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  • posted a message on Blue/Green Colorshift
    Green would still get ramp, just in the form of creatures like Llanowar Elves and spells like Rampant Growth that only search for basic lands. It just seems a bit limiting for green to be so focused only on creatures.
    Posted in: Opinions & Polls
  • posted a message on Blue/Green Colorshift
    I think that Blue should get more land searching and that Green should be able to gain control of creatures and counter noncreature spells.

    Mark Rosewater has described blue as the color of nuture, manipulation, cold, water, air, control, construction, man-made stuff, artificial growth, and what could be over what is. Blue has the third most amount of elemental creatures after Red and Green, and the elements, mana, and lands are semi-connected. Searching for lands involves the library, which is an area that blue manipulates often. Searching for stuff in your library involves what could be instead of what is. Putting more than one land per turn into play is artificial, man-made, and manipulates the environment (lands). There is even a precedent set in this with Dreamscape Artist. Because of this it makes sense to give blue nonbasic land searching, as nonbasic usually symbolizes civilization instead of nature.

    To balance this out, blue has to lose something. Mark Rosewater has described green as being the color of Community, Interdependence, and the "if you are not with us then you are against us" attitude. Green's community spirit is usually represented with buffs like Overrun and token generation. But couldn't it also make sense for green to represent this with Mind Control effects? These are usually in blue because blue is the color of manipulation, trickery, deceit, and the mind. However, this doesn't mean much because historically, if there wasn't a good place to put something, blue got it (for example, Prodigal Sorcerer). Green has done something like this before in the form of Willow Satyr. However, this is not enough to balance out green's loss of nonbasic land searching. Green has always been the color of nature and has hated artifice and the unnatural. This is normally represented by artifact and enchantment destruction, but what if countering noncreature spells was moved to green? This would mean that green could, like all of the other colors, have options other than smashing your opponent to death with creatures. This has been done before with Avoid Fate and Lifeforce (Sort of). If this was done, Blue would still have counters that effect all types of spells, creature counters, and some ways of gaining control of creatures, they just wouldn't have as many Mind Control effects and would have no counterspells that only target noncreatures. After all, how does it make sense that the color that loves artifacts the most and is tied for instants and sorceries gets noncreature hate?
    Posted in: Opinions & Polls
  • posted a message on Legendary/Planeswalker Rules Change Poll
    I think that the changes are okay, but they should have happened differently.

    The rules changes for legendary permanents didn't go far enough. It makes perfect sense that you can clone Niv-Mizzet or that Lazav can have an Evil-Twin, but why can't there be multiple clones of Niv-Mizzet controlled by the same player? Clones are copies, they aren't the actual creature. Thus, they are not destroying the space-time continuum by being copies of legendary creatures. In my opinion, should be able to have as many copies of a legendary permanent under your control at the same time, you just shouldn't be able to have more than one of the same actual card.

    The Planeswalker rules changes on the other hand, do not make sense. Creatures represent you summoning an identical copy to an original thing out of the Aether. Planeswalkers however, are actual living beings that come to help you. The space-time continuum would be messed up a lot if that happened. I guess I could understand that having Liliana of the Veil and Liliana Vess out at the same time could work, but then why can't you have both of them out under your control? If you can have Niv-Mizzet the Firemind and Niv-Mizzet Dracogenius out at the same time, then why can't you have Ajani Goldmane and Ajani, Caller of the Pride out at the same time?
    Posted in: Opinions & Polls
  • posted a message on Your favourite block?
    Time Spiral or Zendikar would have to be my favorite.

    I love the theme of Time Spiral, and some of my favorite mechanics (Suspend, Grandeur, Flanking, Shadow, Kicker, Transmute, Scry, Fateseal, Delve, Typecycling, Fortify, Absorb, Aura Swap, and Indestructible) appeared in it. Planar Chaos's Colorshifting and Time Spiral's nostalgia were really interesting to me.

    Zendikar was amazing. Level Up, Totem Armor, Landfall, Traps, Kicker, Rebound, and Quests were all great. Multikicker is my favorite mechanic of all time. The only misses for me were Annihilator, which should have only triggered when it dealt combat damage to you, and Allies, which I think were a horrible try at make Magic more like D&D.
    Posted in: Opinions & Polls
  • posted a message on The Timeshift and Planeshift Game
    Radiant Zealot WB
    Creature-Angel
    You can't cast Radiant Zealot during the first 6 turns of the game
    Flying, Haste
    Sacrifice a creature, reveal Radiant Zealot from your hand. You may cast Radiant Zealot as though it was one turn earlier.
    3/3
    Radiant's angels tore apart Serra's Realm, slaughtering the plane's inhabitants and sending their souls to Phyrexia.
    (This card is a combined version of Fallen Angel and Serra Avenger, representing Serra Angels corrupted by Phyrexia)
    Next: A timehifted Radiant, Archangel
    Posted in: Custom Card Contests and Games
  • posted a message on The Timeshift and Planeshift Game
    Khalcan Tamar, Lord of the Sands 4WRG
    Legendary Creature-Sand Warrior Mythic Rare
    Other Sand Warrior creatures that you control get +1/+1
    Grandeur-Discard another card named Khalcan Tamar, Lord of the Sands. Put 6 1/1 red, white, and green 1/1 Sand Warrior creature tokens onto the battlefield under your control.
    6/6

