I am not playing confidant. Which is another reason why I have a single helix in the board. In fact I am planning on running 2-3 Kambal in my board. Against the burn match he is gold and if you can stick him versus control then you are in a decent spot.
My version has plenty of life gain. 3 vents, 2 Kalitas and kambal in the board.
Why not Soulfire instead of Kambal?
Soulfire Grand Master is an ok card when mixed with a lot of burn. But by herself, she is a 2/2 lifelink for 2cmc. Kambal, Consul of Allocation is a 2/3 for 3, which is slightly below curve, but he is essentially a free tendrils. The 3 toughness is relevant, while it does fail the bolt test, it favorably blocks, Bob, Snapcaster, Goblin guide, voice, etc. I think the biggest thing with Kambal, is if it sticks, even if you use removal on it, a 4 life swing occurs.
Also, Kambal is a hard stop against storm. That all being said, he seems really good on paper, but I have no idea how he will play out in actual games.
I am not playing confidant. Which is another reason why I have a single helix in the board. In fact I am planning on running 2-3 Kambal in my board. Against the burn match he is gold and if you can stick him versus control then you are in a decent spot.
My version has plenty of life gain. 3 vents, 2 Kalitas and kambal in the board.
Sounds good. I like a lot of the suggestions and I've updated the list. I don't have Lost Legacy or Finks at the moment on paper or online. So I'll stick with timely and Slaughter Games for now.
I am very close to you. This is what I am currently testing online. I dropped Confidants because I hated always worrying about flipping emrakul, and I am playing with more 4 drops main and potentially leylines out of the board. What I am debating testing is Chandra, Torch of Defiance as a 2x. She is just a great plan B and C in my mind. Not sure how well she will work out, but consistent damage, card advantage and mana seems super good, and her ultimate ends games fast.
Some other thoughts about the deck. Wall of omens while it does not generate as much card advantage as bob, but it slows down aggressive decks on the ground really well, and allows for durdling to occur while walkers take over the game. I am also playing 2 Kalitas main. I had one main for a while, and I always wanted to see another. He is just stupid good with all the removal we have.
The decks I fear are affinity, tron (3 stony), ad nausem, scapeshift decks (3 leyline) and I am unsure about Eldrazi, I have yet to face them, but Elspeth and wrath are partly there for them.
Kambal looks like it will see play in every constructed format it's legal in. Decent value in standard, and royally messing up spell decks and combo in modern, legacy, and vintage, probably inside a death and taxes build.
D&T is a natural fit, but I think he will see play in Kiki-Evo Decks, Maverick, Deadguy Ale, Abzan.
I actually kind of see him playing nice in an esper shell too. Kambal + Remand is gross on many levels.
Nahiri and Chandra will be in the same standard together with Emrakul floating around......Just need some prison effects and you have a heal of a durdle burn superfriends deck.
I've tried to make transmutation work a number of times in modern. I think it's a trap for all but the most controlling of lists. It always just feels a turn too slow when you're going up against such powerful decks. Perhaps in a list going deeper into counterspells and sweepers it might make sense, but for most of the lists people are considering, I think it will be a disappointment. That said, it's still a spirit, and therefore jives with the rest of the deck. Might be worth a try.
It needs to be paired with vial to be good. As it is an ability it is unlike to get countered and then vial is also very hard to counter. You may be right that it is a trap, but it had potential. I just wish it could tutor out a captain, which would be nasty.
A few cards that are pushing me towards esper are the following: Dimir Infiltrator, lingering souls and Bloodghast. Honestly the infiltrator is the most interesting for me. Paired with vial it could do some serious work making your spirits very hard to deal with. Only issue is it can't search out your lord, but it can find image.
Nice, good catch with those two.
Transmute at Sorcery speed isn't terrible, but feels a bit clunky compared to our Instant speed spells and creatures. Still, tutoring for a 2-drop like Image, Rattlechains/Soul for protection does sound really good..
The Bloodghast isn't something I had considered, but I can see some cool interactions like running those and keeping an Oboro in your list to help ensure reliable landfall. Very grindy, not sure if it is the right direction or not but very interesting nonetheless!
Don't forget it can tutor out any 2 mana card, so it can grab favorable winds too. There are some other spirit bombs too. All of the Legendary dragons from saviors, the leiges, and the spirit avatars. Godhead of Awe could be a really nasty sideboard card.
A few cards that are pushing me towards esper are the following: Dimir Infiltrator, lingering souls and Bloodghast. Honestly the infiltrator is the most interesting for me. Paired with vial it could do some serious work making your spirits very hard to deal with. Only issue is it can't search out your lord, but it can find image.
