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  • posted a message on [Primer] Affinity

    Or try to play the ensoul artifact version with stubborn denial. Or maybe a darksteel relic, ensoul artifact, day's undoing affinity brew. Wish there was a way to tutor up Ensoul.....


    i already run 1 welding jar MD and 1 spellskite

    thoughtseize or spell pierce md, which seems better to you guys (given my meta is 90% grixis/gbx)? we only have so many spell slots.... and its going to be really hard for me to run less than 4 galvanic blast (given that splinter twin combo is a thing) and cut any thoughtcast for either of the two MD..... and if its only for one copy either of the two, that seems just way too random...

    for spells im currently running only/either a combination of

    3-4 galvanic blast
    3-4 thoughtcast

    90%? No wonder you're overreacting! If the meta is that hostile towards Affinity then, maybe you should put it on the shelf and play a different deck. But if you still want to try it, I have found in my testing that running at least 6 cards mainboard between Spellskite and Galvanic Blast gives you a favorable game 1 against Twin. Keep in mind that Spellskite can redirect both the Shock and Shatter modes of Kolaghan's Command it. Thus, negating the 2-for-1. I'm still not sold on this, but a few players have found success in using Hangarback Walker im order to blanm removal. Also, playing 4 Etched Champions main looks to be the obvious choice for your meta.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Affinity
    Arcbound Ravager is now $45 on tcgplayer mid. It's goin' up, boys!
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Affinity
    The only card you need to worry about in the merfolk matchup is Hurkyl's Recall. Just side in Spell Pierce or Stubborn Denial, and mulligan to an aggressive hand.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Affinity
    How did Day's undoing ramp up the price of Ravager?

    It hasn't. Modern staples accros the board have been spiking in price since the past few weeks. The most recent one was Grove of the Burnwillows, which is now at $65 on tcgplayer mid. It looks like Arcbound Ravager might be next.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Affinity
    Quote from Mylia »
    I saw someone come up with this idea for an opening nut hand with Day's Undoing; it was posting in the spoiler's discussion page, but I thought it should be brought up here.



    What is you guy's take on this type of hand?

    That's an awful 7, even if it is a turn 1 Days Undoing. There are no bombs in that hand. Your are essentially blindly mulliganing, and can wiff on drawing a bomb. Which is a very real possibility.

    Edit: Whoever said this was a god hand is grossly mistaken. If you replace Days Undoing with Cranial Plating or Arcound Ravager, you can threaten a turn 3 kill with Inkmoth Nexus, instead of fooling around by drawing cards. Now, that's what I call a god hand.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Burn (1/2011 - 11/2015)
    There are a few things going against Days Undoing.

    1. It requires a blue splash.
    2. It's cmc 3.
    3. The real kicker here is the "end the turn" clause.

    For starters, G and W have been proven to be good splashes for Burn. So, the question here is, what do you cut for it? Let's say you did find a cut, and put a few Days Undoing in, you still have to hit a third land drop, which doesn't happen every game. Even if you are able to cast it, you're still Time Walking yourself. This is very bad when matched up against decks that can race Burn. You never want to cast it when playing against Affinity, Infect, Twin, and the mirror. Otherwise, they dump their hands and kill you before you get to untap, dump your hand, and kill them. To me, this card is a trap for most decks and metas. Treasure Cruise is in a class of its own, and Days Undoing doesn't even come close to it.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Affinity
    Quote from TheAller »
    I'm telling you guys, that card in Burn is undoubtably very good. In my opinion, even better than in Affinity, but this is just my opinion. But there's no doubt it makes sense to play it in Burn. This evening a new card suddenly appeared in MagicCardMarket.eu top ten most sold cards of the week, Quicken. This could be connected with Day's Undoing. But I'm going off topic now so I'll stop.


    People usually get hyped over spoiled cards and overreact, which is understandable. After my initial reaction, I gave it some thought, and posted this on r/ModernMagic:

    "I for one, think this card is a trap for most decks and/or metas. There are match ups where you never want to cast Days Undoing. Affinity, Burn, and Infect will dump their hands and straight up kill you before you get to untap and cast your freshly gained 7 cards. Twin will just flash in Exarch, and hope to draw a Splinter Twin with their 7. The only deck that can take advantage of this card to the fullest is Taking Turns.

