a very good card in a lot of decks too. For us, it's Forger 9-12, as well as more digging for sideboard pieces. My only problem is that if I were to draw a OUaT later in the game, I wouldn't feel too good.
I think Grum really needs to be in the less explosive versions (Vial) of the deck since those tend to take advantage of Wolf and Elemetal tokens a lot more.
While I'm always excited for new shamans, I believe Grumbelly, the Generous to have some real potential. If some of you remember the old Wolf Token/Shared Animosity version of the deck, I think you will see why Grumbelly could have some massive effect making 3/3 wolf tokens and making them ping with Rage Forger.
Only problem is the risk of getting killed before doing anything. (Which would likely mean playing him in the Vial version.)
IMO Immolation Shaman is a good card against Lantern Control or Jeskai Ascendancy (When they go off with Fatestitcher) but slightly niche. I personally run Burning-Tree Shaman in that slot as it also has the side benefit of pinging when they use planeswalkers.
What do you guys think of Seasoned Pyromancer? Sounds like a decent card to me but not sure if it fits enough. Helps refill our hand in more all-in builds, gives tokens when stuck with weird hands and can give one last push from the graveyard in matchups like Jund or Death's Shadow where blocking a Goyf or Death's Shadow can mean life or death.
If you are trying to stick to Mono-U, you should easily be able to have 2-4 Geier Reach Sanitarium in your mana. Otherwise, I would recommend splashing white for Spirit of the Labyrinth for redundancy of effect.
We need a Shaman mana dork so much that I would even be happy if they printed a DRS with only the mana ability. That would allow the deck to be so much more explosive. (I mean, T1 Dork, T2 Any number of BTE into Rage Forger would become extremely dangerous. Even just doing T2 Banneret -> Banneret would be a powerful play as a set up for T3 Rage Forger for R)
What do you guys think of the new Immolation Shaman? Looks a lot like Burning-Tree Shaman but cheaper and can get menace if game goes long. Not too sure if it can hold it salt against other picks though.
Trickbind'ing Norin is so gangster. As for how to fix the "You will deck yourself next turn" problem, Memory's Journey or Krosan Reclamation are there to help.
Here is a new, even more crazy list, that kills every opponent (3) in a different way: Mill, Damage and Game Lost.
Passively: Akroma's Memorial gives Haste, Teferi protects all, Kongming gives +1/+1 to all our creatures.
Step 0) Enter the Battlefields: Sharuum brings Strionic Resonator into play, Gonti's Aether Heart gives way enough energy to be sac'ed. Titania grabs Crystal Quarry for fixing.
Step 1) Nissa untaps 4 lands, Teferi 4 more, tap Nykthos on blue devotion. (7 mana available +9 blue)
Step 2) Hanna targets Followed Footstep, then strionic resonator on Paradox Haze. (6 mana + 5 blue)
Step 3) Memory's Journey, returning unimportant card, Mind Grind, Time Sieve on the bottom of the empty library. (5 mana available + 5 blue)
Step 4) Play Paradox Haze on yourself, using the floating blue.
Step 5) Pass to combat (wasting 1 blue), attacking with Alesha, trigger on Clever Impersonator. Refuse to target with Clever Impersonator. It survives due to Kongming making it a 1/1.
Step 6) Second main phase, spend all 5 remaining mana on Followed Footsteps, targetting Clever Impersonator.
Step 7) Vivien Reid kills the Ugin's Nexus, giving you an extra turn. Pass to extra turn.
Step 8) Upkeeps, paradox haze gives us a second upkeep. Each upkeep, Clever Impersonator is copied, transforming into Paradox Haze on entry. (3 Paradox Hazes in play) Red Honden pings one player for 8. (4 Shrines in play)
Step 9) Using Garruk to untap Crystal Quarry and Nykthos a second time, pay WWUUBBRRGG for Door to Nothingness, killing one player. (2 left)
Step 10) Crack Gonti's Aether Heart for another extra turn.
Step 11) Upkeeps (4), same target, make 4 new Paradox Haze, dome the same player for 16 damage (24 total from the shrines).
Step 12) If you haven't drawn Time Sieve, use Teferi to grab it (first ability) then use Krosan Reclamation on random cards to avoid decking.
Step 13) Play Time Sieve, sac Breya, her two thopters, Sharuum and Strionic resonator to the Sieve, extra turn.
Step 14) Next turn, Upkeeps, create tokens of the Red Honden to deal a grand total of 64 damage to one player's face since the combo started.
Step 15) If the previous step didn't force you to kill two players, use all your Nykthos mana to Mind Grind the remaining player to dust (for around 60 lands.)
Congrats, you just wasted an hour of everyone's time, killed someone with damage, shown someone the door and ground a third person's mind to dust.
Rules:
1- Your entire deck is in the graveyard.
2- Your only cards in play are Norin the Wary, and enough lands to cast Primevals' Glorious Rebirth.
3- Your hand only contains Primevals'.
4- Standard Commander rules. (Banlist, Singleton)
5- Your commander is of no importance. (Since you have around 80 cards to play with.)
