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  • posted a message on Eternal Command
    Is Eternal Command playable with the recent B&R changes?
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    Aha, your right. Sorry for wasting your gold-fishing time.

    It sounds likely that I'm doing some fairly impressive misplays, although I keep running into UW Control, so have occasionally had to hard-cast a Vengevine and a 1 drop to trigger more Vines.

    I think I will play some more games with the 'stock' list, and your UR version, see if I can improve my play.
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    I've been testing it in place of the Goblin Guide, it started as an availability substitution, but the evasion has helped, it can quickly grow to a 4/5, Evolve looks at either attack/defense, I'm almost positive its incorrect, but I've won games off its back.

    I've been testing with your UR suggestion, I like running 4x Looting, Reunion and Charm, but I've noticed two kind of real issues with this direction. Mana, having to cast a two drop looting spell, then 1-2 1 drops to trigger the Vines is difficult, and a lack of Green mana means you can't hard cast Vines.

    I'm going to test a Temur manabase, see if that fixes the green issue, I can see Traverse the Ulvenwald helping with the mana issues with all the 2 drop loot spells.
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    If your going UR, is Cloudfin Raptor worth a look? If you have one in play, then go off with 2-3 Hollow One/Vengevine you'll have a fairly big evasive beater.
    Posted in: Aggro & Tempo
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