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  • posted a message on CD3: Player #5
    Easy force away. We don't need more mediocre creatures, but this would be our first bounce spell and a nice compliment to our burn and combat tricks.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #6
    Second set adrift, but I doubt we play it. It's our third delve card (although we do have some decent delve enablers).
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #7
    We're not playing any of these, I think. Hate the throttle.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #8
    So, we've got 18 creatures already. Timely Hordemate is definitely an upgrade over soeme of them (unyielding krumar, for example), but would we rather just have a cheap cantrip?

    I'm not sure. It doesn't help that we have so few targets to revive.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #1
    Bloodfire expert is a good upgrade to one of our hard-to-cast white creatures (hateblade, I'm looking at you).

    It's crazy... we have, like, three other 3-drop creatures. The prowess guy is a weird card for this kind of deck, but I think it could actually shine and help us trade up in the early game.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #2
    Big miss. Hate the hordechief.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #3
    The alpine grizzly is a solid upgrade to a kin-tree warden or wetland sambar.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #4
    We definitely don't need another kin-tree warden (the one we have is already our 22nd card), but the rakshasa's secret is a good sideboard card.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #5
    We won't always be able to unmorph it, but snowhorn rider is decent filler in this deck. A marginal upgrade over the canyon lurkers, I think.

    We don't need any more delve.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #6
    Just when it looked like we'd have to play a Canyon Lurkers, Alpine grizzly wheels and gives us a sweet three-drop.

    The only other consideration is the scaldkin, which is a bad rate for what it does. If you want to kill a morph, cast alpine grizzly and attack (they'll block). The scaldkin costs four more mana to do the same thing.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #7
    We currently have 18 creatures. As synergistic as the hordemate is, we need good spells much more. And with two of the first strike lords, feat of resistance is an easy pick.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #8
    hordechief wheeled. Smile
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #1
    We don't have enough triggers for barrage of boulders to work, so I think it's an easy Disowned ancestor. It's a perfect early drop that doesn't become dead late in the game.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #2
    Easy flock. Our secret plans are coming together.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #3
    Force away. As much as the morph would be a good upgrade over a kin-tree warden or sambar, the tempo spell is excellent in this deck.

    And if you're thinking of the morph as an addition and not an upgrade, keep in mind it would be our ninth three-drop creature.
    Posted in: Limited (Sealed, Draft)
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