Quote from Equinox2793 »Quote from Complex Pants »So, I have a crazy idea. What do you guys thing about unbanning Dark Depths and banning Vampire Hexmage? The lack of Mox Diamond, crop rotation, wasteland, punishing fire and accelerants like Exploration and Mana Bond make me think a modern version of Lands would not be horribly broken. Without fast mana and hexmage, the deck cannot go super fast, and at best would have a turn 3/4 nut draw of Dark Depths, Thespian's Stage and Urborg, Tomb of Yawgmoth. The deck wouldn't be crazy fast and would be an interesting option for modern to have some combo/control going on.
As much as I want tron to have ANOTHER insane late game combo that's hard to interact with, I'm good on that. Expedition map, ancient stirrings and tolaria west makes dark depths way too good.
Oh don't get me wrong, all those cards are good at finding dark depths, but I don't think Tron would play it. In order for Depths to do anything you need to pay 30 mana, which, even when a tron deck is firing on all cylinders, would take 2-3 turns. The real danger is Stage + Depths. Legacy has 12 post and doesn't play depths in that regularly. Tron uses the same number of lands, but produces less mana. Dropping Karn, Ugin, Wurmcoil engine or one of the eldrazi is a much faster means to victory than melting down dark depths.
The current speed of the meta game wouldn't allow for that to happen anyway. Lets say ideally you have tron and depths naturally on turn 4, that means on turn 4, you could get 2 counters off. And lets say turns 5, 6, and 7 you draw your other 3 towers. That means, on turn 7 you would be able to make merit lage, with the best mana acceleration in modern. That is very slow in this format, and that assumes perfect mana acceleration draws. This all assumes your opponent doesn't have a fulminator mage, Path to Exile, Bounce spell, chump blocker, GQ, Blessed alliance, or any other means to stop Merit on Turn 7. Doesn't seem likely to me.