- frodooftheshire
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Feb 3, 2014frodooftheshire posted a message on Launch Giveaway!My favourite magic card has to be Black Lotus. This card is the symbol of magic the gathering. It embodies the sheer power that one card can have. It's value and prestige is unmatched by any other card. It is the card that I strive to one day own a play-set of and to hang on my wall.Posted in: Announcements
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I prefer restoration angel over other threats because it is instant speed and it's hard to remove against many decks.
The new delve cards pose no real problem for UWR control. They are using delve spells because they don't have enough mana to cast a spell that would have a similar effect therefore making mana leak remand and logic knot more powerful. I have never let a delve spell resolve and I never had to use more than one counter on it and even i I did let it resolve this deck has the best removal suite in modern and can deal with anything besides thrun with ease. Delver doesn't really stand much of a chance which is the deck I see most improved with card draw and card quality like this and it is certainly the area where these cards have been seen the most and I don't feel that is a bad matchup if you are playing the right list maxed out on removal and counterspells. A hand full of bolts helixes and paths beats pretty much anything a delver deck can throw at you add some snapcasters in their and they really don't have a chance.
Temp decks really aren't a problem for us and never really have been. The reason you say we need to focus o them is because they filter and get cards into their graveyard that is the least of your worries when you are playing a good tempo deck you should be concerned with what they have going on on the board and what they might be able to i.e. splinter twin you shouldn't be worried about them filling up their graveyard to play a dig through time that you can easily counter or mana leak or cryptic or really any counterspell if they don't leave up lots of mana which they probably can't if they are casting it as early as you said.
Really the only decks I am scared of is Scapeshift and G(R) tron they are really the two main decks that have a really good game against us and post sideboard we can't do a whole lot to stop them - for the most part.
To the above about being proactive: I do not think proactive decks are better right now I think that most decks are proactive which means that decks that can deal with their proactivity or decks that can ignore it are made better by this. If someone is playing threats and you constantly remove them and are casting instant speed threats such as restoration angels or snapcaster bolts when they fail to land a threat than you are going to win.
No Cryptic command is very necessary,is better than dismiss, and they aren't really comparable anyway because dismiss isn't legal in modern. I often use Cryptic command to gain me extra turns against tron with its bounce effect or against a creature strategy with it's tap all effect drawing a card I would say I only end up using about 65-70% of the time. In this deck I don't think I have ever had trouble getting the colors for cryptic if you play your lands right. Your first priority when cracking fetches is to get your 3 blue sources for cryptic and if that isn't your priority you're doing it wrong.
IMO keranos, batterskull, ajani, and DTT are way too many slow threats. I don't oppose running 4x lightning helix but I think 3 is way better. Sleight of hand seems kind of bad in a deck like this I think I would rather have serum visions at one U and sorcery and I don't even think we should run that because generally condescend would just be much better. Also 2 path to exile is definitely not enough I play 3 minimum with 4 being my go to amount these days. Also I like 3 electrolyze instead of two in most situations.
Glad to see some brews going on here, but I'm not sure about this one. I don't think remand is a bad spell but we are not a tempo deck or a combo deck so 4 remand is way too many 1-2 is the amount I would suggest. 4 delve spells IMO is way to many as some will become dead/to expensive later and makes your snapcasters worse I never play more than 1-2 delve spells MD ever. With burn being one of the most popular decks right now I think VC is bad and I don't run any instead I run 2-3 restoration angels because they are more resilient and are good with snapcasters. Cryptic Command is the heart of the deck, period. I don't think you can have a control shell in modern without cryptic command it is your main cantrip and best hard counter. 4 electrolyze is generally to many 3 is a more even number and opens a slot for a mass removal spell like wrath of god which gets us out of a lot of sticky situations. Also I don't think that 4 helixe's are really that necessary 3 seems like a good amount in combination with snapcasters and sphinx's revelation that should be all the life gain you need against burn and batterskull is a good option SB or even one MD. I think 4 path to exile should be becoming common-place right now as it does so much work in the format at the moment. The idea that you need 2-3 vendilion cliques somewhere in the 75 is not really true. It's a 3/1 flier that might get rid of something good but also in my experience either whiffs or lands them a better card off the draw and they can usually get rid of it fairly easy - bolt, path, any wrath, I can't think of too many decks that can't deal with a 3/1 flier somehow. Not to mention that if you look at a hand in which they have double what they need to combo off you just used up 3 mana to effectively loose when you could have held up cryptic and possibly forced them to waste their turn if they anticipate a cryptic.
Tron is a tough match up to be honest I usually just get lucky the tron players in my meta are more U tron or UW tron I don't see as much Gr tron so that's why I don't run sowing salt and because I can generally disrupt them enough to the point where I can just burn them out and disregard their threats unless a karn is involved. Scapeshift is a good matchup for me with my list because I have instant speed threats like resto angel and I run a lot of counterspells. Between dispel post-board and logic knot I can usually win every counter war for 3-5 mana.
3x Arid Mesa
4x Celestial Colonnade
1x Flooded Strand
2x Hallowed Fountain
3x Island
1x Mountain
1x Plains
1x Sacred Foundry
4x Scalding Tarn
2x Steam Vents
2x Sulfur Falls
2x Tectonic Edge
Instant (24)
2x Condescend
4x Cryptic Command
3x Electrolyze
4x Lightning Bolt
2x Lightning Helix
1x Logic Knot
2x Mana Leak
3x Path to Exile
3x Spell Snare
1x Sphinx's Revelation
3x Restoration Angel
4x Snapcaster Mage
Sorcery (2)
1x Wrath of God
1x Batterskull
1x Celestial Purge
2x Counterflux
1x Engineered Explosives
1x wrath of god
1x anger of the gods
2x Relic of Progenitus
2x Spellskite
2x Stony Silence
1x dispel
2x Wear / Tear
Counterspells aren't really weak against pod or junk being able to mana leak early or cryptic late in the game pod's birthing pod is great and spell snaring a voice of resurgence or tarmogoyf makes me very happy not to mention remanding a lingering souls. There aren't really match ups where counterspells are "bad" I think the only match ups where we want to be super proactive are against tron variants because we just can't beat them when they hit tron and start landing karns
I don't find it to be a hard match-up at all tbh with 4 paths and a couple smothers we can always have an answer to there turn 1 and 2 threats then we counter their refill and make them discard whatever they have left with esper charm and they are generally exhausted after that and then you can cast a big white sun's zenith or land a batterskull. Cards I like are any wraths - engineered explosives being particularly good.
Personally I would run wrath of god over hallowed burial. I would also decide between batterskull and keranos and put one or the other in and not both to open a spot for more electrolyze because it is just so good especially if you see that tokens deck a lot in your meta. How did you feel without remands? was condescend any good? Did you find restoration angel still useful even though you aren't running cards like blade splicer and wall of omens? I like the fact you are running 3 helix instead of 2 I think with the recent influx of burn it has really regained some strength. One last question what doyou usually bring runed halo in for - I can see it against scapeshift but they have repeal.
The best way to beat us is to disrupt our hand. Turn one thoughtseize into a turn 2 goyf into a turn 3 liliana is pretty unfortunate if we don't have removal right away and we can't counter anything although that is unlikely Thrun is a real problem though I hate HATE seeing him.