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  • posted a message on CD3: Player #7
    We're actually looking good on creatures. Sure, the ainok is a premium card, but the deck really really needs trumpet blast.

    Tough pick. I wish I could remember if there was one that might wheel to us....
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #6
    Canyon lurkers will probably make the deck, unfortunately. But filler creatures is better than no creatures.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #5
    nah, we really need the fixing. dismal backwater.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #4
    Loxodon
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #2
    archer's parapet out of a bad pack. The pick would be set adrift, but we don't need another one.

    How many black sources do you guys see playing in this deck? The parapets are going to be really hard to activate in multiples.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #1
    Rakshasa's secret. It's a slow format, and mind rot is great in the midrange and control mirrors.

    The hateblade requires white mana early, and is very fragile. Plus, you need to leave up mana to activate it. It's fine in an aggressive deck that is using it to enable raid, but not great in a BRw control deck.

    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #1
    Tough pick between the two removal spells. I think we have good enough mana and enough unconditional removal to give the nod to the more efficient spell, kill shot.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #2
    Tuskguard captain. Our mana is way too dodgy for the black cards, and we need creatures (we have a bunch right now, but we can't realistically play them due to mana constraints).
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #3
    swiftwater cliffs. That gives us enough mana to splash the charm and burn away, probably. Fitting those cards into the deck is more important than the loxodon.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #4
    Jungle Hollow. This is probably our last chance to improve upon a pretty bad mana base.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #5
    Cool, another miss. This deck is toast.

    Canyon lurkers, because it's a playable.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #6
    With all our delve enablers, I have no problem playing a second delve card in set adrift, even if it isn't the most powerful effect. Also, there's not much else in the pack...

    The big problem with this deck is its low creature count. We've got the second half of this pack to pick up three playable creatures... :-\
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #8
    The deathtoucher is good, but the mardu hordechief is better. Also, somehow we only have three other three-drops (not counting anafenza, who will rarely come down on turn 3), so it's not like we're throwing off our curve by taking the more powerful card.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #7
    Leaping Master. It's hard to pass the lands, but I think I'd rather just get enough WR playables that I don't need to play the blue cards.

    This would be our sixth two-drop. Overall, our curve looks excellent.
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #7
    Jeskai student. We need the prowess.

    That's 13 creature, and 6 spells, just counting RW and couple blue splash cards. We're almost there.

    Posted in: Limited (Sealed, Draft)
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