2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on CD3: Player #6
    Hate the tranquil cove.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #7
    Set adrift is a slight upgrade over force away, and a big upgrade over the singing bell strikes. Not sure we play it, especially if we end up with something like four blue sources in the deck, but I think dragon grip just isn't enough for its cost and the risk of getting 2 for 1'd.'

    One thing about running a playset of defiant strikes is that you need to warp your mana base a bit, just like if you were playing lay of the land. So, while the strikes will draw us to our blue and red sources, we still want about ten white sources to make sure we always have one.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #8
    We're all set on playables (and need to trim some creatures, actually), so the question is, in what sideboard configurations would we want a second kill shot or a rite of the serpent, and which is more likely to happen?

    I don't honestly know. Probably kill shot #2, for the exceptionally aggressive decks with lots of fliers.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #8
    That late throttle...
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #7
    Defiant Strike #4 will be awesome in our deck. It's an effect you want as much of as possible, because it smooths your draws, keeps up pressure, and makes all your prowess dudes into monsters.

    Kill shot is behind set adrift for my second choice, despite being on-color. We should develop our Plan A before taking cards that only work when Plan A doesn't work. Kill shot only works when we're being attacked, which should only happen when we're already losing.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #6
    The Kin-tree warden is a good enough upgrade over the lurkers/scaldkin/sambar that it merits the pick.

    Right now we only have 13 creatures I'd care to play. The warden isn't great, but it's better than our other options for a 14th creature.

    The briber's purse continues to not be a consideration. I don't believe it's playable except in the most aggressive jeskai decks.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #5
    Flooded strand is a fine addition to the deck. It's an island that is also a lotus petal for our delve cards.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #4
    lol what? guide.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #3
    Weaponmaster hate. Although I could see playing it if we see a jeskai dual land in the last few picks.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #2
    Yeah, very happy to pick up the late dismal backwater.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #1
    Yeah, no need for RR costs in our 23rd slot. Let's grab another Bloodfire Expert.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #1
    Nothing. Hate the windscout.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #2
    Looks like Jeskai was open.

    Efreet Weaponmaster
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #3
    That barrage of boulders is actually really good here! We needed a card that can break stalemates, and we are pretty good at triggering ferocious.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #4
    This is a lot of mediocre stuff. Salt Road Patrol fits our plan the best, I think.
    Posted in: Limited (Sealed, Draft)
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