Bonus points if you manage to:
1- Kill enemies with different means.
2- Use Norin to win.
Step 0) As the sorcery resolves, opponent cannot cast any spells (Teferi) and your creatures are protected from red sweeper on creatures (Akroma's Memorial)
Step 1) EtB effect on Titania returns Mirrorpool in play tapped. Helm of the Host attaches on Titania due to Hammer of Nazahn.
Step 2) Use Nissa, Koth and Garruk to produce mana. (Garruk specifically untapping Mirrorpool amongst his two lands.)
Step 3) Tap Feldon (Haste due to Hammer of Purphoros) to create your token #1 of Biovisionary.
Step 4) Use Saheeli Rai to make a token of Helm of the Host. This token attaches onto the Biovisionary.
Step 5) Pass to combat phase. Titania, Brudiclad and the Biovisionary trigger. Biovisionary #2, Brudiclad copies the Biovisionaries (#3) and Titania creates a copy (Recovering a Waste.) (I realized while writing that this Titania token could become #4 but let's keep going)
Step 6) Use the Amber, the remaining mana from the Planeswalkers and the Waste to tap Mirrorpool and create the token #4 with the token ability.
Step 7) Skip to End of Turn, you win.
Kyynu, if you look back at the original post, the deck used to be, pre-Deathrite Shaman ban, a jund deck. But the lack of a mana fixing dork makes this a more risky choice as we are, after all, a face down aggro deck.
Personally, the only reason I would consider going Jund without a DRS unban would be in a Vial build as you can forgo the heavy colored cost of our best black options on the creatures. (Such as Batman.)
To be fair, I don't really play much Shaman of the Great Hunt anymore because it is a 4-drop. But I would if it wasn't. The push given by grindy hands (with Wolf-skull) were something to be scared off. With Metallic Mimic coming in, I feel like this is a situation that can happen again. Just like how the Shared Animosity version had potential a while ago, before CoCo. But yes, as some have mentioned, with most of the cards we want at 2cmc, Vial Shamans might actually overtake CoCo Shamans or at the very least rivalize it. I will be one to try it for sure.
As for Firemantle Mage, Shamans are really good at flooding the board and against other aggro deck, sometimes need a push to bypass blockers, which Firemantle does very well. It acts as a simili-Magmatic Chasm on a tribal body.
Guys, Mimic might be even stronger than expected... You know those 2-3 Wolf-skull shaman hands? What happens when we don't need Shaman of the great hunt to give the wolves counters?
This becomes even more ridiculous if instead of a one drop on T2, you drop Anarchomancer followed by Harmonic Prodigy. That way, even if the Hierarch gets killed, you still have enough mana for the T3 CoCo.
I think Grum really needs to be in the less explosive versions (Vial) of the deck since those tend to take advantage of Wolf and Elemetal tokens a lot more.
Only problem is the risk of getting killed before doing anything. (Which would likely mean playing him in the Vial version.)
What do you guys think of Seasoned Pyromancer? Sounds like a decent card to me but not sure if it fits enough. Helps refill our hand in more all-in builds, gives tokens when stuck with weird hands and can give one last push from the graveyard in matchups like Jund or Death's Shadow where blocking a Goyf or Death's Shadow can mean life or death.
Looks like that was enough to bring attention to us by Seth, better known as SaffronOlive.
Here is a new, even more crazy list, that kills every opponent (3) in a different way: Mill, Damage and Game Lost.
1 Alesha, Who Smiles at Death
1 Breya, Etherium Shaper
1 Hanna, Ship's Navigator
1 Kongming, "Sleeping Dragon"
1 Sharuum the Hegemon
1 Teferi, Mage of Zhalfir
1 Akroma's Memorial
1 Gonti's Aether Heart
1 Ugin's Nexus
1 Gemstone Caverns
1 Nykthos, Shrine to Nyx
1 Honden of Cleansing Fire
1 Honden of Infinite Rage
1 Honden of Life's Web
1 Honden of Night's Reach
1 Nissa, Worldwaker
1 Teferi, Temporal Archmage
1 Vivien Reid
1 Titania, Protector of Argoth
1 Garruk, Wildspeaker
1 Door To Nothingness
1 Strionic Resonator
1 Time Sieve
1 Memory's Journey
1 Mind Grind
1 Followed Footsteps
1 Paradox Haze
1 Krosan Reclamation
1 Crystal Quarry
Passively: Akroma's Memorial gives Haste, Teferi protects all, Kongming gives +1/+1 to all our creatures.
Step 0) Enter the Battlefields: Sharuum brings Strionic Resonator into play, Gonti's Aether Heart gives way enough energy to be sac'ed. Titania grabs Crystal Quarry for fixing.
Step 1) Nissa untaps 4 lands, Teferi 4 more, tap Nykthos on blue devotion. (7 mana available +9 blue)
Step 2) Hanna targets Followed Footstep, then strionic resonator on Paradox Haze. (6 mana + 5 blue)
Step 3) Memory's Journey, returning unimportant card, Mind Grind, Time Sieve on the bottom of the empty library. (5 mana available + 5 blue)
Step 4) Play Paradox Haze on yourself, using the floating blue.
