I plan on trying it as a sideboard card in modern - I use soul sisters and think it could work against UWR control - just wait for them to tap out or Cryptic Command me then just play this...they could return it to my hand but so what...there's not many bounce spells in UWR and it's easy to just play it again and then have instant speed flashers. Reminds me of Pack Rat and how everyone thought it was too slow for constructed. Only thing is Pack Rat worked because there were multiple copies and mutavault...I think you can only get away with putting 1 copy in a deck with Mastery of the Unseen.
Wow fun to see a thread already about this - I was just going to start a thread asking the same thing.
I'm playing Lingering Soul Sisters (Orzhov) and was looking to rebrew things just for variety and thought the "drawback" would work quite well in a life gain deck, especially in response to boardwipes. And also, now that Dig through time is banned...it's actually very similar and in a lifegain deck probably more functional. Anyone try something like that?
t: Add B or W to your mana pool. When Heathens Haven enters the battlefield look at the top two cards of your library. Exile one and put the other on the bottom of your library. Whenever two or more creatures you control deals combat damage to a player, you may play the exiled card without paying its mana cost. If Heathens Haven is destroyed, return the exiled card to your hand if it wasn't played.
Starter decks/intro packs are farmed to another printing company for some odd reason (always screws with your head when trading...why is this stomping ground faded with smeared ink different texture and gloss...oh right Rush of the Wilds event deck). Is it from a starter deck or something? The printings on m2015 and KTK intro packs are abysmal.
I'm assuming if you Windbrisk Heights a split/fuse card, you get both sides correct? I had a specific question for Ready // Willing ...if you Windbrisk Heights it (at instant speed as you tap to attack) the part on Ready that says "untap each creature you control" How does that work if you already tapped to attack? Do they have fake vigilance? Aren't attacking anymore? Or untap post combat? I'm assuming you would just wait and activate Windbrisk heights in response to damage after blockers are declared, then you could untap them while still killing their blockers and what not, but any insight?
Chords of the Ranks(G/W)(G/W)(G/W)
Enchantment (R)
When Chords of the Ranks enters the battlefield put three 0/1 goat tokens onto the battlefield.
Creature tokens you control have t: Add one mana of any color to your mana pool.
Not sure how constructed good this can be, but let me know of any suggestions you may have. Pretty much it's standard soul sisters but with dudes. Tempo deck with Seeker of the Way and a bunch of spells to trigger prowess and feed Ajani's Pridemate (that's why the crappy lifelands are included - as free pump spells).
SPOILED on wizards site just now
Thank god Wizards to feedback from the awful Khans Tarkir event deck. The Battle for Zendikar one is AWESOME - Tasigur, the Golden Fang, Hangerback walker, Warden of the First Tree, Whisperwood Elemental, Vampiric Rites, Evolutionary Leap and other nice uncommons are included.
AND GET THIS
The INTRO PACK, Yes the NOTORIOUSLY BAD INTRO PACKS - FELIDAR SOVEREIGN is INCLUDED - WTF????
Brewed this...it's like Soul Sisters but mono black...using Plunge into Darkness
I'm playing Lingering Soul Sisters (Orzhov) and was looking to rebrew things just for variety and thought the "drawback" would work quite well in a life gain deck, especially in response to boardwipes. And also, now that Dig through time is banned...it's actually very similar and in a lifegain deck probably more functional. Anyone try something like that?
Creature (u) - Spirit
Lifelink, Flying.
When Angel of Orzhova dies, FLIP IT instead of putting it into your graveyard.
1/1.
//FLIP CARD //
Demon of Orzhova
Creature (u) Spirit (black)
Flying, Deathtouch. When a creature an opponent controls dies, you may FLIP Demon of Orzhova.
1/1
Heathens Haven
Land (R)
Heathens Haven enters the battlefield tapped.
t: Add B or W to your mana pool. When Heathens Haven enters the battlefield look at the top two cards of your library. Exile one and put the other on the bottom of your library. Whenever two or more creatures you control deals combat damage to a player, you may play the exiled card without paying its mana cost. If Heathens Haven is destroyed, return the exiled card to your hand if it wasn't played.
Auriok Essence WW
Sorcery (U)
Put two white 1/1 spirit tokens with flying and protection from red onto the battlefield.
Meow.
Field of Purity 1W
Enchantment (R)
Whenever a creature your opponent controls becomes the target of a spell, exile that creature.
"Infectious heroics no more"
Chords of the Ranks(G/W)(G/W)(G/W)
Enchantment (R)
When Chords of the Ranks enters the battlefield put three 0/1 goat tokens onto the battlefield.
Creature tokens you control have t: Add one mana of any color to your mana pool.
SoulZoo.
4x Ajani's Pridemate
2x Hopeful Eidolon
4x Nyx-Fleece Ram
4x Seeker of the Way
4x Soldier of the Pantheon
3x Wingmate Roc
2x Return to the Ranks
Planeswalker (2)
2x Sorin, Solemn Visitor
Land (21)
13x Plains
4x Scoured Barrens
4x Temple of Silence
3x Ajani's Presence
3x Gods Willing
4x Banishing Light
4x Suspension Field
Hopeful EidolonI may cut alltogether or add more of as I think it needs extra one drops - but the bestow triggers Prowess.
Stormcast(U/G)
Instant (R)
Untap all permanents you control. During the next end step, discard your hand then draw a card