+2: Until your next turn, up to one target creature an opponent controls gains “When this creature becomes tapped, it’s controller sacrifices it.”
-2: Look at the top 3 cards of your library. Put one of them into your hand, up to one on top of your library, and the rest on the bottom of your library in random order.
-7: You get an emblem that says "You may look at the top card of any player's library at any time. You may play the top card of any player's library."
This almost makes it within pie, but the prevention clause unfortunately isn't green while green does Fog it doesn't do this kind of prevention. The prevention clause in itself is weird, why noncombat creature damage? As is, it is a functional monowhite legend, its stats don't even suggest pushing to multicolor.
That ability was more for the other version I'm thinking of, which I'll put in OP later.
What's the flavor (concept/story) behind this card?. I'm guessing you chose these abilities for flavor reasons. If we knew more about those, we could helpfully suggest colors that would match the personality and abilities of the character that you have in mind.
Yes I did actually, lol. Let me post another version I was thinking of in OP, it should clear something up hopefully.
Kimiko, the Princess Warrior3RG
Legendary Creature - Wolf Warrior
First Strike, Vigilance
Prevent all non-combat damage dealt by other creatures to Kimiko, the Princess Warrior.
5/4
EDIT: Above is version A, this one is version B
Kimiko, the Princess Warrior3RG
Legendary Creature - Wolf Warrior
First Strike
Prevent all non-combat damage dealt by other creatures to Kimiko, the Princess Warrior.
Whenever Kimiko deals damage to another permanent, she deals that much plus 2.
T: Kimiko fights target creature an opponent controls.
5/4
and I think we've yet to see what that last ability of the Titan can do. As soon as there's an effocient way to eat creatures out of your opponent's graveyard, good things should happen.
Remember that I did say that the prolouge isn't done yet. I'll put the other reigons in soon enough.
Also, when it comes to writing, I had to self teach myself because not really anybody else would. Just letting you know that. Anyways, everything you said, now that I see it, does make sense. I'll get to work on the fixes sooner or later, then I'll add more to the prolouge.
I really apologize for the lack of updating as of late. Anyways, here's the prolouge:
Haltia Prolouge
Haltia is a somewhat mixed, if not divided, world. Cultures and practices vary greatly depending on where you are. Haltia consists of four main parts.
The first being the vast red colored mountain range to the north, with many tall peaks and caves that creatures inhabit. It's also rich in an iron-like substance that's vital to many forms of weapons and armor. Though mostly barren in terms of plant life, many organisms, like the giant Rocs, the wolly Hog Beasts, various lizards big and small, and the occassional cave wurm, feed off the rock itself, which leads to them often being thicker-skined. In these mountains, the dominant species are wolves that can walk, talk, and act like humans do.
These wolves are war-like and often spar with each other to boast of thier martial prowess and to train. They also challenge themselves to fight bigger and better foes to prove thier mettle on the field of battle. Many also have the belief being drunk actually helps them fight better, which history has shown that this is actually sometimes true, so many bars litter the mountain range. Of course, they also have the lighter side of telling war stories of long gone heros and thier feats of glory. Battle bonds are also sometimes formed from comrades in arms that have fought together for years, sometimes for five or even more. A lone wolf named Triel rules over these wolves, though not with an iron fist as some may think as past rulers tended to be sometimes a bit harsh. Triel was born into the wolf royal bloodline but even then, it doesn't mean you instantly become the leader as it must be earned in the Trial of Leaders.
The Trial of Leaders consists of a series of tests to not only test leadership skills, but battle abilties as well. Once all the tests are passed, then the leader to be must spar with the current one, fighting until one yeilds. The winner then becomes ruler of the wolves or reamains it until he(or she, but it's very rare as it's the males that traditionally have the right for the mantle) must give up his rule through the Trial of Leaders.
Triel was an interesting case as growing up, others saw him as a bit of a softy. His build was also slightly on the smaller side compared the other wolves which were bigger and more muscular. There was no mistaking his love and skill for battle though as he fought with the best of them despite his smaller size. On the final test for his Trial of Leaders, he fought his father, the current leader at the time, in a battle that took over six hours, with neither backing down. Near the end of the battle, Treil had managed to land a great blow that staggered his opponent. However, his father then soon after fell the the ground like a ragdoll. Treil knew that tricks like these were often used to lower the guard of foes, but his father still wasn't moving.
At that point, Treil knew something was very wrong. He rushed to him only to realize that, he was dead. In the final test, while battles were often quite fierce, the rule was you were never to really mutilate or kill your opponent. Triel, in complete shock, thinking of the shame he just brought himself, ran out of the arena as fast as possible, dropping everything he was carrying in the process.
Treil felt like everything he did was for nothing now that he killed his father. It wasn't until someone finally found him and told him that his father died from heart failure, not from the blow that staggered him, that he finally felt better and decided to go back to make things right. It was then that he was finally able claim the mantle and become the new leader. His people had been told of what really happened to his father so there was no shaming or animosity from them. For many years though, Treil wondered why his father didn't tell him of the possible heart condition. He still carried on though, knowing that his father would be proud still.
There's still plently of prolouge to go as I still need to tell of the other 2 main factions and how the whole war started in the first place. I just figure I'd put this section up while I was here.
Yeah, sorry about that. Had the Kaladesh wording (ala Gonti)in my brain at the time, lol.