Step 5) Pass to combat (wasting 1 blue), attacking with Alesha, trigger on Clever Impersonator. Refuse to target with Clever Impersonator. It survives due to Kongming making it a 1/1.
Step 6) Second main phase, spend all 5 remaining mana on Followed Footsteps, targetting Clever Impersonator.
Step 7) Vivien Reid kills the Ugin's Nexus, giving you an extra turn. Pass to extra turn.
Step 8) Upkeeps, paradox haze gives us a second upkeep. Each upkeep, Clever Impersonator is copied, transforming into Paradox Haze on entry. (3 Paradox Hazes in play) Red Honden pings one player for 8. (4 Shrines in play)
Step 9) Using Garruk to untap Crystal Quarry and Nykthos a second time, pay WWUUBBRRGG for Door to Nothingness, killing one player. (2 left)
Step 10) Crack Gonti's Aether Heart for another extra turn.
Step 11) Upkeeps (4), same target, make 4 new Paradox Haze, dome the same player for 16 damage (24 total from the shrines).
Step 12) If you haven't drawn Time Sieve, use Teferi to grab it (first ability) then use Krosan Reclamation on random cards to avoid decking.
Step 13) Play Time Sieve, sac Breya, her two thopters, Sharuum and Strionic resonator to the Sieve, extra turn.
Step 14) Next turn, Upkeeps, create tokens of the Red Honden to deal a grand total of 64 damage to one player's face since the combo started.
Step 15) If the previous step didn't force you to kill two players, use all your Nykthos mana to Mind Grind the remaining player to dust (for around 60 lands.)
Congrats, you just wasted an hour of everyone's time, killed someone with damage, shown someone the door and ground a third person's mind to dust.
Welcome to the Primevals' Glorious Rebirth games!
The goal is simple: After casting Primevals' Glorious Rebirth, you must find the most convoluted way to win a game against 3 other players.
Note: Since killing with combat is easy (Godo, Bandit Warlord + Helm of the Host + Hammer of Nazahn), try to make it as complex as possible.
Rules:
1- Your entire deck is in the graveyard.
2- Your only cards in play are Norin the Wary, and enough lands to cast Primevals' Glorious Rebirth.
3- Your hand only contains Primevals'.
4- Standard Commander rules. (Banlist, Singleton)
5- Your commander is of no importance. (Since you have around 80 cards to play with.)
Bonus points if you manage to:
1- Kill enemies with different means.
2- Use Norin to win.
Example of a complex win:
1 Brudiclad, Telchor Engineer
1 Feldon of the Third Path
1 Teferi, Mage of Zhalfir
1 Titania, Protector of Argoth
1 Akroma's Memorial
1 Hammer of Nazahn
1 Hammer of Purphoros
1 Helm of the Host
1 Mox Amber
1 Garruk Wildspeaker
1 Koth of the Hammer
1 Nissa, Worldwaker
1 Saheeli Rai
1 Mirrorpool
1 Waste
1 Biovisionary
Step 0) As the sorcery resolves, opponent cannot cast any spells (Teferi) and your creatures are protected from red sweeper on creatures (Akroma's Memorial)
Step 1) EtB effect on Titania returns Mirrorpool in play tapped. Helm of the Host attaches on Titania due to Hammer of Nazahn.
Step 2) Use Nissa, Koth and Garruk to produce mana. (Garruk specifically untapping Mirrorpool amongst his two lands.)
Step 3) Tap Feldon (Haste due to Hammer of Purphoros) to create your token #1 of Biovisionary.
Step 4) Use Saheeli Rai to make a token of Helm of the Host. This token attaches onto the Biovisionary.
Step 5) Pass to combat phase. Titania, Brudiclad and the Biovisionary trigger. Biovisionary #2, Brudiclad copies the Biovisionaries (#3) and Titania creates a copy (Recovering a Waste.) (I realized while writing that this Titania token could become #4 but let's keep going)
Step 6) Use the Amber, the remaining mana from the Planeswalkers and the Waste to tap Mirrorpool and create the token #4 with the token ability.
Step 7) Skip to End of Turn, you win.
Personally, the only reason I would consider going Jund without a DRS unban would be in a Vial build as you can forgo the heavy colored cost of our best black options on the creatures. (Such as Batman.)
To be fair, I don't really play much Shaman of the Great Hunt anymore because it is a 4-drop. But I would if it wasn't. The push given by grindy hands (with Wolf-skull) were something to be scared off. With Metallic Mimic coming in, I feel like this is a situation that can happen again. Just like how the Shared Animosity version had potential a while ago, before CoCo. But yes, as some have mentioned, with most of the cards we want at 2cmc, Vial Shamans might actually overtake CoCo Shamans or at the very least rivalize it. I will be one to try it for sure.
As for Firemantle Mage, Shamans are really good at flooding the board and against other aggro deck, sometimes need a push to bypass blockers, which Firemantle does very well. It acts as a simili-Magmatic Chasm on a tribal body.
As for Hierach, I agree it would be hilarious to have them just cheer on the big fatty you drop next to them.