    Next, an alternate reality Nicol Bolas, Planeswalker
    Posted in: Custom Card Contests and Games
  • posted a message on The Timeshift and Planeshift Game
    Graveborn Reaper 3BB
    Creature-Zombie
    Storm
    When Graveborn Reaper is put into a graveyard from anywhere, exile it. You may return target creature card from your graveyard to your hand.
    3/1

    Next: Timeshifted or Alternate Reality Lightning Storm
    Posted in: Custom Card Contests and Games
  • posted a message on Mechanic Combination Game
    Reaper of the Unborn 3BBB
    Creature-Demon Uncommon
    Flying
    Baneful 3 (If you would draw a card, you may instead exile the top 3 cards of your library. You may choose a creature card from among them and put X +1/+1 counters on Reaper of the Unborn, where X is that card's power)
    5/5

    Next: Flashback+Buyback
    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Thoughtsilencer of Uthun+Progenitus

    Progenitus, God of Destruction WUBRGWUBRG
    Legendary Creature-Hydra Avatar God Mythic Rare
    Protection from Everything
    When Progenitus, God of Destruction comes into play, you may pay WUBRG. If you do, destroy all creatures your opponents control. If you don't, sacrifice all permanents other than Progenitus, God of Destruction.
    If Progenitus, God of Destruction, would be put into a graveyard from anywhere, shuffle your graveyard into your library
    10/10
    Posted in: Custom Card Contests and Games
  • posted a message on [GRT] Grim Tidings - 2nd set of the Iamur block (~90/140)
    I think that you should have at least a red kraken since Tidesprite is partially red and that if you have 4 krakens, it would make sense to round out the cycle and make a white one. Here are some ideas.

    Kalimaras, the Ur-Kraken WUBRGWUBRGWUBRG
    Legendary Creature-Kraken (M)
    Kalimaras, the Ur-Kraken cannot be countered
    Indestructible, Hexproof, Swallow, Trample
    Whenever Kalimaras, the Ur-Kraken deals combat damage to a player, you control that player during their next turn.
    If Kalimaras, the Ur-Kraken would be put into a graveyard from anywhere, reveal Kaimaras, the Ur-Kraken and shuffle your graveyard into your library.
    14/14

    Zavek 8RRRRR
    Legendary Creature-Kraken (M)
    Zavek can't be countered
    Swallow, Protection from multicolored
    Whenever Zavek enters the battlefield or attacks, you may destroy up to three nonenchantment permanents
    If Zavek would be put into your graveyard from anywhere, reveal Zavek and shuffle it into your library instead
    11/11

    Akhanor 8WWWWW
    Legendary Creature-Kraken (M)
    Akhanor can't be countered
    Swallow, Protection from converted mana cost 4 or greater
    Whenever Akhanor enters the battlefield or attacks, you may destroy all other creatures
    If Akhanor would be put into your graveyard from anywhere, reveal Akhanor and shuffle it into your library instead.
    11/11

    I also think that all of the krakens should have a mana cost of 8 colorless and 5 colored, and be 11/11. Because of this, I think that Nolgul in Iamur should have 1 less toughness, 1 less power, and cost one blue mana less. Naandr should have 2 less power, 2 less toughness, should cost 2 green mana more, and should draw 4 cards when she enters the battlefield or attacks instead.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Mechanic Combination Game
    City-Devouring Dragon 3BR
    Creature-Dragon Rare
    Flying
    Consume (You may sacrifice any number of permanents to reduce City-Devouring Dragon's mana cost by one mana of any color. If you do, city devouring dragon enters the battlefield with a +1/+1 counter on it for each creature sacrificed this way)
    4/4
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Ukor, King of the Wastes 3BR
    Legendary Creature-Ogre Warrior
    First Strike
    Whenever a creature you control is put into the graveyard from the battlefield, it deals damage equal to its power to target creature or player.
    RB All creatures you control get +1/+0 until end of turn
    6/1

    Next: An avatar lord
    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Wurm's Tooth+Lu Bu, Hellspawn Abomination+Zhuge Liang, Shu Prime Minister

    Gatharek the Wurmslayer 3UBBB
    Creature-Demon Warrior (M)
    Gatharek the Wurmslayer can block creatures with landwalk abilities as though they did not have those abilities
    Whenever a player casts a green spell, you may exile any number of cards from your graveyard. If you do, that player loses X life and you gain X life, where X is the number of cards exiled this way.
    6/6
    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Judgement Dominator+The Brute

    Brute's Judgement 3BR
    Enchantment Rare
    BBB: Target player sacrifices a permanent
    RRR: Regenerate target creature
    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Guildmaster Iranitev+Persuassion

    Dominating Shadow 4BBB
    Creature-Spirit Mythic Rare
    Whenever a nontoken creature you control dies, gain control of target creature until the end of your next turn. Untap that creature.
    Sacrifice a creature that you control but don't own. Put a token that's a copy of it onto the battlefield.
    3/3

    Isn't it weird that after 8 posts, we are right back to dominating stuff like Icd's Ronkonkoma?
    Posted in: Custom Card Contests and Games
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