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  • 3

    posted a message on Staff transition and farewell
    You have definitely been the heart and soul of this subforum. For years, you have been the one who managed to impose rationality on the banlist discussion thread, and that is no small feat. You will be missed.
    Posted in: Modern
  • 2

    posted a message on Cycling counterspell in Japanese (worse Miscalculation)
    Quote from Courier7 »
    Quote from Valanarch »
    Why can't we have a strong counterspell for the format?


    Just out of curiosity, then, what are your criteria for being a strong counterspell? The question is non-format-specific but I think most of us can agree that a strong counterspell in Standard will look differently than a strong counterspell in Modern.


    Something that is essentially a 2-mana hard-counterspell for a large portion of the format or something like Mana Leak that has extra benefits. Here are some examples of that.

    1U
    Instant
    Counter target spell with converted mana cost 3 or less.

    1U
    Instant
    Counter target spell unless its control pays 4.

    UU
    Instant
    Counter target spell unless its controller pays 2.
    Scry 2

    UU
    Instant
    Counter target spell unless its controller pays 2.
    Kicker 1R: This card deals 2 damage to target creature or player

    WU
    Instant
    Counter target spell unless its control pays 3
    You gain 3 life

    X
    Instant
    Spend only blue mana on X.
    This card is blue.
    Counter target spell with converted mana cost X or less.

    Miscalculation

    Prohibit
    Posted in: The Rumor Mill
  • 3

    posted a message on 4/10 spoilers from the mothership - Honored Hydra, Never//Return, a note on Deserts
    Quote from EvincarCrovax »
    Quote from Valanarch »
    Never to Return is probably going to see Standard play, but it really sucks that it isn't an instant like Hero's Downfall.


    Instant would make it strictly better than hero's downfall.


    True, but a sorcery that does nothing to stop vehicles just isn't good in Standard right now.
    Posted in: The Rumor Mill
  • 1

    posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from Kovo »
    This again? DTT is broken in Modern to the extent that you can dig anywhere between 15% and 20% of your deck at any given point and pick the two best cards you need, at instant speed. It is too strong of card draw for UU. At that point, if we had to choose which card were to be unbanned, Id prefer Preordain.
    Quote from Spsiegel1987 »
    Digging 15-20% of your deck, end of turn, instant speed, for 2 cards sounds not broken to you? Ok.

    The card would have absolutely been used after TC


    Dig would have been used more after Cruise, but I doubt that it would have been broken. It couldn't be played in Burn since it requires too much blue mana, it wouldn't work that well in UR Delver as a Cruise replacement since finding 2 cards for 2 mana in the top 7 is far worse than drawing 3 cards for 1 mana when you are simply trying to simply play a lot of spells, it wouldn't work well in Grixis Delver since most of Grixis Delver's big threats use delve, and it wouldn't fit into Infect since Infect prefers Become Immense. The only decks that Dig would make significantly better are RUG Scapeshift, Blue Death's Shadow decks, Esper and Jeskai Control, and Jeskai and RUG Delver, all of which are decks that would be good for the format, as well as Storm and Ad Nauseum (which Dig would make more consistent, but probably not much faster). What would Dig break? Don't just say that it is too strong because it is an amazing card. Of course it is an amazing card. So is Tarmogoyf. So is Lightning Bolt. So is Fatal Push. So is Snapcaster Mage. So is Path to Exile. So is Death's Shadow. So is Arcbound Ravager. So are the Tron lands. So is Cranial Plating. So is Eldrazi Temple. Modern is filled with amazing cards, but that doesn't necessarily make them broken. So, how specifically would Dig break the format?
    Posted in: Modern Archives
  • 2

    posted a message on 4/10 spoilers from the mothership - Honored Hydra, Never//Return, a note on Deserts
    Never to Return is probably going to see Standard play, but it really sucks that it isn't an instant like Hero's Downfall.
    Posted in: The Rumor Mill
  • 1

    posted a message on Failure to Comply - Magic Judge Blog spoiler
    This is an interesting card, but it really just makes me want this card to exist instead

    WU
    Instant
    Return target spell to its owner's hand. Until your next turn, that player can't cast spells with that name.
    Posted in: The Rumor Mill
  • 1

    posted a message on Ready / Fight - Spanish DailyMTG
    Quote from detail251 »
    Quote from Valanarch »

    Limited. It is likely stronger in Limited than almost every rare.


    I mean this is just clearly not true. This is a conditional 2 for 1 at best and it is fairly expensive to boot. It's a good card to be sure but better "than almost every rare"? Come on.


    This is one of the few Limited cards that is amazing regardless of whether you are trying to close out the game, are at parity, or are trying to stabilize your board. The only thing that it isn't amazing at is being used in the early game, but you still can use the Prepare side in the early game and just use the Fight side later.
    Posted in: The Rumor Mill
  • 3

    posted a message on Ready / Fight - Spanish DailyMTG
    Quote from scottjhebert »
    Good with Exert.

    Not sure why this is Rare, though.


    Limited. It is likely stronger in Limited than almost every rare.
    Posted in: The Rumor Mill
  • 8

    posted a message on Temporary 3/13/2017 banlist update discussion thread ("No Changes")
    Quote from bocephus »
    Wotc got it right. Blue mages are pissed. But Wotc sees attendance numbers form mid level events like SCG, and also sees numbers for local LGS events and sees the the number of decks being played and feel why mess with something a good number of players are enjoying. Let the format evolve form new cards through Standard. If I was Wotc I wouldnt even look at the ban list thinking unban something.

    We will have to see what happens the next 6 weeks or so for the next B&R announcement, but if it continues this way, I see no changes then too.



    If you were WotC, we never would have seen any unbans. IIRC, you were against each and every unban and predicted that cards like Valakut, Wild Nacatl, and Ancestral Vision would doom the format.
    Posted in: Modern Archives
  • 1

    posted a message on What cards, if any, do you think should be unbanned/banned in Modern in the next announcement?
    Quote from gkourou »
    Storm is gearing for Tier 1. Now, I don't think it's going to be Tier 1, but I do believe the deck may go up to the higher Tier 2 brackets. Cheerios is a potential higher Tier 2 contender as well. Infect/UR Prowess were solid Tier 1 decks, and they will get Preordain as well. I would welcome the card, but I think there is a low chance that Wizards would consider unbanning it. I believe they would feel that a Preordain unban would undo the Gitaxian Probe banning's action up to a point(not fully, because Preordain can't override bluffs). But the same decks will get the card, get stronger again and pick up Modern's pace for yet anothet time.
    (being Devil's advocate here)


    UR Prowess still would be mediocre even with Preordain (it wasn't tier 1 even with Gitaxian Probe IIRC and Probe being free meant a lot to that deck), Infect hasn't used blue cantrips that cost mana since Blazing Shoal was banned, Cheerios is a mediocre, glass-cannon deck that dies to every removal spell in the format and has almost no results, and Storm has been weakened so much by bans that there is no way that it violates the turn-4 rule.
    Posted in: Modern Archives
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