    Days Undoing is more like an EDH card. Quicken, Vedalken Orrery, Leyline of Anticipation, and Notion Thief are tricks that are much more easily executed in EDH than in Modern."
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Affinity
    Quote from TheAller »
    It's interesting but it doesn't look like a card we would want to run in more than 2 copies.

    But actually it is better in Burn. Are we going to see Burn decks with blue?

    I doubt Burn would splash U for it since you have to Time Walk yourself, and it's nowhere near as powerful as Treasure Cruise. That being said, it looks like a very metagame dependent card in general. In the Burn, Infect, and mirror matches, you don't want to cast it at all. But if you get to untap on your next turn, you pretty much win the game.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Living End
    Mr. Woo is really grasping at straws here.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Affinity
    Quote from charlesching »
    @Michael David black, ya, I relook into my sideboard and took out illness in the rank and 1 thoughtseize and add in 2 spell pierce. As for not bringing wear//tear against twin, I don't agree, because twin will also bought in spellskite to redirect our removal and modular, therefore, I will still board it in.
    -3 steel overseer
    -1 signal pest
    +1 etched champion
    +1 spellskite
    +1 torpor orb

    +1 wear//tear

    If you are planning on throwing a removal spell at Spellskite, Galvanic Blast would've done the same thing anyway. Wear//Tear is the most narrow card you're bringing in, and fusing it is way too circumstantial to even justify siding it in. I'm curious as to why you don't side in Thoughtseize. It's a lot more useful than Wear//Tear.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Affinity
    Quote from charlesching »
    Against company deck, I board in graffdigger's cage, torpor orb and 2 whipflare against them. It is enough to hose their engine. I am running 2 spellskite mainboard and I have think what can I remove to add in the spell pierce. My deck list is on the previous page. And most likely I wouldn't change the mainboard anymore for gp Singapore. The sideboard is also more or less fixed. I need to find slot to add in that pierce..please advise.

    You can definitely cut Illness in the Ranks for Pierce. 3 Spellskites, 4 Galvanic Blasts, 3 Thoughtseizes, and Torpor Orb are more than you need for Twin. Whipflare does a better job against Delver than Illness.

    Edit: I also advise against bringing in Wear//Tear for Twin. You're already playing 4 Galvanic Blast main, and it has far more utility than Wear//Tear.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Affinity
    Quote from iamghost »
    if you're really concerned about infect,

    spellskite MB is a great game-changer.

    g2 post SB, i'd side in:





    if you play chalice of the void, bring it in. you should not need it, anyways: these cards are usually enough.


    i am concerned about collected company decks, instead.
    how do we fight them?

    He already plays Spellskite mainboard.

    Slaughter Pact is a good way to catch Infect players with their pants down.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Affinity
    Quote from dencios »
    I am seeing a lot of stubborn denial in the SB. Why is this good?

    It scales better than Spell Pierce in the long game, we have can easily turn on Ferocious with Cranial Plating, Master of Etherium, and Arcbound Ravager. It's also good against big mana decks like Amulet Bloom, Scapeshift, and Tron, but mostly Tron.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Affinity
    Quote from charlesching »
    I have read a judge articles a few days back with regard to this. It is definitely useful to know. However against a twin player, if you have spellskite on the board, they will choose destroy target artfact and target player discard a card to prevent the redirection. Therefore if you are holding a blast in hand, keep another card on hand as well in case they try to discard you.

    You're right. A smart grixis Twin player would choose modes destroy artifact and discard, however. I feel there aren't that many Affinity, Grixis, and Jund players that know this interaction. Since both of us play Spellskite mainboard, this knowledge is invaluable to us.

    Case in point, I was playing in an IQ today, and my Grixis Twin opponent asked a judge about it in private. My opponent later told when our match was done. The judge was called about the ruling at least twice in the tournament, and I also told a fellow Affinity player about too, and he didn't know it either.

    This is the kind of pitfall in which a newer Affinity player can easily fall victim, and Kolaghan's Command is everywhere in the current meta. Therefore, the primer should be updated as such.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Affinity
    I just learned about this now: if Spellskite is targeted by Kolaghan's Command with mode destroy target artifact, and the other mode targets a creature for 2 damage, you can change the target of the shock mode to Spellskite, unlike Electrolyze.

    Somebody, update the primer poste-haste! This is very useful to know!
    Posted in: Aggro & Tempo
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