I played this deck for a while and in removal light environments it is really good. I think I 3-1'd some FNM events with it. The big issues is without doran or AF this deck just falls apart. With jund being popular, maelstrom pulse and abrupt decay give this deck a lot of problems. That being said, it is a blast to play. Swinging for 7 on turn 3 is just rude
The Nahiri version I think is very interesting. I wish there was a way to get lingering souls in there too, but the Nahiri package is a major threat and great removal.
Random card discard was removed (in the past) for a reason... It's not fun.. Plus with all the targeted discard being non-land, this is better than appears. Anytime you can remove a land drop (deliberate or inadvertent) is powerful. Potential is there to be had.
Truth. Keeping a 3 land hand, playing one and getting the other two lands hymned out sucks big time (happened to me at GP columbus).
Nahiri, the Harbinger has been seeing a good amount of play in modern specifically for being able to tutor up a hasty Emrakul, the Aeons Torn. I was wondering if you flicker emrakul with Eldrazi Displacer does that mean you would no longer have to return him to your hand as originally indicated by Nahiri's ultimate?
Displacer and Nahiri already seem like they would be great friends, but if this works it would be a great little bonus to the combo.
Soulfire Grand Master is an ok card when mixed with a lot of burn. But by herself, she is a 2/2 lifelink for 2cmc. Kambal, Consul of Allocation is a 2/3 for 3, which is slightly below curve, but he is essentially a free tendrils. The 3 toughness is relevant, while it does fail the bolt test, it favorably blocks, Bob, Snapcaster, Goblin guide, voice, etc. I think the biggest thing with Kambal, is if it sticks, even if you use removal on it, a 4 life swing occurs.
Also, Kambal is a hard stop against storm. That all being said, he seems really good on paper, but I have no idea how he will play out in actual games.
My version has plenty of life gain. 3 vents, 2 Kalitas and kambal in the board.
I am very close to you. This is what I am currently testing online. I dropped Confidants because I hated always worrying about flipping emrakul, and I am playing with more 4 drops main and potentially leylines out of the board. What I am debating testing is Chandra, Torch of Defiance as a 2x. She is just a great plan B and C in my mind. Not sure how well she will work out, but consistent damage, card advantage and mana seems super good, and her ultimate ends games fast.
4 Wall of Omens
2 Kalitas, Traitor of Ghet
1 Emrakul, the Aeons Torn
Spells (28)
3 Inquisition of Kozilek
3 Path to Exile
3 Thoughtseize
4 Lightning Bolt
1 Dreadbore
1 Terminate
4 Liliana of the Veil
4 Lingering Souls
4 Nahiri, the Harbinger
1 Elspeth, Sun's Champion
1 Blood Crypt
1 Ghost Quarter
1 Graven Cairns
1 Mountain
1 Plains
1 Sacred Foundry
2 Arid Mesa
2 Godless Shrine
2 Marsh Flats
2 Swamp
3 Shambling Vent
4 Blackcleave Cliffs
4 Bloodstained Mire
1 Engineered Explosives
1 Wear // Tear
1 Lightning Helix
2 Rest in Peace
3 Stony Silence
1 Anguished Unmaking
2 Anger of the Gods
1 Wrath of God
3 Leyline of Sanctity
Some other thoughts about the deck. Wall of omens while it does not generate as much card advantage as bob, but it slows down aggressive decks on the ground really well, and allows for durdling to occur while walkers take over the game. I am also playing 2 Kalitas main. I had one main for a while, and I always wanted to see another. He is just stupid good with all the removal we have.
The decks I fear are affinity, tron (3 stony), ad nausem, scapeshift decks (3 leyline) and I am unsure about Eldrazi, I have yet to face them, but Elspeth and wrath are partly there for them.
D&T is a natural fit, but I think he will see play in Kiki-Evo Decks, Maverick, Deadguy Ale, Abzan.
I actually kind of see him playing nice in an esper shell too. Kambal + Remand is gross on many levels.
It needs to be paired with vial to be good. As it is an ability it is unlike to get countered and then vial is also very hard to counter. You may be right that it is a trap, but it had potential. I just wish it could tutor out a captain, which would be nasty.
Don't forget it can tutor out any 2 mana card, so it can grab favorable winds too. There are some other spirit bombs too. All of the Legendary dragons from saviors, the leiges, and the spirit avatars. Godhead of Awe could be a really nasty sideboard card.
Truth. Keeping a 3 land hand, playing one and getting the other two lands hymned out sucks big time (happened to me at GP columbus).
Yup. I was debating an eldrazi Mardu deck. Not sure it is viable but the above interaction seemed like a plus.
Displacer and Nahiri already seem like they would be great friends, but if this works it would be a great little bonus to the combo.