Quote from Mcpatches »So playing against control and other wipe happy decks, should I play a little slower with the creatures to add pressure and hold open charm mana if I have it? Like, 2 or 3 creatures and then start dropping one if I have 3 mana and holding back the RW?
Quote from TrigunnerHi everyone.
I really want to build a Zoo deck, and I have or can acquire pretty much everything for the deck, except the Tarmogoyfs and maybe one or two Horizon Canopies. So in a list like the following (just copy&pasted Lanterns as an example) what would be a good substitute for Goyfs? I have pretty much everything availble. Jötun Grunt, Stormblood Berserker, Vexing Devil, Scavenging Ooze...?
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4 Experiment One4 Wild Nacatl4 Kird Ape4 Goblin Guide4 Tarmogoyf4 Loxodon Smiter4 Ghor-Clan Rampager4 Lightning Bolt3 Path to Exile3 Lightning Helix2 Boros Charm4 Verdant Catacombs4 Arid Mesa2 Scalding Tarn2 Horizon Canopy2 Stomping Ground2 Temple Garden1 Sacred Foundry1 Forest1 Plains1 Mountain
Quote from Force of ThrillHow does everyone feel about jotun grunt being a budget replacement to goyf?
Quote from SaskyAnyone saw Caleb Durward's list? Seems pretty good to me. It's something I'll definitely want to play.
Caleb Durward's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Creatures:273 Grim Lavamancer4 Kird Ape4 Loam Lion4 Wild Nacatl4 Tarmogoyf3 Thalia, Guardian of Thraben2 Aven Mindcensor3 Ghor-Clan RampagerSpells:124 Lightning Bolt4 Path to Exile4 Lightning HelixLands:214 Arid Mesa1 Forest2 Horizon Canopy2 Marsh Flats3 Misty Rainforest1 Mountain1 Plains2 Sacred Foundry3 Scalding Tarn1 Stomping Ground1 Temple GardenSideboard:153 Pillar of Flame3 Ancient Grudge3 Combust4 Voice of Resurgence1 Aven Mindcensor1 Thrun, the Last Troll
Quote from Sabre
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(24 creatures)4 Wild Nacatl4 Loam Lion4 Kird Ape4 Experiment One3 Burning-Tree Emissary2 Scavenging Ooze2 Vexing Devil1 Grim Lavamancer(17 spells)4 Boros Charm4 Lightning Bolt1 Lightning Helix3 Ghor-Clan Rampager3 Rancor2 Path to Exile(19 lands)4 Misty Rainforest4 Arid Mesa3 Stomping Ground3 Temple Garden1 Sacred Foundry1 Slayers' Stronghold1 Mountain1 Forest1 Plains
This is the list I will start testing in very near future.
The point of the list is to focus on 1CMC drops and flood board in turns 1-3 and then deal the rest of the damage with trample and/or burn. I don't know what do think about Goyfs. They were great in Jund because Jund was able to actively fill graveyard with needed things. Our deck makes Goyf usually 3/4 but nothing bigger. It's great nonetheless, though.
I'd like to find a place for one more Rancor and/or Rampager (probably moving Helix into sideboard). I forsee those will be role players in those lists. I also think the list should have one more BTE (I belive this creature is either 4-of or 0-of). But I am not sure what to cut, probably Grim Lavamancer should be in sideboard? Or maybe one Loam Lion less? Especially since it is nonbo with BTE...
I think that Boros Charm is obvious 4-of in such a list. I wish there were better anthems for non-white creatures. The list ends up on 2cmc. I was thinking about playing 18 lands, but I decided to go with 19 because there are good sideboard techs for 3 mana (ex. Volcanic Fallout). Also 19th land is Slayers' Stronghold which is an out for later game (in case of flood).
Quote from LinkChmofskyWith Faeries getting a lot of hype would it be worth including Voice of Resurgence in this deck, or is a 2/2 for 2 just not where this deck wants to be?
Quote from TheHeffGoing to do some playtesting with this deck tonight, I've been doing some goldfish testing on tappedout to tweak the manabase, but I like where it is right now for the most part. The sideboard is rough, definitely will need some tweaking.
Heff's Small NayaMagic OnlineOCTGN2ApprenticeBuy These Cards
Creatures (28)4x Experiment One2x Ghor-Clan Rampager4x Kird Ape4x Loam Lion4x Loxodon Smiter2x Scavenging Ooze4x Tarmogoyf4x Wild NacatlSpells (10)4x Lightning Bolt4x Lightning Helix2x Path to ExileLands (22)4x Arid Mesa3x Forest1x Misty Rainforest1x Mountain1x Plains2x Sacred Foundry3x Stomping Ground3x Temple Garden4x Verdant CatacombsSideboard (15)3x Burrenton Forge-Tender2x Path to Exile3x Rest in Peace2x Stony Silence2x Thalia, Guardian of Thraben1x Sword of Light and Shadow2x Torpor Orb
Few notes from testing:
As stated in a few posts here, Goyf is a little underwhelming because at most, you can have a 3/4 (land, creature, instant) from just your cards. It's mostly in the deck because, well...goyfs are really good at blocking OTHER goyfs and being bigger than Bolt.4 Smiters might be a bit much, I rarely liked seeing them in my opening hand because I was traditionally keeping 2-landers and would often not draw into the 3rd. Removing one of these and adding another GC-Rampager might be the way to go (it's literally the best pump spell ever printed, in addition to being a relevant 4-drop if you need it)Forge-Tender is brilliant out of the sideboard, a lot of decks will be packing Firespout now to deal with Zoo and it essentially acts like a Boros Charm with a resistant bodySoLaS is great out of the sideboard since it gives you creature recursion as well as protection against the more problematic removal spells (other than bolt)