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  • posted a message on Cycling counterspell in Japanese (worse Miscalculation)
    Quote from MinaHarcourt »
    Quote from Valanarch »
    Quote from MinaHarcourt »
    Quote from cfusionpm »
    Quote from the nobodys »
    Has no one who has posted played legacy? Suspecting your opponent has Daze in hand means you play around it on turns 1-3. Which means you're not casting the spells you want to be casting because you need them to land. If your opponent plays around this card, then you're getting what you want which is time to make land drops.

    For Standard or Modern, this only affects your turn two onward, but the amount of time that your opponent is using all their mana during turns 2-4 is quite high. Also, there's nothing saying you can't have OTHER counterspells in your deck for when they wait a turn to play something, at which point you can cycle this card.

    It would be great if it actually cost 1 (like Force Spike) or 0 (like Daze). The whole point of counters like these are to be effective in the first 3 turns of the game. At 2 mana, it can't be played turn 1, and from turn 2 on, it's considerably worse than Mana Leak as a counterspell. Holding up 1 mana is not difficult. This spell is trash.


    Those days are over. You need to stop thinking about what was, because those that was once, and now is...well, now. Besides, let's go back all the wy to your favorite spell, Force of Will. The rest of that cycle was trash for other colors. So stop feeling so entitled, please. This spell is decent enough.


    I for one would actually like to see a counterspell that is playable in Modern again. With the minor exception of Izzet Charm, we haven't seen a new Modern-playable counterspell since Spell Pierce.


    If those spells work, why do you need new ones? And if they do need ones, why do they have to be better? You can't have your cake and eat it too.


    Except they don't work. There is not a single tier 1 Control deck in Modern. None of the top 50 most-played nonland cards in Modern are counterspells. Blue is the weakest color in the format. Only 3 of the 50 most-played cards in the format are blue. Blue interactive players have almost no options in Modern. Why can't we have a strong counterspell for the format?
    Posted in: The Rumor Mill
  • posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from DaveJacinto »
    Quote from Valanarch »
    Quote from DaBuddahN »
    So according to mainphasemtg, DS numbers are still rising. It's sitting at upwards of 16.5% between all the flavors.


    If it does stay at that point, it probably will get hit with a ban. IIRC, that is the meta share that BGx had when DRS was banned.

    It's important to distinguish the % of the share being due to the hype and it being the "so called best deck" and due to the fact that something really busted is happening. There's also the question that the meta is still evolving and decks are adapting to these new decks.


    True. That's why I said it will probably get hit with a ban if it stays at that percentage or higher until the next banlist update.
    Posted in: Modern Archives
  • posted a message on Cycling counterspell in Japanese (worse Miscalculation)
    Quote from MinaHarcourt »
    Quote from cfusionpm »
    Quote from the nobodys »
    Has no one who has posted played legacy? Suspecting your opponent has Daze in hand means you play around it on turns 1-3. Which means you're not casting the spells you want to be casting because you need them to land. If your opponent plays around this card, then you're getting what you want which is time to make land drops.

    For Standard or Modern, this only affects your turn two onward, but the amount of time that your opponent is using all their mana during turns 2-4 is quite high. Also, there's nothing saying you can't have OTHER counterspells in your deck for when they wait a turn to play something, at which point you can cycle this card.

    It would be great if it actually cost 1 (like Force Spike) or 0 (like Daze). The whole point of counters like these are to be effective in the first 3 turns of the game. At 2 mana, it can't be played turn 1, and from turn 2 on, it's considerably worse than Mana Leak as a counterspell. Holding up 1 mana is not difficult. This spell is trash.


    Those days are over. You need to stop thinking about what was, because those that was once, and now is...well, now. Besides, let's go back all the wy to your favorite spell, Force of Will. The rest of that cycle was trash for other colors. So stop feeling so entitled, please. This spell is decent enough.


    I for one would actually like to see a counterspell that is playable in Modern again. With the minor exception of Izzet Charm, we haven't seen a new Modern-playable counterspell since Spell Pierce.
    Posted in: The Rumor Mill
  • posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from DaveJacinto »
    So they went out and did a slightly worse Miscalculation.

    1U
    Instant
    Counter target spell unless its controller pays {1}.
    Cycling U

    Is it just me or they really tried to not make it good? I doubt it will see play but counters in general are lacking in quality... What do you guys think?