Are you referring to the 1st or 2nd edit? Yes, it was done twice, so you may have saw the 1st edit and not the current one.
Planeswalker - Veil
+2: Until your next turn, up to one target creature an opponent controls gains “When this creature becomes tapped, it’s controller sacrifices it.”
-2: Look at the top 3 cards of your library. Put one of them into your hand, up to one on top of your library, and the rest on the bottom of your library in random order.
-7: You get an emblem that says "You may look at the top card of any player's library at any time. You may play the top card of any player's library."
[4]
May need to adjust some numbers on this fyi.
Note that it says "opponents", meaning it hits them all.
EDIT: Elfrago ninja'd me on that, lol.
That ability was more for the other version I'm thinking of, which I'll put in OP later.
Yes I did actually, lol. Let me post another version I was thinking of in OP, it should clear something up hopefully.
Legendary Creature - Wolf Warrior
First Strike, Vigilance
Prevent all non-combat damage dealt by other creatures to Kimiko, the Princess Warrior.
5/4
EDIT: Above is version A, this one is version B
Kimiko, the Princess Warrior 3RG
Legendary Creature - Wolf Warrior
First Strike
Prevent all non-combat damage dealt by other creatures to Kimiko, the Princess Warrior.
Whenever Kimiko deals damage to another permanent, she deals that much plus 2.
T: Kimiko fights target creature an opponent controls.
5/4
Mardu Woe-Reaper?
Now for actual comments:
I will say that the design does actually make sense in terms of composition, not like where someone just added bunches of effects.
Caltina
http://mr-comissions.deviantart.com/art/Caltina-2015-512690366
Emily
http://mr-comissions.deviantart.com/art/Emily-2015-510825237
Elysia
http://mr-comissions.deviantart.com/art/Elysia-506496656
I see. Well, it's just a random name for this really, lol.
Anyways, updated the first chapter and the prolouge in it's current form. Mind if you guys look it over before I add the next part to the prolouge?
Also, when it comes to writing, I had to self teach myself because not really anybody else would. Just letting you know that. Anyways, everything you said, now that I see it, does make sense. I'll get to work on the fixes sooner or later, then I'll add more to the prolouge.
If that's at me, then sure.
Oh, and it seems I forgot to fix the redunency issues that are now in the first chapter.
Haltia is a somewhat mixed, if not divided, world. Cultures and practices vary greatly depending on where you are. Haltia consists of four main parts.
The first being the vast red colored mountain range to the north, with many tall peaks and caves that creatures inhabit. It's also rich in an iron-like substance that's vital to many forms of weapons and armor. Though mostly barren in terms of plant life, many organisms, like the giant Rocs, the wolly Hog Beasts, various lizards big and small, and the occassional cave wurm, feed off the rock itself, which leads to them often being thicker-skined. In these mountains, the dominant species are wolves that can walk, talk, and act like humans do.
These wolves are war-like and often spar with each other to boast of thier martial prowess and to train. They also challenge themselves to fight bigger and better foes to prove thier mettle on the field of battle. Many also have the belief being drunk actually helps them fight better, which history has shown that this is actually sometimes true, so many bars litter the mountain range. Of course, they also have the lighter side of telling war stories of long gone heros and thier feats of glory. Battle bonds are also sometimes formed from comrades in arms that have fought together for years, sometimes for five or even more. A lone wolf named Triel rules over these wolves, though not with an iron fist as some may think as past rulers tended to be sometimes a bit harsh. Triel was born into the wolf royal bloodline but even then, it doesn't mean you instantly become the leader as it must be earned in the Trial of Leaders.
The Trial of Leaders consists of a series of tests to not only test leadership skills, but battle abilties as well. Once all the tests are passed, then the leader to be must spar with the current one, fighting until one yeilds. The winner then becomes ruler of the wolves or reamains it until he(or she, but it's very rare as it's the males that traditionally have the right for the mantle) must give up his rule through the Trial of Leaders.
Triel was an interesting case as growing up, others saw him as a bit of a softy. His build was also slightly on the smaller side compared the other wolves which were bigger and more muscular. There was no mistaking his love and skill for battle though as he fought with the best of them despite his smaller size. On the final test for his Trial of Leaders, he fought his father, the current leader at the time, in a battle that took over six hours, with neither backing down. Near the end of the battle, Treil had managed to land a great blow that staggered his opponent. However, his father then soon after fell the the ground like a ragdoll. Treil knew that tricks like these were often used to lower the guard of foes, but his father still wasn't moving.
At that point, Treil knew something was very wrong. He rushed to him only to realize that, he was dead. In the final test, while battles were often quite fierce, the rule was you were never to really mutilate or kill your opponent. Triel, in complete shock, thinking of the shame he just brought himself, ran out of the arena as fast as possible, dropping everything he was carrying in the process.
Treil felt like everything he did was for nothing now that he killed his father. It wasn't until someone finally found him and told him that his father died from heart failure, not from the blow that staggered him, that he finally felt better and decided to go back to make things right. It was then that he was finally able claim the mantle and become the new leader. His people had been told of what really happened to his father so there was no shaming or animosity from them. For many years though, Treil wondered why his father didn't tell him of the possible heart condition. He still carried on though, knowing that his father would be proud still.
There's still plently of prolouge to go as I still need to tell of the other 2 main factions and how the whole war started in the first place. I just figure I'd put this section up while I was here.