They need to make sure they stop feeding into the creature power creep that's been going on, and returning some power to spells.
Finally, something I think the players need to do to improve the game: stop thinking of boosters in terms of value. Stop buying just for money. That's the reason we can't get high priced reprints in precons. That's the reason Master's sets have become about the top three chase cards.
"Just like Urza's Block, Mirrodin, Scars of Mirrodin... really, the solution seems to be for Wizards to stop printing artifact blocks"
Quote from SavannahLion »Quote from killercore007 »I'm more referring to the ones who think "get net deck, go to a tourney, become rich and famous", their delusions not letting them see the fact that it's not instant get rich quick.
OIC. I think that's why I want see statistics.
How many people sit in both camps. Of the four in my playgroup, 3 do some form of netdecking in varying degrees. I do the most tinkering (not that that's a good thing, I do it because I have the largest collection of Legacy and smallest collection of Modern cards).
But one dude strictly netdecks. He'll find card lists, load'em up in TCGPlayer, then buy them en masse.
But I digress. It would be interesting to see how any type of netdecking as opposed to speculators drive prices on key cards.
Quote from killercore007 »I'm more referring to the ones who think "get net deck, go to a tourney, become rich and famous", their delusions not letting them see the fact that it's not instant get rich quick.
Quote from 13Hugo »More homebrewing. If more people experiment with their own decks insted of netdecking you will reduce the demand on cards of tier 1 decks that are really expensive. The problem with this is that even for homebrewing you will want to play the best cards, e.g. you will want to play Gideon even if you are not playing madru because the card is too good, so gideon would be very expensive even in a diverse meta but it's something.
Flickering the sentient spell kills it, not the C-i-P creature.
it counts as an instant or sorcery in your graveyard(this is such a minor "benefit" that it doesn't seem worth limiting it's p/t to 2/2)
Re: Bulwark N: It's a blocking mechanic. "getting out of hand" is not your fault
Spell Sentience - Isn't this just a comes-into-play creature? I don't see the design space here; rather you're just limiting your CIP creatures to 2/2s.
Bulwark - Neat. Should probably be Bulwark N though. Very Bannding-esque. Not sure about the name though.
Stun (Whenever this creature deals damage to another creature, tap that creature and it doesn't untap during its controller's next untap step.)
Spell sentence -- unless the set has morph stuff, wouldn't creating a token be simpler.
Rage -- not very useful, since you usually lose life during an opponent's turn, likely during combat. The only time this is useful is an opponent damages you _before_ an attack.
but eight seems too high a number for the reanimation ability
Dragonkhan Anafenza is certainly odd in terms of flavor. Would the Dragonkhans be the current-era ex-khans actually turned into Dragons? How's that work?