    Almost certainly not good enough for Modern, but apparently 'so good' for Standard (along with Essence Scatter - great vs Vehicles and Embalm!) that WotC felt the need to create Prowling Serpopod!? Disappointing to see another mechanic that could be great for a Modern-playable counterspell go to waste (Revolt: n.a.; Cycling: this). We'll see if anything else comes up in Amonkhet (which I doubt) or Hour of Devastation (based on trends, doubtful).


    To be fair, while I also wish that we had gotten a stronger counterspell, Censor will hopefully be good with Drake Haven in Standard.
    Posted in: Modern Archives
  • posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from DaBuddahN »
    So according to mainphasemtg, DS numbers are still rising. It's sitting at upwards of 16.5% between all the flavors.


    If it does stay at that point, it probably will get hit with a ban. IIRC, that is the meta share that BGx had when DRS was banned.
    Posted in: Modern Archives
  • posted a message on 4/10 spoilers from the mothership - Honored Hydra, Never//Return, a note on Deserts
    Quote from EvincarCrovax »
    Quote from Valanarch »
    Never to Return is probably going to see Standard play, but it really sucks that it isn't an instant like Hero's Downfall.


    Instant would make it strictly better than hero's downfall.


    True, but a sorcery that does nothing to stop vehicles just isn't good in Standard right now.
    Posted in: The Rumor Mill
  • posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from Kovo »
    This again? DTT is broken in Modern to the extent that you can dig anywhere between 15% and 20% of your deck at any given point and pick the two best cards you need, at instant speed. It is too strong of card draw for UU. At that point, if we had to choose which card were to be unbanned, Id prefer Preordain.
    Quote from Spsiegel1987 »
    Digging 15-20% of your deck, end of turn, instant speed, for 2 cards sounds not broken to you? Ok.

    The card would have absolutely been used after TC


    Dig would have been used more after Cruise, but I doubt that it would have been broken. It couldn't be played in Burn since it requires too much blue mana, it wouldn't work that well in UR Delver as a Cruise replacement since finding 2 cards for 2 mana in the top 7 is far worse than drawing 3 cards for 1 mana when you are simply trying to simply play a lot of spells, it wouldn't work well in Grixis Delver since most of Grixis Delver's big threats use delve, and it wouldn't fit into Infect since Infect prefers Become Immense. The only decks that Dig would make significantly better are RUG Scapeshift, Blue Death's Shadow decks, Esper and Jeskai Control, and Jeskai and RUG Delver, all of which are decks that would be good for the format, as well as Storm and Ad Nauseum (which Dig would make more consistent, but probably not much faster). What would Dig break? Don't just say that it is too strong because it is an amazing card. Of course it is an amazing card. So is Tarmogoyf. So is Lightning Bolt. So is Fatal Push. So is Snapcaster Mage. So is Path to Exile. So is Death's Shadow. So is Arcbound Ravager. So are the Tron lands. So is Cranial Plating. So is Eldrazi Temple. Modern is filled with amazing cards, but that doesn't necessarily make them broken. So, how specifically would Dig break the format?
    Posted in: Modern Archives
  • posted a message on 4/10 spoilers from the mothership - Honored Hydra, Never//Return, a note on Deserts
    Never to Return is probably going to see Standard play, but it really sucks that it isn't an instant like Hero's Downfall.
    Posted in: The Rumor Mill
  • posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from Spsiegel1987 »
    They are not going to ban anything from the Shadow decks in the next upcoming announcement, it's way the hell too soon. Dredge was dominating far more for much longer before they banned GGT. While there's a lot of flavors of Shadow, modern is booming right now, with tons of variety and interactive matches. I haven't loved modern this much since Twin was around, it's not just solitaire decks dominating the tables.

    POD is never, ever getting unbanned. Rhino broke the deck, and it legit constricts printing creatures.

    Treasure cruise/DTT is absurd

    Eye of Ugin in Eldrazi was a legacy power level deck in modern

    DRS is never seeing the light of day in modern


    I have zero hope in WOTC and expect a no change, but I still am pushing for a dual SFM/Preordain unban. Have you guys been seeing the UW Control decks popping up to prey on Shadow and other midrange decks? You think players wouldn't love an SFM to keep the meta honest? If UW Control becomes a thing, people aren't going to flock to Shadow in droves, which means combo/ramp and aggro get a shot as well.

    Hell, man, you could unban BBE for Temur/Mardu/Jund to become real decks, and unban Twin in the process that would have so much prey for it it wouldn't even be funny

    Of course WOTC would never do such a thing, but I honestly think the meta could afford it with the way it's looking right now.


    While I doubt that Wizards will ever unban it, what proof do you have that Dig Through Time is broken in Modern?
    Posted in: Modern Archives
  • posted a message on Oketra - White God via Wired.it
    This is very unimpressive. I can't see this seeing play in constructed. It will be good in Limited though.
    Posted in: The Rumor Mill
  • posted a message on Cycling counterspell in Japanese (worse Miscalculation)
    Quote from ThirdDegree »
    People keep comparing this to silumgar's scorn. The main reason why people tended to not play around it is that it also had a hard counter mode. Waiting to leave mana up only to have your opponent have a dragon wasn't worth it, and it was better to just jam your threat out there. Since the only mode for this is force spike, people will absolutely play around it. Maybe you will get someone in game one, but after that, this spell is worthless.


    That's why you play this with Drake Haven. You force your opponent to play around it for a couple of turns, and in the lategame it becomes a 2 mana 2/2 flying cantrip with flash.
    Posted in: The Rumor Mill
  • posted a message on Cycling counterspell in Japanese (worse Miscalculation)
    Honestly, this isn't that bad. It isn't good enough to see Modern play, but it should be good with Drake Haven in Standard. I could definitely see something like this being good.



    Quote from PyrogoatX »
    Not spectacular, but a reasonable card that will see standard play. Counterspells should never be great anyway.


    Why not? When counterspells are bad, control is bad and blue is worse than most other colors.
    Posted in: The Rumor Mill
  • posted a message on Is Lightning Bolt still a great removal spell in Modern?
    Quote from 9talete9 »
    It isn't the best removal, the point is: it is more then just removal. Bolt is good because it is both removal and damge.


    I know that. I am asking if the format has gotten to the point where Lightning Bolt being a burn spell doesn't outweigh it being unable to hit a large percentage of the creatures in the format, especially in less aggressive decks.
    Posted in: Modern
  • posted a message on Is Lightning Bolt still a great removal spell in Modern?
    Lightning Bolt has been considered the strongest removal spell in Modern since the beginning of the format. However, it is starting to seem like it isn't a particularly strong removal spell anymore. Out of the 15 decks in Modern that currently have a metagame share of at least 2 percent on MTGO, there are only 7 decks in which at least half of the creatures die to Bolt (Burn, Affinity, Bant Eldrazi, Merfolk, Storm, Abzan Company, and Jund). Bolt kills none of the creatures in BGx Death's Shadow, it kills nothing permanently in Dredge except for Narcomoeba, it kills only Noble Hierarch, Scavenging Ooze, and spirit tokens against Abzan, it kills only Snapcaster Mage against blue Death's Shadow decks, it only kills Walking Ballista and Matter Reshaper against Eldrazi Tron, it only kills Wurmcoil Engine tokens against WG Tron, it does nothing against Titanshift, and it does nothing against Ad Nauseum. In addition, the decks with at least 2% of the meta that Bolt is mostly just a Lava Spike against currently make up 37.57% of the metagame, while the decks that Bolt is strong against make up only 24.64% of the meta. Finally, Lightning Bolt is only the 5th-most played card in Modern and is less played that both Path to Exile and Fatal Push. So, is Lighting Bolt still the top removal spell in Modern, and if it is not, what does that mean for the format?
    Posted in: Modern
  • posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    At my LGS on Modern nights, I can usually hear multiple people each night say something along the lines of "sigh... everyone's playing Death's Shadow.." with a frown.

    I don't personally mind it and am in fact building a Death's Shadow deck of my own, but I can totally see where the ill feelings come from. You can take the Death's Shadow black core and put a number of different configurations around it with various color combinations and have success. Jund, Abzan, Sultai, Esper, Grixis. It's actually crazy.

    It is likely not ban-worthy yet. It may depend on the win percentages that we don't have perfect data for. I'm hearing that some people are posting just amazing win percentages with it.


    Why would you make Esper or Grixis Death's Shadow deck? Isn't the entire point of the deck that Traverse gives you an extra 4 copies of Death's Shadow and that Goyf works as a backup creature that is similar to Death's Shadow?
    Posted in: Modern Archives
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